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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-06-21
Changed .SPL (sound effect) loading to load the Adlib version of sound effect...
Paul Gilbert
2009-06-21
Bugfixes to pre-loading and handling of resources such as sound files
Paul Gilbert
2009-06-21
Cleanup.
Johannes Schickel
2009-06-21
Fix umlauts for original interpreter saves.
Johannes Schickel
2009-06-21
Enable proper umlaut handling in kyra 1-3.
Johannes Schickel
2009-06-21
Moved CP850<->ISO-8859-1 conversion to Util.
Johannes Schickel
2009-06-21
Fix drawing of sharp s.
Johannes Schickel
2009-06-21
Prevent font code to draw characters not included in the font.
Johannes Schickel
2009-06-20
LOL: minor fix for save menu
Florian Kagerer
2009-06-20
LOL: cleanup
Florian Kagerer
2009-06-20
LOL: implemented save menu
Florian Kagerer
2009-06-20
Changed many file reads and manual conversions from endian format to instead ...
Paul Gilbert
2009-06-20
fixed OPL 0xB0 register write. the return value of findNote() already include...
Gregory Montoir
2009-06-20
Implemented the library function Op_SongExist
Paul Gilbert
2009-06-20
Added proper saving of music state to savegames so music resumes when a saveg...
Paul Gilbert
2009-06-20
Bugfix to fade out any currently playing music when the game is restarted
Paul Gilbert
2009-06-20
Finally tracked down the difference/bug in the music playing code - music pla...
Paul Gilbert
2009-06-20
Added explicit casts to _fontConversionTableGerman for systems where char is ...
Paul Gilbert
2009-06-19
LOL: - implemented delete menu
Florian Kagerer
2009-06-19
SCI: Fix cel1 y-offset regression introduced in r40997.
Walter van Niftrik
2009-06-19
Fix some warnings.
Johannes Schickel
2009-06-19
LOL: - implemented bezel cup opcode
Florian Kagerer
2009-06-19
Added my German version of The Last Dynasty
Sven Hesse
2009-06-19
Fixing The Last Dynasty again after the opcode dispatcher changes
Sven Hesse
2009-06-19
Ooops, forgot to change the array when copy-pasting the description function
Sven Hesse
2009-06-19
Fixed a warning about an uninitialized variable
Filippos Karapetis
2009-06-18
Patch
Max Horn
2009-06-18
Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ...
Johannes Schickel
2009-06-18
Removing the useless _vm->_parse->
Sven Hesse
2009-06-18
scumm: added the missing word "version" in a comment
Fabio Battaglia
2009-06-18
Oops, forgot again that Fascination needs o1_assign
Sven Hesse
2009-06-18
Splitting an ADLPlayer and MDYPlayer from the AdLib class
Sven Hesse
2009-06-18
Replacing some #includes by forward declarations
Sven Hesse
2009-06-18
Removed redundant code that isn't used
Paul Gilbert
2009-06-18
Correct actor layering method in HE90+ games.
Travis Howell
2009-06-17
Preliminary support for CoCo3 music.
Eugene Sandulenko
2009-06-17
- Modify detection files for Playtoons CK Knights (CK2) as it wasn't making t...
Arnaud Boutonné
2009-06-17
Changed opcodeGob to be functor-based
Sven Hesse
2009-06-17
Changed opcodeFunc to be functor-based
Sven Hesse
2009-06-17
Changed opcodeDraw to be functor-based
Sven Hesse
2009-06-16
Disable music for CoCo3 games. It has different format.
Eugene Sandulenko
2009-06-16
LOL: implemented options menu (settings aren't saved yet)
Florian Kagerer
2009-06-16
Including scummsys.h and forward-declaring GobEngine
Sven Hesse
2009-06-16
Properly initializing _soundMode, for ADLs too
Sven Hesse
2009-06-16
Encapsulating the Stack and StackFrame a bit
Sven Hesse
2009-06-16
Encapsulating stack adjustments
Sven Hesse
2009-06-16
Formatting.
Johannes Schickel
2009-06-16
tinsel: check only english.txt for DW1 psx version detection, and use recursi...
Fabio Battaglia
2009-06-16
MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "...
Arnaud Boutonné
2009-06-16
Add MD5 for Playtoons 3 (english)
Arnaud Boutonné
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