Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-04-22 | SWORD25: Correct stack dump debug function output. | D G Turner | |
This was introduced by the change from C++ output streams (<<) to Common::String output. Thanks to salty-horse for finding this. | |||
2012-04-22 | DREAMWEB: Slight cleanup | Filippos Karapetis | |
2012-04-22 | DREAMWEB: Move all of the mouse cursor related code into a separate file | Filippos Karapetis | |
2012-04-21 | CRUISE: Fix update of background animations while waiting for user. | D G Turner | |
This is the third and final part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. The removal of the continue statement fixes the update of background animations while waiting for user to respond i.e. try opening a locked door on the upper deck of the boat and check the sea background animation, but it also has the side effect of allowing hotspots to respond during this period if the user clicks fast enough. However, this bug was also present in the original interpreter, and a workaround has been added to inhibit this. | |||
2012-04-21 | CRUISE: Modification to main loop to update cursor, even in FastMode. | D G Turner | |
This is the second part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. This removes the check for fastMode from the cursor update code and other code in this "idle" loop, and moves it down to qualifying only a few of the function calls. | |||
2012-04-21 | CRUISE: Move cursor update to upper "idle" loop in main function. | D G Turner | |
This is the first part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. Hotspots passed during the idle loop do _not_ give any user feedback without this patch. The original patch has been split to allow for better understanding of the changes and to allow fine grained bisection if this introduces any regressions. | |||
2012-04-19 | Merge pull request #232 from fingolfin/refactor-plugins | Filippos Karapetis | |
Refactor plugins | |||
2012-04-19 | Merge pull request #231 from BenCastricum/master | Filippos Karapetis | |
SCUMM: Add another Dutch Balloon-O-Rama variant. | |||
2012-04-19 | Merge pull request #229 from criezy/dreamweb-fr | Filippos Karapetis | |
Support for Dreamweb fr/es | |||
2012-04-18 | BUILD: Move list of engines out of configure | Max Horn | |
The new file engines/configure.engines is currently manually created and maintained, but could be regenerated by a script in the future. | |||
2012-04-18 | ENGINES: Move table of engines from base/plugins.cpp to new header | Max Horn | |
The new header engines/plugins_table.h is currently manually created and maintained, but could be regenerated by a script in the future. | |||
2012-04-17 | SCUMM: Add another Dutch Balloon-O-Rama variant. | Ben Castricum | |
2012-04-16 | DREAMWEB: Simplify modifyFileName() by using _datafilePrefix | Thierry Crozat | |
2012-04-16 | DRASCULA: listSaves handles unsynced save index | upthorn | |
This is a situation that would occur when a user copies drscula save files from one device to another, without copying the corresponding index, or copies the index without all corresponding save files. | |||
2012-04-16 | DREAMWEB: Minor style fixes | Thierry Crozat | |
2012-04-15 | DRASCULA: added list saves support | upthorn | |
Added kSupportsListSaves to DrasculaMetaEngine::hasFeature Added working listSaves to DrasculaMetaEngine | |||
2012-04-15 | DREAMWEB: Add character mapping for french version | Thierry Crozat | |
2012-04-15 | DREAMWEB: Support opening data files from ES and FR CD version | Thierry Crozat | |
2012-04-15 | AGOS: Add comment about the limitations of quick loading/saving games in the ↵ | Travis Howell | |
AGOS game engine. | |||
2012-04-08 | MOHAWK: Enable the SVQ1 intro for Myst ME Mac | Matthew Hoops | |
2012-04-04 | SCUMM: Fix spelling of length | Joel Teichroeb | |
2012-04-04 | PARALLACTION: Fix spelling of length | Joel Teichroeb | |
2012-04-05 | KYRA: Silence const away cast warning by using non-const versions of strpbrk ↵ | Johannes Schickel | |
and strchr. | |||
2012-04-05 | GROOVIE: Do not cast away const qualifier. | Johannes Schickel | |
2012-04-05 | SWORD25: Do not cast away const qualifier. | Johannes Schickel | |
2012-04-05 | SCI: Do not cast away const qualifier. | Johannes Schickel | |
2012-04-04 | Merge pull request #221 from klusark/const | Johannes Schickel | |
Fix casting away const | |||
2012-04-04 | SCUMM/ARM: Fix crashes in ARM asm costume renderer | Willem Jan Palenstijn | |
It was possible to bypass the initialization of r11, and mask was being read before the corresponding bounds check. Thanks to fuzzie for analysis and LordHoto for testing. This fixes bug #3500023 and a crash in the DOTT ending. | |||
2012-04-04 | SCI: Bugfix for the GetAngle workarounds | Filippos Karapetis | |
Return a fake value instead of leaving random values in the accumulator | |||
2012-04-03 | SCUMM: Fix casting away const | Joel Teichroeb | |
2012-04-02 | AGOS: Expand fix for bug #3512776 - SIMON1DOS French: Subtitle glitch in ↵ | Travis Howell | |
introduction. | |||
2012-04-01 | AGOS: Fix bug #3512776 - SIMON1DOS French: Subtitle glitch in introduction. | Travis Howell | |
2012-04-01 | SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513765. | D G Turner | |
This occurs while Roger is trying to move around the Pilot Droid in Ulence Flats. | |||
2012-04-01 | SCI: Change the fix for the SQ1 PAvoider call to apply in all rooms again | Filippos Karapetis | |
This bad call can be made in all rooms in Ulence Flats, after getting the Pilot Droid. Properly fixes script bug #3513207 | |||
2012-03-31 | ENGINES: Return all available custom GUI options if no target is specified | Filippos Karapetis | |
This is used to set default settings for all custom game options when an engine starts | |||
2012-03-31 | SCI: Make sure that the disable_dithering key exists | Filippos Karapetis | |
2012-03-31 | SCI: Fix workaround for bug #3513207 | Filippos Karapetis | |
The associated call contains too few parameters, thus it shouldn't be made at all | |||
2012-03-31 | SCI: Minor formatting fix to workarounds table. | D G Turner | |
2012-03-31 | SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513207. | D G Turner | |
This occurs while Roger is trying to move around the Pilot Droid in various narrow cases. | |||
2012-03-30 | GOB: Add a Spanish Amiga version of Gobliins 2 | Sven Hesse | |
As supplied by aldozx in the forums. | |||
2012-03-30 | SKY: Minor formatting fix. | D G Turner | |
2012-03-28 | SKY: Allow game to be loaded from main menu dialog while in-game control ↵ | Eric Culp | |
panel is open. Fixes bug #3448294 | |||
2012-03-28 | CGE: Close memory leak in savegame loading. | D G Turner | |
2012-03-28 | CGE: Close memory leak in sound Fx caching.. | D G Turner | |
2012-03-28 | CGE: Close memory leak in savegame thumbnail loading. | D G Turner | |
2012-03-27 | AGI: Add played time information to saved games | Filippos Karapetis | |
2012-03-27 | AGI: Use the ScummVM dialogs for saving/loading | Filippos Karapetis | |
An option has been added to use the original ones, if needed | |||
2012-03-27 | DREAMWEB: Slight cleanup of DreamWebEngine::animPointer() | Filippos Karapetis | |
2012-03-26 | AGI: Fix compilation on NDS, broken due to predictive text changes. | D G Turner | |
2012-03-26 | QUEEN: Implement saving/loading during runtime from the GMM | Filippos Karapetis | |