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2017-03-05ADL: Add byte-access functions to Display classWalter van Niftrik
2017-03-05ADL: Make framebuffer loader staticWalter van Niftrik
2017-03-05ADL: Move multi-disk handling into v2Walter van Niftrik
2017-03-05ADL: Allow smaller delaysWalter van Niftrik
2017-03-05ADL: Move shape drawing into base gfx classWalter van Niftrik
2017-03-05ADL: Skip deleted files when reading VTOCWalter van Niftrik
2017-03-05TITANIC: Added remainder of CStarView classPaul Gilbert
2017-03-05TITANIC: Added remaining CStarField methodsPaul Gilbert
2017-03-05TITANIC: Implementing starfield methodsPaul Gilbert
2017-03-03TITANIC: Implementing starfield methodsPaul Gilbert
2017-03-03DIRECTOR: Fix getNextLabelNumber() for the rightmost frameEugene Sandulenko
2017-03-03DIRECTOR: Correctly return TextCast rectangle for D2/3.stevenhoefel
2017-03-02TITANIC: Implementing CStarView methodsPaul Gilbert
2017-03-02TITANIC: Added star keyboard handlingPaul Gilbert
2017-03-02TITANIC: Code for starfield mode setup & photo codePaul Gilbert
2017-03-02DIRECTOR: Janitorial: Fix code formattingEugene Sandulenko
2017-03-01TITANIC: Added starfield button down codePaul Gilbert
2017-03-01TITANIC: Implemented CStarView MouseMoveMsgPaul Gilbert
2017-03-01DIRECTOR: Load CastInfo for the Shared CastEugene Sandulenko
2017-03-01DIRECTOR: Plug memory leakEugene Sandulenko
2017-03-01DIRECTOR: Fix debug outputEugene Sandulenko
2017-02-28TITANIC: Beginnings of CBaseStar draw support methodsPaul Gilbert
2017-02-28Fix GCC Variable Range Warning.D G Turner
This was due to the greater than 0x7f being redundant for signed char.
2017-02-28TITANIC: Suppress GCC Warning in WIP Code.D G Turner
2017-02-28DIRECTOR: Fix warning and code formattingEugene Sandulenko
2017-02-28DIRECTOR: Capture Mouse Down Sprite and highlight respective items.stevenhoefel
2017-02-27TITANIC: Implementing CBaseStar methodsPaul Gilbert
2017-02-27TITANIC: Fix PET not showing on savegame load in front of nav helmetPaul Gilbert
2017-02-27DIRECTOR: Fix frame script executionEugene Sandulenko
No idea why the initial frame was removed, but that caused everything to be shifted by 1, and thus, incorrect scripts were launched
2017-02-27DIRECTOR: Improved debug outputEugene Sandulenko
2017-02-27SCI: Fix up readString writing into too small bufferWillem Jan Palenstijn
This fixes QfG4 character import, which specifies a size of 52 for a buffer of size 40.
2017-02-27TITANIC: Fix initialization of FRectPaul Gilbert
2017-02-27TITANIC: Added remainder of CStarControl classPaul Gilbert
2017-02-27TITANIC: Implemented CStarControl doActionPaul Gilbert
2017-02-27CRYO: Fix crash when restarting the gameStrangerke
2017-02-26TITANIC: More implementation of CSurfaceAream, added FRect classPaul Gilbert
2017-02-26DIRECTOR: Fix rendering of shapes of type 16Eugene Sandulenko
2017-02-26DIRECTOR: More debug output on image renderingEugene Sandulenko
2017-02-26CRYO: Improve macro safetyWillem Jan Palenstijn
2017-02-26CRYO: Fix warningEugene Sandulenko
2017-02-26CRYO: Improve syncTapePointersStrangerke
2017-02-26SCI: Clean up unnecessary castsWillem Jan Palenstijn
2017-02-26SIC32: Add RAMA French checksumsBastien Bouclet
2017-02-26SCI32: Add Phantasmagoria 2 French checksumsBastien Bouclet
2017-02-26SCI32: Add Lighthouse French checksumsBastien Bouclet
2017-02-25TITANIC: Implementing CSurfaceArea methodsPaul Gilbert
2017-02-26SCI: Clean up kRandom + allow 0 parameters via signaturesMartin Kiewitz
Also added in depth comments about the currently known variations Returning the RNG seed is now implemented (although it seems no games actually use this functionality, it seems to be just script bugs). Also remove Torin kRandom workarounds.
2017-02-26DIRECTOR: Clarified and corrected movie scripts in D2/D3Eugene Sandulenko
2017-02-26DIRECTOR: More debug output when loadingEugene Sandulenko
2017-02-25DIRECTOR: Move utility functions to util.cppEugene Sandulenko