Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-16 | LURE: Fix spelling of Observar in Spanish version | Paul Gilbert | |
2015-11-16 | LURE: Simplify StringList class | Paul Gilbert | |
2015-11-16 | SHERLOCK: Change Sherlock from testing to stable | Paul Gilbert | |
2015-11-16 | SHERLOCK: Fix Coverity warnings about uninitialized fields | Paul Gilbert | |
2015-11-16 | SHERLOCK: RT: Fix Coverity warning in original savegame dialog | Paul Gilbert | |
2015-11-16 | BBVS: Fix recent video player memory leak (CID 1339416) | Torbjörn Andersson | |
Surface::convertTo() creates a new surface, so we have to free it once we're done with it. | |||
2015-11-16 | BBVS: Add debug output | Eugene Sandulenko | |
2015-11-16 | BBVS: Fix 16bpp video output | Eugene Sandulenko | |
2015-11-15 | BBVS: Enable engine by default | Eugene Sandulenko | |
2015-11-14 | BBVS: Fix typo in array size | Willem Jan Palenstijn | |
Ideally this shouldn't use a hardcoded constant at all... Thanks to WindlePoons for debugging. | |||
2015-11-14 | BBVS: Added Russian BBVS | Eugene Sandulenko | |
Requires Russian to be selected in GUI font. Fails on unknown codec at game beginning. | |||
2015-11-13 | SWORD25: Fix comment translation | Willem Jan Palenstijn | |
2015-11-13 | SWORD25: Fixing typo of typo. This time for real | Eugene Sandulenko | |
2015-11-13 | SWORD25: Fix typo | Eugene Sandulenko | |
2015-11-13 | SWORD25: Translate comments | Eugene Sandulenko | |
2015-11-13 | SWORD25: Fix thumbnail generation and make it portable | Eugene Sandulenko | |
2015-11-11 | SCI: add another Torin's Passage version | Martin Kiewitz | |
German 1.0 | |||
2015-11-10 | KYRA: (LOK/PC-98) - add missing string resource | athrxx | |
2015-11-10 | SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distorted | athrxx | |
2015-11-09 | AUDIO: (FM-TOWNS) - cleanup euphony code | athrxx | |
(rework parts of the code + improve naming of variables/functions) | |||
2015-11-08 | WINTERMUTE: Add detection for Oknytt v.1.13 | Einar Johan Trøan Sømåen | |
Beware that the language-overriding breaks if english.dcp still exists in the same folder as d_sounds.dcp | |||
2015-11-08 | WINTERMUTE: Adjust detection of Five Magical Amulets | Einar Johan Trøan Sømåen | |
This should add proper detection of the Czech/English/Polish versions of Five Magical Amulets | |||
2015-11-07 | WINTERMUTE: C++'ify code | Eugene Sandulenko | |
2015-11-07 | SHERLOCK: Remove non-ascii character | Eugene Sandulenko | |
2015-11-07 | BBVS: Implement file chooser for Air Guitar minigame | Eugene Sandulenko | |
2015-11-04 | WINTERMUTE: Fix mismatched free/delete Valgrind warning | Torbjörn Andersson | |
The memory stream class uses free() to free memory, so we have to use malloc(), not new, to allocate it. | |||
2015-10-24 | MADS: Don't show protection dialog when resuming game from in-game menu | Paul Gilbert | |
2015-10-24 | WINTERMUTE: Remove unused function | Willem Jan Palenstijn | |
It calls itself, and is declared pure virtual. Thanks salty-horse. | |||
2015-10-24 | MADS: Fix crash at end of copy protection failure cutscene | Paul Gilbert | |
2015-10-24 | TINSEL: DW1: Improve timbre file error message | Martin Kiewitz | |
it now mentions all the possible file names. | |||
2015-10-22 | Merge pull request #621 from eriktorbjorn/neverhood-car | Filippos Karapetis | |
NEVERHOOD: Possible fix for bad car behaviour | |||
2015-10-22 | Merge pull request #620 from salty-horse/neverhood_save | Filippos Karapetis | |
NEVERHOOD: Don't crash when loading savegames with a high slot ID | |||
2015-10-22 | Merge pull request #616 from eriktorbjorn/fw-splash | Filippos Karapetis | |
CINE: Show splash screen in CD version of Future Wars | |||
2015-10-18 | SHERLOCK: RT: Fix color of darts game power bar | Paul Gilbert | |
2015-10-19 | SHERLOCK: RT: add Spanish text fixes bug #6936 | Martin Kiewitz | |
Previously created Spanish saved games are broken though, need to restart the game | |||
2015-10-18 | NEVERHOOD: Pass NPoint as position instead of X in two more cases | Torbjörn Andersson | |
According to johndoe it's correct to pass the entire coordinate, rather than just X, to the car in these cases as well. I can't tell any difference at all in the behavior, but I guess it doesn't hurt either. After all, we can easily zero the Y coordinate, if we ever want to. | |||
2015-10-17 | SHERLOCK: RT: Fix Diogenes fire music slightly too long in intro | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Fix incorrect music file after intro ends | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Fix setting new scene's music filename when music is off | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Increase darts hand/power speed, computer text fix | Paul Gilbert | |
2015-10-17 | FULLPIPE: More renames | Eugene Sandulenko | |
2015-10-17 | FULLPIPE: More renames | Eugene Sandulenko | |
2015-10-17 | FULLPIPE: Rename some methods | Eugene Sandulenko | |
2015-10-17 | SCUMM: Add Japanese Windows Freddi md5 | Eugene Sandulenko | |
2015-10-16 | SHERLOCK: Don't clear events after a non-interruptable delay | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix drawing of darts game dart throws | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix darts info display and hide cursor | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix crash showing folder to Watson | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix crash skipping intro when anim is active | Paul Gilbert | |
2015-10-16 | SCI: Remove non-ascii character | Willem Jan Palenstijn | |