aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2019-02-25BLADERUNNER: Avoid using global objects in subtitle codeEugene Sandulenko
2019-02-25Revert "BLADERUNNER: Possible fix for broken build"Eugene Sandulenko
This reverts commit 727e583b94b80e299a2b6c52e67a7b99ec3558b8. Revert "BLADERUNNER: Possible fix for clang warning for subtitles" This reverts commit 78b14649beb833ecbc9c573e04078b626558ddc1.
2019-02-25SCI: Fix ECO1CD missing ocean cliffs, bug #10893sluicebox
Fixes graphics not being drawn in the CD version
2019-02-25SCI: Fix LB2 disappearing desk items, bug #10894sluicebox
Fixes bug in original that doesn't redraw objects
2019-02-25SCI: Fix LB2 armor exhibit messages, bug #10895sluicebox
Fixes script bugs in the original that prevent messages. Replaces a script patch that fixed one of the symptoms.
2019-02-25SCI: Fix LONGBOW Day 8 archer pathfindingsluicebox
Work around a lockup that occurs due to our pathfinding, bug #10896
2019-02-25BLADERUNNER: Possible fix for broken buildThanasis Antoniou
Previous fix attempt for the clang warning "warning: declaration requires a global destructor [-Wglobal-constructors]" went awry
2019-02-24BLADERUNNER: Possible fix for clang warning for subtitlesThanasis Antoniou
2019-02-24BLADERUNNER: Fixed quick video playback in few occasionsPeter Kohaut
Overlays were played too quickly after using KIA. After outtakes finished, scene videos were playing too quickly. When ScummVM was not updating game and it was not paused (eg window drag) scene videos were played too quickly.
2019-02-24BLADERUNNER: Impovement on spell correction of JEWELRYThanasis Antoniou
Improvement allows text override which is good for translation support
2019-02-24BLADERUNNER: Fix incorrect spelling of JEWELRYThanasis Antoniou
Entry 1020 for dialogue menu in English version is replaced "DRAGONFLY JEWERLY" becomes "DRAGONFLY JEWELRY"
2019-02-23GLK: FROTZ: Add V6 text cursor logicPaul Gilbert
2019-02-24BLADERUNNER: Small clean-up of macrosPeter Kohaut
2019-02-24Merge branch 'master' of https://github.com/scummvm/scummvmThanasis Antoniou
2019-02-24BLADERUNNER: Fix Moraji death screams and Grayford bugThanasis Antoniou
Death scream in lab changed to his own. Death scream outside lab added. Also, original code had a bug whereby if you clicked through the conversation with Grayford about Moraji's murder, then clicking again on Moraji would restart the same conversation and this could go on infinitely.
2019-02-23GLK: FROTZ: Fix colors for Beyond ZorkPaul Gilbert
As part of that, I've made the default bg Black rather than blue, since it provides better contrast for the upper area & minimap
2019-02-23GLK: FROTZ: Fix initialization of zcolors arrayPaul Gilbert
2019-02-23BLADERUNNER: CT01 fixed interaction with GordoThanasis Antoniou
Also corrected an original code bug for Gordo acquiring clue that McCoy is BladeRunner
2019-02-23BLADERUNNER: Dialogue menu bugfixThanasis Antoniou
Fixes loops in conversations with user choices available
2019-02-23BLADERUNNER: Cleanup of Zuben scriptPeter Kohaut
2019-02-23BLADERUNNER: Cleanup of McCoy scriptPeter Kohaut
2019-02-23BLADERUNNER: Fixed CppCheck warningsPeter Kohaut
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it.
2019-02-23BLADERUNNER: Restore acquireCluesByRelations checksThanasis Antoniou
2019-02-21GLK: FROTZ: Disable typographic niceties for Beyond Zork fontTorbjörn Andersson
The Beyond Zork graphics font doesn't support Unicode, so allowing it to convert things like straight quotes into curly ones can cause ScummVM to crash. Disable these conversions while the Beyond Zork graphics font is used to avoid that. This fixes bug #10865.
2019-02-21GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0Torbjörn Andersson
They're int, not bool, so using 'false' seems wrong to me.
2019-02-20GLK: FROTZ: Fix default colors for non-V6 gamesPaul Gilbert
2019-02-20GLK: FROTZ: Change default fg/bg from int to uintPaul Gilbert
2019-02-20GLK: Disable unsupported sub-engines in release modePaul Gilbert
2019-02-20BLADERUNNER: Fix Coverity issuesPeter Kohaut
2019-02-20BLADERUNNER: Fixed spinner destinations in HF01Peter Kohaut
2019-02-20BLADERUNNER: Cleanup of pathfinding codePeter Kohaut
2019-02-20GLK: FROTZ: Change fonts version check to not use atofPaul Gilbert
2019-02-19GLK: Better error messages for failing to load fontsPaul Gilbert
2019-02-19GLK: FROTZ: Fix erasing windows that don't have an associated GLK windowPaul Gilbert
2019-02-19SCI: Update LB2 crate door pathfinding workaroundsluicebox
Updates a pathfinding workaround to handle all edge cases
2019-02-18SCI: Add QFG1VGA Mac workaround for centaursluicebox
2019-02-18SCI: Apply QFG1VGA innkeeper workaround to Macsluicebox
2019-02-17GLK: FROTZ: Fix display in Zork Zero after showing title screenPaul Gilbert
2019-02-17GLK: FROTZ: Fix Coverity identified warningsPaul Gilbert
2019-02-17GLK: FROTZ: Fix display of Zork Zero title screenPaul Gilbert
2019-02-17GLK: FROTZ: Fix transparency for glyphs in buffer areaPaul Gilbert
2019-02-17GLK: FROTZ: More properly fix transparency handling of headerPaul Gilbert
2019-02-16GLK: FROTZ: Properly set window colorsPaul Gilbert
2019-02-16GLK: FROTZ: Fix setting default fg & bg colorPaul Gilbert
2019-02-16GLK: FROTZ: Improved setup and handling of fg/bg colorsPaul Gilbert
2019-02-16SKY: Add defines for delay();Lothar Serra Mari
2019-02-16SKY: Decrease cursor redraw delay in menuLothar Serra Mari
2019-02-16BLADERUNNER: Fixed typo in pathfinding codePeter Kohaut
More locations should work
2019-02-16BLADERUNNER: More pathfinding codePeter Kohaut
Pathfinding is almost working, but there are still isues in few locations, so I'm keeping it disabled.
2019-02-14GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games.Torbjörn Andersson