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2016-10-08SCI: Release SCI music mutex earlier in reconstructPlayListWillem Jan Palenstijn
This avoids a deadlock where the main thread (via reconstructPlayList) tries to acquire the mixer lock (in soundPlay) while holding the SCI music lock, and the audio thread is holding the mixer lock and tries to acquire the SCI music lock (in miditimerCallback). Bug #6691.
2016-10-08BLADERUNNER: added item pickup effectPeter Kohaut
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
2016-10-07TITANIC: Fix transparency handling of Doorbot and PhotographPaul Gilbert
2016-10-07GRAPHICS: Search for font substitution for MacFontsEugene Sandulenko
2016-10-07MOHAWK: Enable Myst for the releaseEugene Sandulenko
2016-10-07WINTERMUTE: Enable supported games for the releaseEugene Sandulenko
2016-10-07GNAP: Enable engine for the releaseEugene Sandulenko
2016-10-07ADL: Enable hires0-3 for the releaseEugene Sandulenko
2016-10-07CHEWY: Fix undefined behaviorFilippos Karapetis
2016-10-07CHEWY: Properly dispose audio streams after useFilippos Karapetis
2016-10-06TITANIC: Cleanup usages of CTransparencySurfacePaul Gilbert
2016-10-06TITANIC: Fix videos playing vertically flippedPaul Gilbert
2016-10-07CHEWY: Const correctnessFilippos Karapetis
2016-10-07CHEWY: Use new instead of malloc() in the CFO video decoderFilippos Karapetis
Thanks to wjp for noticing this
2016-10-07WINTERMUTE: Change in-engine thumbnail-defaults.Einar Johan Trøan Sømåen
Instead of the engine-based 0, we now default to kThumbnailWidth/kThumbnailHeight2, as values of 0 here disable thumbnails in the engine. TODO: Perhaps consider looking into always running the thumbnail-generation even if the sizes are 0?
2016-10-07WINTERMUTE: Don't crop UIEdit strings to negative sizesEinar Johan Trøan Sømåen
If _maxLength was -1, we would end up with a 0-size allocation, and a write that starts right before it, which gives odd results.
2016-10-06GRAPHICS: Move font-related MacGUI code to MacFontManagerEugene Sandulenko
2016-10-06BLADERUNNER: fixed some of endianness issuesPeter Kohaut
2016-10-06BLADERUNNER: added support for fontsPeter Kohaut
2016-10-05TITANIC: Add movie command to the debuggerPaul Gilbert
2016-10-06BLADERUNNER: added suspects db & fixed crimes dbPeter Kohaut
2016-10-06WINTERMUTE: Add detection for german version of 5MA, Fixes #6850Einar Johan Trøan Sømåen
2016-10-05SCI32: Fix uninitialized read when starting a new game in LSL6hiresColin Snover
2016-10-05SCI32: Fix Return to Launcher in F5 menuColin Snover
Closes #837.
2016-10-05SCI32: Fix deleting save games in native save/load dialogueColin Snover
2016-10-05SCI32: Fix version file read failure in LSL6hiresColin Snover
2016-10-05CHEWY: Optimize font drawingFilippos Karapetis
Thanks to _sev for the suggestion
2016-10-05CHEWY: Add support for in-game textsFilippos Karapetis
2016-10-05FULLPIPE: Added on-demand debug output to PicAniInfosEugene Sandulenko
2016-10-04SHERLOCK: SS: Fix hotspots remaining after items are picked upPaul Gilbert
2016-10-04TITANIC: Fix initial display of computer screenPaul Gilbert
2016-10-04TITANIC: Workaround for incorrect transparency check in getPixelPaul Gilbert
2016-10-04TITANIC: Implement blitRect to closer match the originalPaul Gilbert
2016-10-04TITANIC: Implement flippedBlitRect to closer match the originalPaul Gilbert
2016-10-04TITANIC: Clarify code for vertically flipped blittingPaul Gilbert
2016-10-04Merge pull request #839 from dreammaster/videoEugene Sandulenko
VIDEO: AVIDecoder changes for Titanic videos
2016-10-04VOYEUR: remove empty first lineFedor
2016-10-04FULLPIPE: Added debugging to interaction codeEugene Sandulenko
2016-10-04FULLPIPE: Fix crash on reentering scene27.Eugene Sandulenko
The scene destructor will take care of the allocated bats.
2016-10-04BLADERUNNER: code formattingPeter Kohaut
2016-10-04BLADERUNNER: added missing license & code formattingPeter Kohaut
2016-10-04BLADERUNNER: trying to figure out walking, added structures for obstacles ↵Peter Kohaut
used for pathfinding, fixed bug in searching for walkboxes
2016-10-03TITANIC: Fixes for movie rendering using transBlitRectPaul Gilbert
2016-10-03TITANIC: Fix playback of single-stream videosPaul Gilbert
2016-10-04CHEWY: Initial support for in-game texts (game dialog texts)Filippos Karapetis
2016-10-03TITANIC: Remove redundant includes in CMouseCursorPaul Gilbert
2016-10-03TITANIC: Fix rendering of cursorsPaul Gilbert
2016-10-03BLADERUNNER: Code formatting fixesEugene Sandulenko
2016-10-03BLADERUNNER: Added missing copyright headers and normalized the restEugene Sandulenko
2016-10-03CHEWY: Properly handle the text encryption in atds.tap (game texts)Filippos Karapetis