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2011-06-14DETECTOR: Separate code for handling obsolete gameids from advanced detectorMax Horn
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved
2011-06-14DETECTOR: Remove PlainGameDescriptorGUIOptsMax Horn
2011-06-14ENGINES: cleanupMax Horn
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-14SWORD1: Cleanup music stream initializationMax Horn
2011-06-14SWORD1: Replace some sprintf usesMax Horn
2011-06-14MOHAWK: Finish implementation of Riven's stopSound() opcodeMatthew Hoops
2011-06-14MOHAWK: Finish implementation of Riven's storeMovieOpcode opcodeMatthew Hoops
2011-06-13SCUMM: Change MessageDialog button label for consistencyThierry Crozat
Everywhere else the 'OK' button label is all upper case and here was the only place where it was not (it was 'Ok').
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-13SCUMM FM-TOWNS: add number of color check in TownsScreen::updateOutputBuffer()athrxx
Although the 16 color surface is normally not on bottom, there could (theoretically?) be cases in 8bit fallback mode where this becomes relevant.
2011-06-13SCI: Reverted commit db7dea3Filippos Karapetis
The original check was correct, and the associated MG bug (#3049515) has actually been fixed with another commit. Fixes bug (regression) #3315639 - "Character Glitches in KQ4 SCI". Many thanks to waltervn and wjp for their help on this
2011-06-13SCUMM: some cleanup in gfx_towns.cppathrxx
2011-06-13SCUMM: fix engine destructorathrxx
(This is relevant for cases where the engine errors out early, before certain arrays get initialized).
2011-06-13SCI: Shrink rectangle updated by DrawControl(Text)Willem Jan Palenstijn
This fixes dialogs in Jones CD (bug #3297111) together with 9e2c7f26d2e6c6081489365cbc07cd6edec362ad. This grow was probably accidentally added in 6fda9a5067ca642ccf569a0845e170a6a74ce442. Assembly of KQ5CD and JonesCD confirms it shouldn't be there.
2011-06-12SWORD25: Removed leftover dead codeFilippos Karapetis
2011-06-12SCI: Remove workaround that caused graphics corruptionWillem Jan Palenstijn
This fixes coins disappearing in Mother Goose SCI1.1 (bug #3051136). Filippos has confirmed the workaround is no longer necessary for the menubar in LSL6 for which it was added.
2011-06-12SCI: Treat all priorities above 15 as noneWillem Jan Palenstijn
Before only 255 was treated this way. This fixes part of the broken dialog boxes in Jones CD (bug #3297111) which use priority 254, and matches Jones CD disassembly.
2011-06-12SCI: Fixed bug #3295931 - "SCI: JONES: Disabled commands are available using ↵md5
shortcuts"
2011-06-12LOL: fix typoathrxx
2011-06-12LOL: add another detection entry for Italian fan translationathrxx
(this detection entry applies if the game has been patched with the official 1.02 patch before using the translation patch)
2011-06-12SCI: Some fixes for the find_callk commandmd5
2011-06-12SCI: Fixed the show_saved_bits console commandmd5
This is achieved by hiding the graphical debugger overlay temporarily in order to show the command's results
2011-06-12SCI: Add FIXME for bug #3051136Willem Jan Palenstijn
2011-06-12SCI: Fix sign in disasm of relative jumpsWillem Jan Palenstijn
2011-06-12SCI: Add saved_bits/show_saved_bits console commandsWillem Jan Palenstijn
2011-06-11LOL: update kyra.dat for italian fan translationathrxx
2011-06-11SCI: Fixed script bug #3313962 - "ECOQUEST2 Spanish: Crash near beginning"md5
2011-06-11SCI: Added the Spanish version of EcoQuest 2 (bug #3313962)md5
2011-06-11SWORD25: Unstub more sound-related functionsEugene Sandulenko
2011-06-11SCI: Changed order of script and room in error messagesmd5
This matches the order in which workarounds are stored in workarounds.cpp
2011-06-10TSAGE: Update MD5 for ringworld demo #1Strangerke
2011-06-10TSAGE: Detect using MD5 based on 5000 bytes instead of unlimitedStrangerke
2011-06-10LOL: fix so-called bug #3313950athrxx
(LoL support for Italian fan translation)
2011-06-10TSAGE: Elaborate on one FIXME I previously added, resolve anotherMax Horn
Turns out params.depth == 0 is the same as == 1
2011-06-10DETECTOR: Turn some internal func of AdvancedMetaEngine into methodsMax Horn
The eventual goal here is to make it easier (well, *possible*) for subclasses to modify the detector behavior, e.g. to implement custom fallback detection. One immediate goal could be to move the filebased fallback detector into a subclass.
2011-06-10TSAGE: Reduce header dependenciesMax Horn
2011-06-10TOON: Reduce header dependenciesMax Horn
2011-06-10LASTEXPRESS: Reduce header dependenciesMax Horn
2011-06-10SWORD25: Fix warningMax Horn
2011-06-10DETECTOR: Make updateGameDescriptor a method of AdvancedMetaEngineMax Horn
2011-06-10TUCKER: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TSAGE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TOUCHE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TOON: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TINSEL: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TESTBED: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TEENAGENT: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10SWORD25: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10SCI: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn