Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
AnimationManager
|
|
GOTOs
|
|
|
|
|
|
|
|
|
|
Before starting an "Swav" sound, check that its sound handle isn't
already used. If it is, stop it. When skipping a movie, it still
(incorrectly?) goes through the motions of playing the remaining
frames, including starting any movie sounds on the way.
This would cause us to lose the handle to the sound that was
currently playing in the "Swav" slot, and I *think* that's what
ended up confusing things. I'm still not entirely sure exactly
what was happening.
|
|
|
|
|
|
|
|
|
|
|
|
associated GOTOs
|
|
|
|
|
|
associated GOTO
|
|
|
|
|
|
|
|
|
|
We can't read all the way to the end of the buffer, because the
READ_BE_UINT24() function will, naturally, read a few bytes ahead.
|
|
|
|
|
|
This fixes some Valgrind warnings on the city overhead map, and also
seem to get rid of the bird "droppings" previously left behind in the
area beneath the picture. There are things I don't understand about
this function, but I hope I didn't break anything.
|
|
|
|
comments about that). Some renaming.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
BeOS and OS/2 versions
|
|
BeOS and OS/2 versions
|
|
and OS/2 versions
|
|
|
|
|
|
|
|
functions to access them
|
|
|