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2019-07-28SUPERNOVA2: Add missing interactions in Cabin roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add partialy finished Elevator room.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add City1 and City2 roomsJaromir Wysoglad
2019-07-28SUPERNOVA2: Change saving of room variablesJaromir Wysoglad
Change the way room variables are saved, so it is more like the original code and also thanks to this they get saved and loaded when the game is saved/loaded
2019-07-28SUPERNOVA2: Finish the Checkout, add TV appearenceJaromir Wysoglad
The TV appearence is for now just a guess, since right now I don't actually know how to get to it in the original game, so I don't know how it really looks like. Also the player cannot get to it yet, because the room containing the music chip (which is needed) isn't added yet.
2019-07-28SUPERNOVA2: Add partialy implemented checkout roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add palace of cultureJaromir Wysoglad
2019-07-28SUPERNOVA2: Add more generic interactionsJaromir Wysoglad
The original file ms2_r1.c is finished. In the original game, pressing the discman should play only the first 2 patterns of the song. I couldn't figure out how to stop playing the music in the right moment, so instead the whole music is played but the it can be stopped by pressing a mouse button.
2019-07-28SUPERNOVA2: Finish Kiosk roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add partialy finished kiosk roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add cabin roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add skeleton for the rest of the roomsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add the games roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix not quiting during introJaromir Wysoglad
While trying to quit the game during intro, the intro only sped up instead of quiting and quit only when the intro ended
2019-07-28SUPERNOVA2: Add sound to all rooms currently codedJaromir Wysoglad
2019-07-28SUPERNOVA2: Add some more generic interactoinsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add downtown streetJaromir Wysoglad
2019-07-28SUPERNOVA2: Add load and save mechanismJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix of overlooked save patternJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix airport message renderingJaromir Wysoglad
In the original game, the message or airport that all other passangers left gets rendered only if the intro isn't skipped. This commit does that.
2019-07-28SUPERNOVA2: Finish taxi destination choosingJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix object indexing in taxi standJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix dialog mouse hover color changeJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix missing fadeout after intro skipJaromir Wysoglad
2019-07-28SUPERNOVA2: Finish taxistand, add taxiJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Dialogues from supernova engineJaromir Wysoglad
2019-07-28SUPERNOVA2: Add taxi stand roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add interaction with room objectsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add drawMapExits from supernovaJaromir Wysoglad
I am keeping there the TODO from the original code, which can be resolved pretty easily, but I want to leave the code as similar to supernova engine as possible so it could eventualy be merged together.
2019-07-28SUPERNOVA2: Add starting itemsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add airport objectsJaromir Wysoglad
2019-07-28SUPERNOVA2: Render GUIJaromir Wysoglad
2019-07-28SUPERNOVA2: Add gui element from supernovaJaromir Wysoglad
2019-07-28SUPERNOVA2: Add room deletion to game managerJaromir Wysoglad
2019-07-28SUPERNOVA2: Add gui commands to game managerJaromir Wysoglad
2019-07-28SUPERNOVA2: Add inventory from supernovaJaromir Wysoglad
2019-07-28SUPERNOVA2: Add intro animationJaromir Wysoglad
2019-07-28SUPERNOVA2: Programm intro title screenJaromir Wysoglad
2019-07-28SUPERNOVA2: Rewrite palette to 1 RGB color per rowJaromir Wysoglad
2019-07-28SUPERNOVA2: Remove code for rendering newspapersJaromir Wysoglad
2019-07-28SUPERNOVA2: Begin intro animationJaromir Wysoglad
Copy and modify all the code needed for animation from supernova engine and display Mission Supernova logo.
2019-07-28SUPERNOVA2: Add roughly translated room, object IDJaromir Wysoglad
2019-07-28SUPERNOVA2: Finished copying of engine skeleton.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add gamemanager skeletonJaromir Wysoglad
2019-07-28SUPERNOVA2: add loading of game stringsJaromir Wysoglad
2019-07-28SUPERNOVA2: Create engine skeleton for supernova 2Jaromir Wysoglad
2019-07-28SUPERNOVA: Remove detection of Mission Supernova 2Jaromir Wysoglad
2019-07-28SCI: Re-apply accidentially overwritten PQ3 EGA detection entry's extra fieldLothar Serra Mari
2019-07-28SCI: Add detection entry for debug version of Codename: IcemanLothar Serra Mari
This special debug build was salvaged by Clint Basinger ("LGR") from an IBM PCjr that was previously owned by Ken Williams from Sierra On-Line.
2019-07-28BLADERUNNER: prevent seg fault in ESPERThanasis Antoniou
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so