Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-23 | GLK: FROTZ: Add V6 text cursor logic | Paul Gilbert | |
2019-02-24 | BLADERUNNER: Small clean-up of macros | Peter Kohaut | |
2019-02-24 | Merge branch 'master' of https://github.com/scummvm/scummvm | Thanasis Antoniou | |
2019-02-24 | BLADERUNNER: Fix Moraji death screams and Grayford bug | Thanasis Antoniou | |
Death scream in lab changed to his own. Death scream outside lab added. Also, original code had a bug whereby if you clicked through the conversation with Grayford about Moraji's murder, then clicking again on Moraji would restart the same conversation and this could go on infinitely. | |||
2019-02-23 | GLK: FROTZ: Fix colors for Beyond Zork | Paul Gilbert | |
As part of that, I've made the default bg Black rather than blue, since it provides better contrast for the upper area & minimap | |||
2019-02-23 | GLK: FROTZ: Fix initialization of zcolors array | Paul Gilbert | |
2019-02-23 | BLADERUNNER: CT01 fixed interaction with Gordo | Thanasis Antoniou | |
Also corrected an original code bug for Gordo acquiring clue that McCoy is BladeRunner | |||
2019-02-23 | BLADERUNNER: Dialogue menu bugfix | Thanasis Antoniou | |
Fixes loops in conversations with user choices available | |||
2019-02-23 | BLADERUNNER: Cleanup of Zuben script | Peter Kohaut | |
2019-02-23 | BLADERUNNER: Cleanup of McCoy script | Peter Kohaut | |
2019-02-23 | BLADERUNNER: Fixed CppCheck warnings | Peter Kohaut | |
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it. | |||
2019-02-23 | BLADERUNNER: Restore acquireCluesByRelations checks | Thanasis Antoniou | |
2019-02-21 | GLK: FROTZ: Disable typographic niceties for Beyond Zork font | Torbjörn Andersson | |
The Beyond Zork graphics font doesn't support Unicode, so allowing it to convert things like straight quotes into curly ones can cause ScummVM to crash. Disable these conversions while the Beyond Zork graphics font is used to avoid that. This fixes bug #10865. | |||
2019-02-21 | GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0 | Torbjörn Andersson | |
They're int, not bool, so using 'false' seems wrong to me. | |||
2019-02-20 | GLK: FROTZ: Fix default colors for non-V6 games | Paul Gilbert | |
2019-02-20 | GLK: FROTZ: Change default fg/bg from int to uint | Paul Gilbert | |
2019-02-20 | GLK: Disable unsupported sub-engines in release mode | Paul Gilbert | |
2019-02-20 | BLADERUNNER: Fix Coverity issues | Peter Kohaut | |
2019-02-20 | BLADERUNNER: Fixed spinner destinations in HF01 | Peter Kohaut | |
2019-02-20 | BLADERUNNER: Cleanup of pathfinding code | Peter Kohaut | |
2019-02-20 | GLK: FROTZ: Change fonts version check to not use atof | Paul Gilbert | |
2019-02-19 | GLK: Better error messages for failing to load fonts | Paul Gilbert | |
2019-02-19 | GLK: FROTZ: Fix erasing windows that don't have an associated GLK window | Paul Gilbert | |
2019-02-19 | SCI: Update LB2 crate door pathfinding workaround | sluicebox | |
Updates a pathfinding workaround to handle all edge cases | |||
2019-02-18 | SCI: Add QFG1VGA Mac workaround for centaur | sluicebox | |
2019-02-18 | SCI: Apply QFG1VGA innkeeper workaround to Mac | sluicebox | |
2019-02-17 | GLK: FROTZ: Fix display in Zork Zero after showing title screen | Paul Gilbert | |
2019-02-17 | GLK: FROTZ: Fix Coverity identified warnings | Paul Gilbert | |
2019-02-17 | GLK: FROTZ: Fix display of Zork Zero title screen | Paul Gilbert | |
2019-02-17 | GLK: FROTZ: Fix transparency for glyphs in buffer area | Paul Gilbert | |
2019-02-17 | GLK: FROTZ: More properly fix transparency handling of header | Paul Gilbert | |
2019-02-16 | GLK: FROTZ: Properly set window colors | Paul Gilbert | |
2019-02-16 | GLK: FROTZ: Fix setting default fg & bg color | Paul Gilbert | |
2019-02-16 | GLK: FROTZ: Improved setup and handling of fg/bg colors | Paul Gilbert | |
2019-02-16 | SKY: Add defines for delay(); | Lothar Serra Mari | |
2019-02-16 | SKY: Decrease cursor redraw delay in menu | Lothar Serra Mari | |
2019-02-16 | BLADERUNNER: Fixed typo in pathfinding code | Peter Kohaut | |
More locations should work | |||
2019-02-16 | BLADERUNNER: More pathfinding code | Peter Kohaut | |
Pathfinding is almost working, but there are still isues in few locations, so I'm keeping it disabled. | |||
2019-02-14 | GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games. | Torbjörn Andersson | |
2019-02-13 | GLK: FROTZ: Have zRGB properly convert to screen format | Paul Gilbert | |
2019-02-13 | SCI32: Fix QFG4 guild secret passage | Vhati | |
Fixes the walkable polygon not changing when it's revealed, bug #9894 | |||
2019-02-13 | SCI: Fix ECO1 column puzzle, bug #10885 | sluicebox | |
Works around a script bug that prevents the game from being completed | |||
2019-02-13 | SCI: Fix FPFP Mac easter egg, bug #7065 | sluicebox | |
Works around a script bug that locks up the game | |||
2019-02-12 | BLADERUNNER: Removal of memory leaks | Peter Kohaut | |
2019-02-11 | GLK: ALAN2: Fix incorrect string duplication | Paul Gilbert | |
2019-02-12 | SCI: Fix ECO1CD Mosaic puzzle crash, bug #10884 | sluicebox | |
Fixes a bug in the original that crashes the interpreter | |||
2019-02-11 | BLADERUNNER: Added original logic for speech skipping | Peter Kohaut | |
And some small cleanup of unnecessary comments. | |||
2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut | |
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved. | |||
2019-02-11 | BLADERUNNER: Cleanup of audio code | Peter Kohaut | |
Separated audio cache. Fixed bug in the audio cache where still used sound might get freed. Fixes crashes when engine is unloading which were caused by a race condition between the timer code and engine teardown code. | |||
2019-02-10 | GLK: ALAN2: Fix a bunch of comparison warnings | Paul Gilbert | |