Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-06 | SCUMM HE: MBC: Pass userid for the endsession request | Eugene Sandulenko | |
2019-11-05 | SCUMM HE: MBC: Implement Net::destroyPlayer() | Eugene Sandulenko | |
2019-11-05 | BLADERUNNER: #11239 Fix buggy state and saved games for Desk Clerk | Thanasis Antoniou | |
Resolves ticket #11239 Occurs when McCoy leaves the scene with Leon and Desk Clerk too fast, before Leon drops the clerk Crash happens only when using CDFRAMES, but the animation would be bugged even when using HDFRAMES.DAT | |||
2019-11-05 | SCUMM HE: MBC: Fix debug output | Eugene Sandulenko | |
2019-11-05 | SCUMM HE: MBC: Implement Net::disableSessionJoining() | Eugene Sandulenko | |
2019-11-05 | SCUMM HE: MBC: Properly thread async requests | Eugene Sandulenko | |
2019-11-05 | SCUMM HE: MBC: Implemented function return from remote client | Eugene Sandulenko | |
2019-11-04 | SCUMM HE: MBC: Implement Net::endSession() | Eugene Sandulenko | |
2019-11-04 | SCUMM HE: MBC: Query sessions asynchronously | Eugene Sandulenko | |
2019-11-04 | SCUMM HE: MBC: Cleanup | Eugene Sandulenko | |
2019-11-04 | SCUMM HE: MBC: Do not block execution when sending packets | Eugene Sandulenko | |
2019-11-03 | STARTREK: Remove sound function wrappers out of StarTrekEngine | Filippos Karapetis | |
2019-11-03 | ENGINES: Remove useless TODO | Bastien Bouclet | |
2019-11-03 | CRYO: Revert copyright string change | Bastien Bouclet | |
2019-11-03 | BASE: Change the command line interface to use engine-qualified game names | Bastien Bouclet | |
Qualified game names have the following form: engineId:gameId. Unqualified game names are still supported as long as they are not ambiguous. However they are considered deprecated and are no longer displayed by the --list-games command. | |||
2019-11-03 | MOHAWK: Stop relying on the target to detect the current game | Bastien Bouclet | |
The target is user defined and not may not contain the game name | |||
2019-11-03 | ENGINES: Automatically upgrade the targets on launch to add an engine ID | Bastien Bouclet | |
2019-11-03 | ENGINES: Change targets to have an 'engine ID' | Bastien Bouclet | |
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2019-11-03 | ENGINES: Stop using 'single id' | Bastien Bouclet | |
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2019-11-02 | SCI32: Fix QFG4 bone cage bugs | sluicebox | |
Fixes bug #11238 | |||
2019-11-03 | SCUMM HE: MBC: Properly create arrays on receiving. We now can join the game! | Eugene Sandulenko | |
2019-11-02 | SCUMM HE: MBC: Fix passing arrays to the server | Eugene Sandulenko | |
2019-11-01 | SCUMM HE: MBC: Implement array receiving as JSON | Eugene Sandulenko | |
2019-11-01 | SCUMM HE: MBC: Take array type into account when sending | Eugene Sandulenko | |
2019-11-01 | SCI: Fix PQ1VGA bugs outside Carol's coffee shop | sluicebox | |
Fixes bug: #5826 | |||
2019-11-01 | SCUMM HE: MBC: Read arrays from JSON upon receiving | Eugene Sandulenko | |
2019-10-31 | XEEN: Proper fix for incorrect %lu format specifiers | Paul Gilbert | |
2019-11-01 | SCUMM HE: MBC: Read script params from the JSON packets | Eugene Sandulenko | |
2019-10-31 | SCI32: Fix KQ7 extra ambrosia | sluicebox | |
Fixes bug #9790 | |||
2019-10-31 | KYRA: (LOL) - fix item pickup glitch | athrxx | |
This fixes an original bug that recently got my attention. While I never managed to duplicate items like the person in the video I did experience lockups. Maybe the exploit works only with the original executable... https://www.youtube.com/watch?v=fkJ2KilULco&feature=youtu.be https://www.youtube.com/watch?v=4oRESbQLDig&feature=youtu.be | |||
2019-10-31 | KYRA: (EOB) - fix some typos in comments | athrxx | |
2019-10-31 | KYRA: (EOB/Amiga) - minor audio driver improvements | athrxx | |
(mostly paranoia fixes) | |||
2019-10-31 | SCI32: Fix LSL6 Hires Mac restore from launcher | sluicebox | |
2019-10-31 | SCI32: Add HOYLE5 kFileIOReadString workaround | sluicebox | |
2019-10-31 | SCI32: Add Mac KQ7, HOYLE5, MOTHERGOOSE256 detection | sluicebox | |
2019-10-30 | XEEN: Fix for invalid numbers in Character Info dialog | Paul Gilbert | |
2019-10-31 | SCUMM HE: MBC: Switch all packets to json-only, no binary | Eugene Sandulenko | |
2019-10-30 | MOHAWK: MYST: Save the options to ConfMan when the game is not started | Bastien Bouclet | |
2019-10-30 | SCI: Fix QFG3 Johari and Manu map bugs | sluicebox | |
Fixes bug #11216 | |||
2019-10-30 | SCUMM HE: MBC: Fix unpackageArray() parameters | Eugene Sandulenko | |
2019-10-30 | SCUMM HE: MBC: Implement whoSentThis() | Eugene Sandulenko | |
2019-10-30 | SCUMM HE: MBC: Fix package sending | Eugene Sandulenko | |
2019-10-30 | STARTREK: Load more messages from RDF files | Filippos Karapetis | |
2019-10-30 | STARTREK: Load the text for the VENG mission from RDF files | Filippos Karapetis | |
2019-10-29 | SCUMM HE: MBC: Hid noisy warning | Eugene Sandulenko | |
2019-10-29 | MOHAWK: RIVEN: Save the options to ConfMan when the game is not started | Bastien Bouclet | |
That way changes made while on the main menu with no game started are persisted across sessions. When a game is started, the options are saved to the savegame as previously. | |||
2019-10-29 | STARTREK: Load the text of the TRIAL missions from RDF files | Filippos Karapetis | |
2019-10-29 | STARTREK: Read the text for the SINS mission from RDF files | Filippos Karapetis | |
2019-10-28 | XEEN: Fix Swords tavern sign in exit locations | Paul Gilbert | |