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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
Commit message (
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Author
2016-01-09
WAGE: Started implementation of performCombatAction()
Eugene Sandulenko
2016-01-08
WAGE: Implement WageEngine::encounter()
Eugene Sandulenko
2016-01-08
WAGE: Implement monster following
Eugene Sandulenko
2016-01-07
WAGE: Implement WageEngine::regen()
Eugene Sandulenko
2016-01-07
WAGE: Fix race condition which led to random crashes
Eugene Sandulenko
2016-01-07
WAGE: Process scenes without scripts
Eugene Sandulenko
2016-01-07
WAGE: Fixed font mapping
Eugene Sandulenko
2016-01-07
WAGE: Plugged great deal of leaks
Eugene Sandulenko
2016-01-07
WAGE: Plugged even more memory leaks
Eugene Sandulenko
2016-01-07
WAGE: Fix scene randomization
Eugene Sandulenko
2016-01-07
WAGE: Fix numerpous memory leaks
Eugene Sandulenko
2016-01-07
WAGE: Fixed couple of memory leaks
Eugene Sandulenko
2016-01-07
WAGE: Add last line from scene description
Eugene Sandulenko
2016-01-07
WAGE: Warning fixws
Eugene Sandulenko
2016-01-06
WAGE: More leak plugging
Eugene Sandulenko
2016-01-06
WAGE: Fix warning
Eugene Sandulenko
2016-01-06
WAGE: Plug another leak
Eugene Sandulenko
2016-01-06
WAGE: Fix unsigned/signed comparison
Eugene Sandulenko
2016-01-06
WAGE: Plug memory leak
Eugene Sandulenko
2016-01-06
WAGE: Plug memory leak
Eugene Sandulenko
2016-01-06
WAGE: Clean up world on exit
Eugene Sandulenko
2016-01-06
WAGE: More warning fixes
Eugene Sandulenko
2016-01-06
WAGE: Fix warnings
Eugene Sandulenko
2016-01-06
WAGE: Fix crash with empty input
Eugene Sandulenko
2016-01-06
WAGE: Fix crash
Eugene Sandulenko
2016-01-06
WAGE: Added detection for "Queen Quest"
Eugene Sandulenko
2016-01-06
WAGE: Added detection for "Escape from School!"
Eugene Sandulenko
2016-01-05
WAGE: Fix console clearing
Eugene Sandulenko
2016-01-05
WAGE: Fix scene transitions
Eugene Sandulenko
2016-01-05
WAGE: Remove debug output
Eugene Sandulenko
2016-01-05
WAGE: Fix bitmap drawing by implementing flood fill algorithm
Eugene Sandulenko
2016-01-04
WAGE: Full redraw on scene change
Eugene Sandulenko
2016-01-04
WAGE: Fix command processing
Eugene Sandulenko
2016-01-04
WAGE: Make console window active when text is entered. Matches original
Eugene Sandulenko
2016-01-04
WAGE: Do not copy scene under border. Removes gfx glitch
Eugene Sandulenko
2016-01-04
WAGE: Remove redundant code
Eugene Sandulenko
2016-01-04
WAGE: Simplified bitmap code
Eugene Sandulenko
2016-01-04
WAGE: Fixed bitmap rendering
Eugene Sandulenko
2016-01-04
WAGE: Fixed round rect drawing
Eugene Sandulenko
2016-01-04
WAGE: Simplified code
Eugene Sandulenko
2016-01-04
WAGE: Fixed ellipse rendering
Eugene Sandulenko
2016-01-04
WAGE: Fix menu height
Eugene Sandulenko
2016-01-04
WAGE: Fixes to think round rectangle drawing
Eugene Sandulenko
2016-01-04
WAGE: Switched round rectangles to think brush drawing
Eugene Sandulenko
2016-01-04
WAGE: Switched most primitives to proper thick brush drawing.
Eugene Sandulenko
It matches original QuickDraw code.
2016-01-04
WAGE: Fix Script::processMove(), so it works with double conversion too
Eugene Sandulenko
2016-01-04
WAGE: Mark scene as dirty of some object was moved to/from it
Eugene Sandulenko
2016-01-04
WAGE: Further fixes to cursor position
Eugene Sandulenko
2016-01-04
WAGE: Fix cursor position for built-in fonts
Eugene Sandulenko
2016-01-04
WAGE: Properly print out input text on game events
Eugene Sandulenko
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