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2014-07-12ZVISION: Bool results for keyUp and keyDown events for controls.Marisa-Chan
2014-07-12ZVISION: Implement fuctionality for change focus without of calling ↵Marisa-Chan
focus/unfocus
2014-07-12ZVISION: Fix drawTxt y-position.Marisa-Chan
2014-07-12ZVISION: Implement code for getControlMarisa-Chan
2014-07-12ZVISION: String manager only load text lines without parsing text styles.Marisa-Chan
2014-07-12ZVISION: Controls now can return type of control.Marisa-Chan
2014-07-12ZVISION: Implement functions for system messaging.Marisa-Chan
2014-07-05ZVISION: Process events for controls similar to original engine, fix some ↵Marisa-Chan
errors.
2014-07-05ZVISION: Fix puzzle disable condition checkMarisa-Chan
2014-07-02ZVISION: Reorgonize source files into directories.Marisa-Chan
2014-06-14ZVISION: Fix compilation errors with latest scummvmMarisa-Chan
2014-06-13Merge remote-tracking branch 'upstream/master' into zvisionMarisa-Chan
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h
2014-06-13FULLPIPE: Implement FullpipeEngine::freeGameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::cleanup()Eugene Sandulenko
2014-06-13FULLPIPE: Implement GameLoader::~GameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Removed unused codeEugene Sandulenko
2014-06-12MADS: initialize a couple of variable in DialogLineStrangerke
2014-06-12FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()Eugene Sandulenko
2014-06-12FULLPIPE: Implement GameVar::~GameVar()Eugene Sandulenko
2014-06-11FULLPIPE: Use safe string copying. CID 1208908Eugene Sandulenko
2014-06-11FULLPIPE: Copy string safely. CID 1208909Eugene Sandulenko
2014-06-10MOHAWK: Add version number for Riven Italian detection entry.D G Turner
Also, annotate lanuage comment for preceding entry.
2014-06-10FULLPIPE: Plug potential resource leak. CID 1208906Eugene Sandulenko
2014-06-10CRUISE: Remove some useless variables, use a boolean for a variableStrangerke
2014-06-09FULLPIPE: Use strlcpy instead of strncpy in some places.Johannes Schickel
strncpy does not assure that the result is 0 terminated. strlcpy does, which makes this safer. I only replaced strncpy usages where the memory was not allocated to the correct size right before the strncpy usage.
2014-06-09FULLPIPE: Fix compilationEugene Sandulenko
2014-06-09FULLPIPE: Initialize variable. CID 1153659Eugene Sandulenko
2014-06-09FULLPIPE: Fix copy-paste error from original. CID 1199556Eugene Sandulenko
2014-06-09FULLPIPE: Safely copy string. CID 1208908Eugene Sandulenko
2014-06-09FULLPIPE: Safely copy stringsEugene Sandulenko
2014-06-09MOHAWK: Add Detection Entry for Italian 5-CD version of Riven.D G Turner
This closes bug #6629.
2014-06-09CRUISE: Initialize some variablesStrangerke
2014-06-09CRUISE: some more renaming, remove another useless variableStrangerke
2014-06-09CRUISE: Remove a couple of useless variablesStrangerke
2014-06-09CRUISE: Initialize some variables in the contractor, change some variables ↵Strangerke
to boolean
2014-06-09WINTERMUTE: Add detection for Vsevolod PrologueEinar Johan Trøan Sømåen
2014-06-09WINTERMUTE: Add detection for OknyttEinar Johan Trøan Sømåen
2014-06-08SCI: fix coordination translation for 480x300 macMartin Kiewitz
2014-06-08TSAGE: Fix for R2R game/help dialog not accepting Fn keysPaul Gilbert
2014-06-08FULLPIPE: Fix lockup on game startEugene Sandulenko
2014-06-08Merge pull request #449 from gazben/bug6545FixArnaud Boutonné
TSAGE: Fix bug #6545 "Ringworld2 - F5 doesn't create a save game the first time"
2014-06-08VOYEUR: Don't reset mansion view position after looking at roomsPaul Gilbert
2014-06-08TSAGE: R2R - Fix Nej position in scene position. Fix for bug #6619Strangerke
2014-06-08WINTERMUTE: Silence/fix some warnigns when compiling Symbian port.Johannes Schickel
See bug #6625 "WINTERMUTE: Symbian Compilation Warnings".
2014-06-08WINTERMUTE: Fix endian issues in findPackageSignature.Johannes Schickel
Thanks to somaen for looking over it too. This also silences bug #6624 "SYMBIAN: WINTERMUTE: Warnings in base_package.cpp".
2014-06-08CRUISE: Directly use assert.Johannes Schickel
This fixes an ASSERT macro redefinition when compiling the Symbian port. See bug #6622 "SYMBIAN: CRUISE: warning: `ASSERT' redefined".
2014-06-08TSAGE: R2R - Correct possible out of range accesses checks.D G Turner
These had an off-by-one error in the upper bound check. This should fix the remaining warnings reported as bug #6621.
2014-06-08FULLPIPE: Initialize variable. CID 1208916Eugene Sandulenko
2014-06-08TSAGE: R2R - Fix right-side scene borderTorbjörn Andersson
The right and left sides of the scene border are actually two different images. You could see that the colors didn't line up at the seams, but no one even noticed. Until now.
2014-06-08VOYEUR: Disable the if statement with identical statements in its branches, ↵Strangerke
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