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2007-09-22Added a workaround for a bug with Gorrister's heart, which exists in the ↵Filippos Karapetis
original game scripts of IHNM svn-id: r29024
2007-09-22allow Winnie Amiga to show the introMatthew Hoops
svn-id: r29023
2007-09-22Code cleanup and simplificationFilippos Karapetis
svn-id: r29022
2007-09-22Code simplificationFilippos Karapetis
svn-id: r29020
2007-09-22Simplified item handling code in MickeyFilippos Karapetis
svn-id: r29019
2007-09-22Replaced room indexes with their corresponding enumsFilippos Karapetis
svn-id: r29018
2007-09-22Code simplification. Removed IDI_MSA_MAX_STR and fRmTxt - oRmTxt is used ↵Filippos Karapetis
instead, as the two arrays contained non-null values for the same rooms. Also, room object indices are no longer read from the original executable svn-id: r29016
2007-09-21Fix regression caused by the latest cleanupsFilippos Karapetis
svn-id: r29011
2007-09-21OopsFilippos Karapetis
svn-id: r29010
2007-09-21CleanupFilippos Karapetis
svn-id: r29009
2007-09-21Simplified Mickey::randomize()Filippos Karapetis
svn-id: r29008
2007-09-21Several bug fixes for Mickey's Space Adventure:Filippos Karapetis
- Fixed a logic bug, where it was possible that the planets were not initialized properly when flipping XL30's switch without holding any crystal. Note that this breaks older Mickey saved games - Fixed a bug with the initialization of the planet data, where the random number assigned to each planet could go out of logical bounds - Save games are saved with the correct extension now (e.g. mickey.s01 instead of mickey.s 1) - Some save game messages which were not shown are shown now - Disabled two problematic objects (the scale in Mickey's house and the rock in Jupiter) so they are not shown for now, as our current picture showing algorithm crashes when trying to display them svn-id: r29007
2007-09-21Small font-related correctionSven Hesse
svn-id: r29006
2007-09-21Removed an unnecessary picture update when drawing crystal objects in MickeyFilippos Karapetis
svn-id: r29004
2007-09-21The animation of the crystals in Mickey is shown correctly nowFilippos Karapetis
svn-id: r29003
2007-09-21Minimize changes to the mouse cursor's paletteFilippos Karapetis
svn-id: r29002
2007-09-21Silenced signed<->unsigned comparison warningSven Hesse
svn-id: r29000
2007-09-21Fix regression, when loading levels in mustard.Travis Howell
svn-id: r28997
2007-09-20allow for using up/down in menusMatthew Hoops
svn-id: r28996
2007-09-20cleanup with updating the screen; mostly moved to gameLoopMatthew Hoops
svn-id: r28995
2007-09-20add stub for playSound in WinnieMatthew Hoops
svn-id: r28994
2007-09-20cleanup to readObj and readRoomMatthew Hoops
svn-id: r28993
2007-09-20Last pieces of Troll's Tale. Only missing thing is soundEugene Sandulenko
svn-id: r28992
2007-09-20implement o72_debugInput (with some help from Kirben)Matthew Hoops
svn-id: r28988
2007-09-20Implement inventory in Troll's TaleEugene Sandulenko
svn-id: r28987
2007-09-20Don't use clock(). Don't busy-wait.Marcus Comstedt
svn-id: r28985
2007-09-20Remove superfluous trailing dot (and that error message really is a lie, the ↵Max Horn
docs don't mention lure.dat :) svn-id: r28981
2007-09-20This workaround is no longer neededMax Horn
svn-id: r28980
2007-09-20I'm probably being overly paranoid, but I'm nervous about initializing an arrayTorbjörn Andersson
of boolean with memset(). Maybe it's perfectly fine and healthy, but using a loop is consistent with how we do it in killSounds() anyway. svn-id: r28979
2007-09-20Fixed out-of-bounds writing in killSounds().Torbjörn Andersson
svn-id: r28978
2007-09-20Some updates to Mickey's BCG logo drawing functionFilippos Karapetis
svn-id: r28977
2007-09-19some cleanup using malloc and with readObjMatthew Hoops
svn-id: r28975
2007-09-19show the cursor in Troll after the first intro screenMatthew Hoops
svn-id: r28974
2007-09-19Added copyright notice to existing files.Nicola Mettifogo
svn-id: r28973
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-19Merge several choice-related functionsEugene Sandulenko
svn-id: r28967
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-19Moved some keyboard code from Winnie together with the other keyboard functionsFilippos Karapetis
svn-id: r28965
2007-09-19Don't free the picture buffer inside decodePicture(). The buffer should (and ↵Filippos Karapetis
is) freed from the functions that decodePicture() is being called from svn-id: r28964
2007-09-19Updated information about some global flags in IHNMFilippos Karapetis
svn-id: r28961
2007-09-19Removed a variable initialization out of a while loopFilippos Karapetis
svn-id: r28959
2007-09-19Fixed regression: The ITE intro is shown correctly againFilippos Karapetis
svn-id: r28958
2007-09-18Fixed some glitches which occured when closing the psychic profile in IHNMFilippos Karapetis
svn-id: r28953
2007-09-18Fix picture drawing in Troll's Tale. Implement room navigation.Eugene Sandulenko
svn-id: r28946
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵Max Horn
compilation on some ports) svn-id: r28944
2007-09-18Fix compiler warningMax Horn
svn-id: r28943
2007-09-18First room is shown.Eugene Sandulenko
svn-id: r28942
2007-09-18Fix menu and tutorial it Troll's TaleEugene Sandulenko
svn-id: r28941
2007-09-18Fixed the font height of the text in the help screens of the IHNM demo. ↵Filippos Karapetis
Clean-up of some opcodes svn-id: r28940