Age | Commit message (Collapse) | Author |
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allocate the memory. King's Quest V Mac is now playable.
svn-id: r47950
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svn-id: r47949
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KQ5 DOS CD.
svn-id: r47948
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little errors
svn-id: r47947
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svn-id: r47945
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(_gfxPaint wasnt copied over)
svn-id: r47943
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svn-id: r47942
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kPalette(setFromResource) with unsupported parameters
svn-id: r47941
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svn-id: r47940
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put everything into GfxCoordAdjuster
svn-id: r47939
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svn-id: r47936
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svn-id: r47932
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in SCI2 only
svn-id: r47931
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which are most likely the currently missing dynamically constructed text views). Torin chapter 1 starts now (and dies shortly afterwards, but that's a different issue)
svn-id: r47930
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svn-id: r47929
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svn-id: r47928
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svn-id: r47927
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svn-id: r47926
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no longer safe.
svn-id: r47925
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default to MIDI as we don't (yet) support their patches. KQ5 Mac will start and go until the main menu.
svn-id: r47924
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svn-id: r47923
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svn-id: r47922
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cast ;)
svn-id: r47921
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svn-id: r47920
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svn-id: r47919
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svn-id: r47918
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svn-id: r47917
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svn-id: r47916
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svn-id: r47915
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svn-id: r47914
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svn-id: r47913
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fixed loading saved games due Gfx* changes
svn-id: r47912
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svn-id: r47911
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svn-id: r47910
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svn-id: r47909
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class directly, kGraph / RedrawBox is now using GfxPaint16 directly
svn-id: r47908
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svn-id: r47907
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svn-id: r47906
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svn-id: r47905
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svn-id: r47904
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SciGui/32
svn-id: r47903
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svn-id: r47902
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svn-id: r47901
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svn-id: r47900
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svn-id: r47899
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svn-id: r47898
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svn-id: r47897
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ratio correction will eventually have to be applied. This fixes a possible segfault when playing the credits video in GK1 (which is 640x480).
svn-id: r47895
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in that directory are broken) to fix some GK1 Windows problems. Add the MSRLE codec to AVI (from DrMcCoy's Dark Seed II engine, with permission). GK1 Windows now will play the credits video.
svn-id: r47894
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svn-id: r47893
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