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2009-12-23SCI: new music code / wip support for sci0 musicMartin Kiewitz
2009-12-23SCI/new music code: Added a sanity check to avoid changing some selectors tha...Filippos Karapetis
2009-12-23SCI/new music code: Removed the checks for the nodePtr selector, as we alread...Filippos Karapetis
2009-12-23SCI: new music code / removed unused sz from Track structMartin Kiewitz
2009-12-23SCI: new music code / variable-names changed to make it more verboseMartin Kiewitz
2009-12-23fix typoFabio Battaglia
2009-12-23SCI/new music code: Do not cache the signal selector, as it needs to be alway...Filippos Karapetis
2009-12-23SCI: sound resource added data format commentsMartin Kiewitz
2009-12-23SCI: sound resource handling fixed (fixes lsl5 music w/ new music code)Martin Kiewitz
2009-12-23Some SCI32 (minor) String bug fixes and cleanup.Matthew Hoops
2009-12-22Specify file size for PC-Spiele German Indy3 as provided in bug#2916434Eugene Sandulenko
2009-12-22Disabled some currently unused codeFilippos Karapetis
2009-12-22SCI/new music code:Filippos Karapetis
2009-12-22removed conflicting hotkeys.Vladimir Menshakov
2009-12-22Silenced some warnings to protect DrMcCoy from incoming BorgFilippos Karapetis
2009-12-22Initial implementation of music fading in the new music code. Added warnings ...Filippos Karapetis
2009-12-22Started implementing SCI1.1 digital sound effect playing in the new music codeFilippos Karapetis
2009-12-22The detectMusicDriver() function returns MD_-something, not MDT_-something.Torbjörn Andersson
2009-12-22Fixed looping sounds in the new sound codeFilippos Karapetis
2009-12-22SCI: Fix some warningsMax Horn
2009-12-22Some bugfixes to the new music codeFilippos Karapetis
2009-12-21md5 from bug #2809149: "AGI: SQ1: Checksum of Space Quest 1 Version 1.1A"Eugene Sandulenko
2009-12-21Add indy3 md5 from bug #2916434: "New MD5 for Indy3 DOS-EGA, German"Eugene Sandulenko
2009-12-21Sorted game entriesEugene Sandulenko
2009-12-21Some updates to the new music codeFilippos Karapetis
2009-12-21Restored sound volume functionality in the old music codeFilippos Karapetis
2009-12-21Add a TODO for the SCI 2.1 message version (5).Matthew Hoops
2009-12-21Silenced some warnings to make DrMcCoy happier :)Filippos Karapetis
2009-12-21Update/add some comments/TODOs.Matthew Hoops
2009-12-21SCI32:Matthew Hoops
2009-12-21Fixed text controls when subtitles are enabled in multilingual SCI01 gamesFilippos Karapetis
2009-12-21Fixed menus in multilingual SCI01 gamesFilippos Karapetis
2009-12-21Brought back the INCLUDE_OLDGFX defineFilippos Karapetis
2009-12-20Implemented cmdUpdateCues() in the new sound code and fixed a crash when load...Filippos Karapetis
2009-12-20LOL: removed unused variableFlorian Kagerer
2009-12-20Started integrating the new sound code in the SoundCommandParser class. Some ...Filippos Karapetis
2009-12-20LOL: fixed text fadingFlorian Kagerer
2009-12-20Moved all of the sound iterator code in its own directory, and added a slight...Filippos Karapetis
2009-12-20Wrapped some more sound code around appropriate definesFilippos Karapetis
2009-12-20Wrapped some more sound code around appropriate definesFilippos Karapetis
2009-12-20Directly modify the sound objects, instead of modifying a local copy. Remove ...Filippos Karapetis
2009-12-20Removed dead codeFilippos Karapetis
2009-12-20Started implementation of the original game's cheat modePaul Gilbert
2009-12-20Changed the M4 event handler to encode the keyboard flags into KEVENT_KEY eventsPaul Gilbert
2009-12-19gob - Remove detection of a cracked version of Lost in TimeArnaud Boutonné
2009-12-19- Started wrapping the current sound code around appropriate definesFilippos Karapetis
2009-12-19- Removed unused includesFilippos Karapetis
2009-12-19Removed unused includeFilippos Karapetis
2009-12-19Further implementation of dialog/message script languagePaul Gilbert
2009-12-19Added an extra assertPaul Gilbert