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2014-07-29CGE2: Implement snFlash().uruk
2014-07-29CGE2: Don't bother with saving/loading sound options.uruk
We always get them for the setting of the Launcher.
2014-07-29CGE2: Get rid of _flag.uruk
2014-07-29CGE2: Fix graphic glitch at closing the game.uruk
2014-07-28CGE2: Fix initialization of Mouse.uruk
2014-07-28CGE2: Repair loading from savestate.uruk
2014-07-28CGE2: Keep in sync the in-game color blind option with the Launcher's.uruk
2014-07-28CGE2: Get rid of more unused variables.uruk
2014-07-28CGE2: Move implementation of Console into a .cpp file.uruk
Also get rid of unused _vm variable of it.
2014-07-28CGE2: Rename Bitmap::paint() to makeSpeechBubleTail().uruk
2014-07-28CGE2: Get rid of unused variables in Bitmap.uruk
2014-07-28CGE2: Use if-else instead of switch-case with boolean values.uruk
2014-07-28CGE2: Remove commas at the end of enumerator lists.uruk
2014-07-27CGE2: Add work around for piram_/pirami issueStrangerke
2014-07-27CGE2: Fix misleading tabulation, improve warningStrangerke
2014-07-26CGE2: Make the debug channel of the opcodes more verbose.uruk
2014-07-26CGE2: Implement debug console and add a debug channel for opcodes.uruk
2014-07-26CGE2: Remove another unused opcode.uruk
2014-07-26CGE2: Change random source.uruk
2014-07-26CGE2: Repair display of version and translation strings.uruk
2014-07-25CGE2: More refactoring in cge2.h and cge2.cpp.uruk
2014-07-25CGE2: Rearrange things a bit in cge2.h.uruk
2014-07-25CGE2: Now refactor optionTouch() the right way.uruk
2014-07-25Revert "CGE2: Refactor optionTouch()."uruk
This reverts commit 85909a52e42fb1151322bd7b5601d042ff844fad.
2014-07-25CGE2: Refactor optionTouch().uruk
2014-07-25CGE2: Refactor optionTouch().uruk
2014-07-25CGE2: Fix optionTouch().uruk
2014-07-25CGE2: Repair checkVolumeSwitches().uruk
2014-07-25CGE2: Fix optionTouch().uruk
Now you can't change the sound options via the toolbar if the Mute All option is checked in the GGM/Launcher.
2014-07-25CGE2: Get rid of unnecessary variables.uruk
2014-07-25CGE2: Implement the sfx volume button on the toolbar.uruk
2014-07-25CGE2: Implement the music volume button on the toolbar.uruk
2014-07-25CGE2: Remove useless TODO comment.uruk
2014-07-25CGE2: Fix broken compilation by previous commit.uruk
2014-07-25CGE2: Rename kSoundSwtichRate to kVolumeSwitchRate.uruk
2014-07-25CGE2: Fix initialization of sound switches on the toolbar.uruk
2014-07-25CGE2: Rework loadUser().uruk
Now initToolbar() works as intended both when starting a new game or when loading an old gamestate.
2014-07-25CGE2: Update another warningStrangerke
2014-07-25CGE2: Remove unused constant in Talk, fix a warningStrangerke
2014-07-24CGE2: Rearrange _commandText[]'s content.uruk
2014-07-24CGE2: Fix kCmdWalk's comment.uruk
2014-07-24CGE2: Remove kCmdDim and kCmdStep and connected code.uruk
2014-07-24CGE2: Remove more unused opcodes.uruk
2014-07-24CGE2: Fix typo in SETREF's comment.uruk
2014-07-24CGE2: Remove the unused opcodes.uruk
2014-07-24CGE2: Remove handling of unused opcodes.uruk
2014-07-24CGE2: Implement snTrans() and snPort().uruk
2014-07-24CGE2: Repair/rename checkSoundHandle().uruk
2014-07-24CGE2: Remove redundant default labels.uruk
2014-07-24CGE2: Distinguish SFX from speech when playing sounds.uruk
Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.