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2007-09-24allow Winnie Apple II to start up, however room images are slightly ↵Matthew Hoops
distorted and the intro is not shown; other cleanup svn-id: r29090
2007-09-24Patch #1800767: "Sort the list of engines"Eugene Sandulenko
svn-id: r29089
2007-09-24Silence warnings on 64bit systems.Johannes Schickel
svn-id: r29088
2007-09-24fix regression in the inventory from r28995Matthew Hoops
svn-id: r29084
2007-09-24ok, really get rid of "object 41" now -- didn't realize that the rnd ↵Matthew Hoops
function in preagi already adds 1... (DrMcCoy: I guess there was an object 42 before as well) svn-id: r29083
2007-09-24Added missing endian wrappers from Room Exit structure loadingPaul Gilbert
svn-id: r29082
2007-09-24Changes some code to use Common::set_to instead of loops. (as an example on ↵Johannes Schickel
how to use Common::set_to) svn-id: r29081
2007-09-23Added command to enable screen debug functionallity. (instead of the old ↵Johannes Schickel
compile time enabling) svn-id: r29078
2007-09-23Added debugger command to list the birthstone gems.Johannes Schickel
svn-id: r29077
2007-09-23Fix for kyra3 crashes while playing WSA files.Johannes Schickel
svn-id: r29075
2007-09-23Init _screen for kyra3. Menu + Intro should be working again.Johannes Schickel
svn-id: r29074
2007-09-23Converted fields in data that were originally offsets (such as tick proc ↵Paul Gilbert
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073
2007-09-23Added vaildation of new lure.dat file, and added MD5 for Italian version of gamePaul Gilbert
svn-id: r29072
2007-09-23Added support for the lure.dat file now containing multiple language versionsPaul Gilbert
svn-id: r29071
2007-09-23Split up the interruptableDelay method into two methods, making the version ↵Paul Gilbert
in events.cpp more generic svn-id: r29070
2007-09-23Removed some old redundant code and moved some string constants to the ↵Paul Gilbert
resource file svn-id: r29069
2007-09-23Tweaked the colour fading code so that room 4 will display correctlyPaul Gilbert
svn-id: r29068
2007-09-23Added support for original copy protection, in any anyone ever wants to see itPaul Gilbert
svn-id: r29067
2007-09-23Shifted string decoder list to a resource, since it varies from language to ↵Paul Gilbert
language svn-id: r29066
2007-09-23Added support for original copy protection, in any anyone ever wants to see itPaul Gilbert
svn-id: r29065
2007-09-23Oops. Some debug code was committed.Nicola Mettifogo
svn-id: r29061
2007-09-23Moved most of inventory-related code inside classes Inventory and ↵Nicola Mettifogo
InventoryRenderer. Shift is not completed, as new code doesn't handle selections yet (falling back to existent code). svn-id: r29060
2007-09-23Rename class variables to conform our coding guidelines.Eugene Sandulenko
svn-id: r29059
2007-09-23Rename class variables to conform our code conventionsEugene Sandulenko
svn-id: r29058
2007-09-23Indentation.Torbjörn Andersson
svn-id: r29057
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
svn-id: r29056
2007-09-23Cleanup. Also, changed isBigEndian to be a booleanFilippos Karapetis
svn-id: r29054
2007-09-23remove _saveMarks from SAGA load and save implementationAndrew Kurushin
svn-id: r29053
2007-09-23Add Tigger and Mist events implementationEugene Sandulenko
svn-id: r29052
2007-09-23objects now work in Winnie AmigaMatthew Hoops
svn-id: r29051
2007-09-23Fix regressionEugene Sandulenko
svn-id: r29050
2007-09-23changes for Winnie Amiga (now playable) and C64Matthew Hoops
svn-id: r29049
2007-09-23More endianness and alignment fixesEugene Sandulenko
svn-id: r29048
2007-09-23Fix endian bugMax Horn
svn-id: r29047
2007-09-23Make readRoom() truly alignment- and endian-safeEugene Sandulenko
svn-id: r29046
2007-09-23Portability fixEugene Sandulenko
svn-id: r29045
2007-09-23Fixed some platform checksFilippos Karapetis
svn-id: r29044
2007-09-23Fix 64 bit issueMax Horn
svn-id: r29042
2007-09-23Moved MemoryStreamEndian from Saga to Common.Eugene Sandulenko
svn-id: r29038
2007-09-23allow Winnie C64 to start, although there are problems with the images ↵Matthew Hoops
(probably wrong offset) and logo.pic/intro.pic are not working, so the intro is skipped svn-id: r29037
2007-09-23randomize() can no longer create "object 41" -- there is no object 41, and ↵Matthew Hoops
when we attempt to draw it, it can cause crashes svn-id: r29036
2007-09-23readRoom is now Endian-safeMatthew Hoops
svn-id: r29035
2007-09-22Make sure that picture fill doesn't go out of the picture's bounds, since ↵Filippos Karapetis
pre-AGI pictures have different dimensions svn-id: r29034
2007-09-22fix possible Endian issueMatthew Hoops
svn-id: r29033
2007-09-22allow Winnie Amiga to show room images, still not playableMatthew Hoops
svn-id: r29032
2007-09-22Fix for bug #1800276 - "IHNM: Problem in saving". A bug in the logic of the ↵Filippos Karapetis
save slot allocation algorithm became apparent with the FS node merge. It should be working correctly now svn-id: r29031
2007-09-22Switch Troll's Tale to booter imageEugene Sandulenko
svn-id: r29028
2007-09-22some cleanup involving Winnie Amiga, however it still only shows the introMatthew Hoops
svn-id: r29027
2007-09-22Fixed broken compile on MSVC.Nicola Mettifogo
svn-id: r29026
2007-09-22Refactored a lot of Character-related code and put it into the Character class.Nicola Mettifogo
svn-id: r29025