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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-11-17
SCI: Some more work on SCI3, based on a patch by lskovlun
Filippos Karapetis
2010-11-17
SCI: Added the SCI3 equivalent of initialiseObjects(), from a patch by lskovlun
Filippos Karapetis
2010-11-17
SCI: Some restructuring. Added some SCI3 placeholders/stubs
Filippos Karapetis
2010-11-17
SCI: The heap was a separate resource in SCI1.1 - SCI2.1 games only. It was l...
Filippos Karapetis
2010-11-17
SCI: Specify that -1 means "all maps" when listing base36-encoded resources
Filippos Karapetis
2010-11-17
SCI: Updated dissectScript() to handle synonym blocks
Filippos Karapetis
2010-11-17
SCI: Unified the functionality and parameters of the disasm and disasm_addr c...
Filippos Karapetis
2010-11-17
SCI: Added the ability to display original script bytecode in the "disasm" co...
Filippos Karapetis
2010-11-16
SCI: Fix for bug #3110215 - "SQ4 German: endless flight on Estros"
Filippos Karapetis
2010-11-16
TINSEL: Fixed compilation with MSVC
Filippos Karapetis
2010-11-16
LASTEXPRESS: Fix SequenceFrame leak in Entities code
Julien Templier
2010-11-16
GUI: Rename gui/GuiManager.* to gui/gui-manager.*
Max Horn
2010-11-16
GUI: Move major widgets to new directory gui/widgets
Max Horn
2010-11-16
TINSEL: Remove unnecessary 'static'
Max Horn
2010-11-16
TINSEL: Mark all (?) global vars with a FIXME comment
Max Horn
2010-11-16
TINSEL: Removed unnecessary 'static'
Max Horn
2010-11-16
COMMON: Simplify DECLARE_SINGLETON macro
Max Horn
2010-11-15
LASTEXPRESS: Use Common::StackLock instead of mutex lock/unlock in Sound class
Julien Templier
2010-11-15
LASTEXPRESS: Fix frame leak in Entities::processFrame()
Julien Templier
2010-11-15
LASTEXPRESS: Update Animation::process()
Julien Templier
2010-11-15
LASTEXPRESS: Don't use NULL in arithmetic (silences a warning)
Matthew Hoops
2010-11-15
LASTEXPRESS: Protect sound queue accesses with mutex
Julien Templier
2010-11-15
SCI: Workaround for bug #3109299 "QFG1VGA: Crash when leaving area east of An...
David Turner
2010-11-14
GUI: Fix GMM labels translation for SCUMM engine
Thierry Crozat
2010-11-14
LURE: Fix for Valgrind identified memory leaks
Paul Gilbert
2010-11-13
SCI: Fixup pathfinding start point when on polygon edge.
Walter van Niftrik
2010-11-13
HUGO: Fixed crash on exit when hugo.dat is not available
Filippos Karapetis
2010-11-13
SCI: Fixed script bug #3108012 - "Hoyle1: Crash when changing Deal Speed in H...
Filippos Karapetis
2010-11-13
HUGO: Close two minor memory leaks.
David Turner
2010-11-13
TOON: Fix free/malloc mismatch
Sylvain Dupont
2010-11-13
TOON: Fix more memory leaks
Sylvain Dupont
2010-11-13
TOON: Fixed menu music leak
Sylvain Dupont
2010-11-13
TOON: Walk animation improved
Sylvain Dupont
2010-11-13
SCI: Update resource types for SCI2.1/3
Matthew Hoops
2010-11-12
TOON: Fix audio crashs and more memory leaks
Sylvain Dupont
2010-11-12
TOOL+HUGO: Misc modifications
Arnaud Boutonné
2010-11-12
Fixed signed/unsigned warning
Filippos Karapetis
2010-11-12
SCI: Don't check for SCI2/SCI2.1 kernel types in SCI3 games.
Filippos Karapetis
2010-11-11
SCI: kSave case 0 is actually kSaveGame. Based on a patch by lskovlun
Filippos Karapetis
2010-11-11
SCI2: Make robots return immediately for now, till they're implemented
Filippos Karapetis
2010-11-11
SCI: Properly adding SCI3 script patches (a regression of r54211)
Filippos Karapetis
2010-11-11
HUGO: Cleanup, move several functions and variables to the object class
Arnaud Boutonné
2010-11-11
SCI: Use the new CSC extension for SCI3 scripts
Filippos Karapetis
2010-11-11
SCI: Some video related changes
Filippos Karapetis
2010-11-11
SCI: Added the "DUK" video folder to the Search manager
Filippos Karapetis
2010-11-11
LASTEXPRESS: Silence potential warnings about extra semicolons
Max Horn
2010-11-11
LASTEXPRESS: Remove superflous if check in SAFE_DELETE.
Johannes Schickel
2010-11-11
TOOL: Suppress useless strings in textUtil
Arnaud Boutonné
2010-11-11
LASTEXPRESS: Use SAFE_DELETE for class variables
Julien Templier
2010-11-11
SCI: Allow paths along the edge of the screen in kAvoidPath.
Walter van Niftrik
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