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AgeCommit message (Expand)Author
2019-11-13GRIFFON: Added skeleton engine with detectionEugene Sandulenko
2019-11-13DIRECTOR: Added broken 'if' statement testEugene Sandulenko
2019-11-13TOLTECS: Added Czech language supportPetr Kratina
2019-11-12GLK: ARCHETYPE: Hooking up savegame codePaul Gilbert
2019-11-12SCI: Fix SQ5 transporter room speed bugssluicebox
2019-11-12GLK: ARCHETYPE: Suppress Fallthrough Compiler WarningsD G Turner
2019-11-11GLK: ARCHETYPE: gcc compilation fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fixes to correctly parse multi-word inputsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Cleaner exit when game is quitPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fix quitting the gamePaul Gilbert
2019-11-11GLK: ARCHETYPE: Engine fixes for input line processingPaul Gilbert
2019-11-11GLK: ARCHETYPE: Cleanup and fixes for text displayPaul Gilbert
2019-11-11GLK: ARCHETYPE: Script handler fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further cleanup and debug reroutePaul Gilbert
2019-11-11GLK: ARCHETYPE: Shift debug output to use ScummVM debugPaul Gilbert
2019-11-11GLK: ARCHETYPE: JanitorialPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further array indexing fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Change to use C++ new/deletePaul Gilbert
2019-11-11GLK: ARCHETYPE: Fix array indexing to match original's 1 basedPaul Gilbert
2019-11-11GLK: ARCHETYPE: Switch from original's Debug enum to debug channelsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Adding GLK hookupsPaul Gilbert
2019-11-11GLK: Fix structures using unionsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fixes for string decryptionPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further loading fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Various startup fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Added converted filesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Skeleton enginePaul Gilbert
2019-11-11AGOS: Fix Missing Default Switch Cases when AGOS2 is enabledD G Turner
2019-11-11MUTATIONOFJB: Fix Missing Default Switch CasesD G Turner
2019-11-11MORTEVIELLE: Fix Missing Default Switch CasesD G Turner
2019-11-10MOHAWK: MYST: Use OSystem::fillScreen now it works with all pixel formatsBastien Bouclet
2019-11-10FULLPIPE: Fix const'nessEugene Sandulenko
2019-11-10FULLPIPE: More debug putputEugene Sandulenko
2019-11-10FULLPIPE: Use more portable double loadingEugene Sandulenko
2019-11-10FULLPIPE: Added more debug outputEugene Sandulenko
2019-11-10FULLPIPE: Do not void global engine pointer too earlyEugene Sandulenko
2019-11-10BLADERUNNER: Add a engine checkbox to target 120 fpsThanasis Antoniou
2019-11-09TUCKER: Fix Missing Default Switch CasesD G Turner
2019-11-09KYRA: (EOB2) - workaround for minor graphics glitchathrxx
2019-11-08SCI: Fix SQ5 WD40 alarm countdown lockupsluicebox
2019-11-09TOUCHE: Fix Missing Default Switch CasesD G Turner
2019-11-09TOON: Fix Missing Default Switch CasesD G Turner
2019-11-09XEEN: Fix Missing Default Switch CasesD G Turner
2019-11-09CRYO: Use byteswap functions from common/endian.hCameron Cawley
2019-11-08BLADERUNNER: Fix wrong order for GPS map selectionThanasis Antoniou
2019-11-08SCUMM HE: Fix Signed vs. Unsigned Compiler WarningD G Turner
2019-11-07SCUMM HE: MBC: Remove empty callbacksEugene Sandulenko
2019-11-07SCUMM HE: MBC: Implement Net::removeUser()Eugene Sandulenko
2019-11-07SCUMM HE: MBC: Store generated player keyEugene Sandulenko
2019-11-07SCI: Fix SQ5 WD40 fruit lockupsluicebox