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2009-06-21Changed .SPL (sound effect) loading to load the Adlib version of sound ↵Paul Gilbert
effects - sound effects now work svn-id: r41725
2009-06-21Bugfixes to pre-loading and handling of resources such as sound filesPaul Gilbert
svn-id: r41724
2009-06-21Cleanup.Johannes Schickel
svn-id: r41723
2009-06-21Fix umlauts for original interpreter saves.Johannes Schickel
svn-id: r41722
2009-06-21Enable proper umlaut handling in kyra 1-3.Johannes Schickel
svn-id: r41721
2009-06-21Moved CP850<->ISO-8859-1 conversion to Util.Johannes Schickel
svn-id: r41720
2009-06-21Fix drawing of sharp s.Johannes Schickel
svn-id: r41719
2009-06-21Prevent font code to draw characters not included in the font.Johannes Schickel
svn-id: r41718
2009-06-20LOL: minor fix for save menuFlorian Kagerer
svn-id: r41715
2009-06-20LOL: cleanupFlorian Kagerer
svn-id: r41714
2009-06-20LOL: implemented save menuFlorian Kagerer
svn-id: r41713
2009-06-20Changed many file reads and manual conversions from endian format to instead ↵Paul Gilbert
use file readSint16BE/readSint32BE calls svn-id: r41709
2009-06-20fixed OPL 0xB0 register write. the return value of findNote() already ↵Gregory Montoir
includes the octave, no need to readd it. svn-id: r41704
2009-06-20Implemented the library function Op_SongExistPaul Gilbert
svn-id: r41703
2009-06-20Added proper saving of music state to savegames so music resumes when a ↵Paul Gilbert
savegame is loaded. svn-id: r41702
2009-06-20Bugfix to fade out any currently playing music when the game is restartedPaul Gilbert
svn-id: r41701
2009-06-20Finally tracked down the difference/bug in the music playing code - music ↵Paul Gilbert
playback now works svn-id: r41700
2009-06-20Added explicit casts to _fontConversionTableGerman for systems where char is ↵Paul Gilbert
signed svn-id: r41699
2009-06-19LOL: - implemented delete menuFlorian Kagerer
- fixed some bugs in the menu code svn-id: r41683
2009-06-19SCI: Fix cel1 y-offset regression introduced in r40997.Walter van Niftrik
svn-id: r41680
2009-06-19Fix some warnings.Johannes Schickel
svn-id: r41679
2009-06-19LOL: - implemented bezel cup opcodeFlorian Kagerer
- implemented font conversion for certain language specific characters in load game dialogue (only german atm) svn-id: r41677
2009-06-19Added my German version of The Last DynastySven Hesse
svn-id: r41668
2009-06-19Fixing The Last Dynasty again after the opcode dispatcher changesSven Hesse
svn-id: r41664
2009-06-19Ooops, forgot to change the array when copy-pasting the description functionSven Hesse
svn-id: r41663
2009-06-19Fixed a warning about an uninitialized variableFilippos Karapetis
svn-id: r41660
2009-06-18PatchMax Horn
svn-id: r41647
2009-06-18Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ↵Johannes Schickel
proper event recording, also the probability for generated numbers is actually nearly the same) svn-id: r41646
2009-06-18Removing the useless _vm->_parse->Sven Hesse
svn-id: r41645
2009-06-18scumm: added the missing word "version" in a commentFabio Battaglia
svn-id: r41635
2009-06-18Oops, forgot again that Fascination needs o1_assignSven Hesse
svn-id: r41634
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
svn-id: r41633
2009-06-18Replacing some #includes by forward declarationsSven Hesse
svn-id: r41632
2009-06-18Removed redundant code that isn't usedPaul Gilbert
svn-id: r41630
2009-06-18Correct actor layering method in HE90+ games.Travis Howell
svn-id: r41625
2009-06-17Preliminary support for CoCo3 music.Eugene Sandulenko
svn-id: r41618
2009-06-17- Modify detection files for Playtoons CK Knights (CK2) as it wasn't making ↵Arnaud Boutonné
the difference with CK1 - Add Playtoons CK Monsters (CK1) svn-id: r41611
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
svn-id: r41603
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
svn-id: r41602
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
svn-id: r41601
2009-06-16Disable music for CoCo3 games. It has different format.Eugene Sandulenko
svn-id: r41598
2009-06-16LOL: implemented options menu (settings aren't saved yet)Florian Kagerer
svn-id: r41596
2009-06-16Including scummsys.h and forward-declaring GobEngineSven Hesse
svn-id: r41592
2009-06-16Properly initializing _soundMode, for ADLs tooSven Hesse
svn-id: r41591
2009-06-16Encapsulating the Stack and StackFrame a bitSven Hesse
svn-id: r41590
2009-06-16Encapsulating stack adjustmentsSven Hesse
svn-id: r41589
2009-06-16Formatting.Johannes Schickel
svn-id: r41588
2009-06-16tinsel: check only english.txt for DW1 psx version detection, and use ↵Fabio Battaglia
recursive "SearchMan.addDirectory()" to obtain subdirs for Discworld PSX datafiles svn-id: r41587
2009-06-16MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance ↵Arnaud Boutonné
"music" is (a little) less buggy svn-id: r41584
2009-06-16Add MD5 for Playtoons 3 (english)Arnaud Boutonné
svn-id: r41579