Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-12 | XEEN: Fix read of freed data in multiple rapid playFX calls | Paul Gilbert | |
2018-04-12 | LILLIPUT: Use constants in sequence functions | Strangerke | |
2018-04-11 | XEEN: Fix monster attacks that target the entire party | Paul Gilbert | |
2018-04-11 | LILLIPUT: some renaming | Strangerke | |
2018-04-11 | ZVISION: Change game option description to match all other engines | Thierry Crozat | |
2018-04-11 | MOHAWK: MYST: Fix missing sound effect when using the rocket slider | Bastien Bouclet | |
Fixes #10485. | |||
2018-04-11 | LILLIPUT: some more rework related to the positions | Strangerke | |
2018-04-10 | XEEN: Fix removing too many Monga Melons during quest | Paul Gilbert | |
2018-04-10 | XEEN: Fix loading Dark Side savegames from WOX menu | Paul Gilbert | |
2018-04-10 | XEEN: Fix Golem cutscene usage on Dark Side | Paul Gilbert | |
2018-04-10 | LILLIPUT: Some refactoring | Strangerke | |
2018-04-10 | MOHAWK: MYST: Fix flyby movies to behave more like the original | Bastien Bouclet | |
* Keep playing the previously running background sound while playing the flyby. * Don't play the flyby after loading a save. * Play the flyby before both linking sounds. Fixes #10482, Fixes #10483. | |||
2018-04-10 | LILLIPUT: more renaming | Strangerke | |
2018-04-09 | XEEN: Fix subtitle cutscene text for entering Darkside towns | Paul Gilbert | |
2018-04-09 | XEEN: Add warning for invalid cmdFreezeFrequency channel values | Paul Gilbert | |
I got a crash once for an invalid channel when falling to the Water Elemental Plain from the Dark Side Skyroads, but couldn't replicate it. So I've put in a warning for now | |||
2018-04-09 | XEEN: Fix falling from the Dark Side Skyroads | Paul Gilbert | |
2018-04-09 | XEEN: Add Patcher class for doing on-the-fly map patches | Paul Gilbert | |
The first patch is a script patch for Ellinger's Tower Level 2 on the Dark Side. It fixes an incorrect index for a wall item of a curtain that's meant to be removed | |||
2018-04-08 | XEEN: Fix reading and setting character specific flags | Paul Gilbert | |
2018-04-08 | XEEN: Fix cutscene subtitles for Ellinger's Tower | Paul Gilbert | |
2018-04-08 | XEEN: Rename cutscenes _mazeFlag to _keyFound | Paul Gilbert | |
2018-04-09 | LILLIPUT: more WIP renaming | Strangerke | |
2018-04-08 | XEEN: Fix restarting World game after exiting to menu from Dark Side | Paul Gilbert | |
2018-04-08 | XEEN: Allow deselecting items in Items dialog | Paul Gilbert | |
2018-04-08 | XEEN: Fix display of negative values in Character dialog HP tooltip | Paul Gilbert | |
2018-04-08 | XEEN: Further numeric fixes for dialog with Gremlin King | Paul Gilbert | |
2018-04-08 | XEEN: Fix display of the 123 Chooser dialog | Paul Gilbert | |
2018-04-08 | XEEN: Fix buying spells in Dark Side | Paul Gilbert | |
2018-04-08 | XEEN: Fix checking if a specific monster is dead | Paul Gilbert | |
2018-04-08 | XEEN: Fix using Lloyd's Beacon across the sides | Paul Gilbert | |
2018-04-08 | LILLIPUT: Fix missing format specifier in call to debugC() | Adrian Frühwirth | |
2018-04-07 | XEEN: Add missing return in event processing switch | Paul Gilbert | |
2018-04-07 | XEEN: Fix double-casting of spells during combat | Paul Gilbert | |
2018-04-07 | XEEN: Fix gfx glitch in top-left corner of the minimap | Paul Gilbert | |
2018-04-07 | XEEN: Cleanup of unused local in Scripts | Paul Gilbert | |
2018-04-08 | LILLIPUT: more renaming, rework setMode | Strangerke | |
2018-04-07 | LILLIPUT: More renaming work | Strangerke | |
2018-04-07 | LILLIPUT: Some more renaming in the sequence manager | Strangerke | |
2018-04-07 | XEEN: Allow saving game after Clouds ending finishes | Paul Gilbert | |
2018-04-07 | XEEN: Fix check to allow Lloyding into Xeen's castle | Paul Gilbert | |
2018-04-07 | XEEN: Cleanup of game completion flags | Paul Gilbert | |
2018-04-07 | XEEN: Add 'strength' debugger command | Paul Gilbert | |
2018-04-07 | JANITORIAL: Fix whitespace | Eugene Sandulenko | |
2018-04-07 | XEEN: Allow loading savegames during combat using GMM | Paul Gilbert | |
The original didn't allow loading during combat from it's options dialog, and I'll leave that untouched, but the ability to load out of a unwinnable combat is too convenient to not allow in some form. | |||
2018-04-07 | XEEN: Reset combat data when loading a new savegame | Paul Gilbert | |
2018-04-07 | BLADERUNNER: Remove dead code | Eugene Sandulenko | |
2018-04-07 | XEEN: Fix Protection From Elements spell | Paul Gilbert | |
2018-04-07 | XEEN: Remove unused GameEvent class | Paul Gilbert | |
2018-04-07 | XEEN: Cache mouse clicks as well as keyboard in EventsManager | Paul Gilbert | |
This allows the well open door/gate, shoot at enemies, then close to work with the mouse as well as the keyboard. The pending event queue has also been limited to 5 pending events. Trust me, you don't want to spent time spamming Shoot at a high level monster that can't reach you, only for when it's killed to have to wait several minutes whilst your party keeps shooting. | |||
2018-04-07 | TUCKER: Do not assign negative value to unsigned int | Adrian Frühwirth | |
2018-04-07 | PLUMBERS: Optimized heap allocation | whitertandrek | |
No sense in deleting and then allocating an object again because loadStream method destroy previous data. |