Age | Commit message (Collapse) | Author |
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This is used in another version of KQ4 early (0.000.274)
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broken, to be fixed
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
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The problem is the original game presumed that rendering a single frame would take at least 10 ticks (at 60Hz). Since the ScummVM renders it faster than then, the cutscene wasn't working. A new 'ProbeMover' class has been created to ensure the probe shrinking keeps correct pace with the probe's movement.
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This silences a number of warnings about possible uninitialized
parameter use.
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From bug #3275626
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Fix potential more invalid read issues in RIF loading
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fields, and fix a glitch in scene9150
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This fixes a problem in the title screen where the game title briefly appeared at full size.
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