Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-28 | XEEN: Change English detection entries from testing to stable | Paul Gilbert | |
2019-07-28 | GLK: FROTZ: Fix loading transparent PNGs from Blorb files | Paul Gilbert | |
2019-07-28 | BLADERUNNER: Prevent McCoy from running to BB10 before Sadik | Thanasis Antoniou | |
2019-07-28 | BLADERUNNER: Close MODE.MIX if ScummVM is closed during ESPER | Thanasis Antoniou | |
2019-07-28 | BLADERUNNER: Clean up KIA at endgame and playerDied | Thanasis Antoniou | |
2019-07-28 | BLADERUNNER: prevent seg fault when opening KIA | Thanasis Antoniou | |
Only if a restored content save was loaded in original game mode | |||
2019-07-28 | SUPERNOVA: Attempt to fix compilation for Nintendo Switch | Thierry Crozat | |
2019-07-28 | SUPERNOVA: Fix most of Codacy issues | Jaromir Wysoglad | |
* Fix mismatched delete in create_image.cpp * Add shebangs to create_ms2_data.***.sh * Reduce scopes of some variables * Substitute bitwise and for logical and in GamaManager2::passageConstruction | |||
2019-07-28 | SUPERNOVA: Merge getInput and waitOnInput methods. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Make improved mode an engine option. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Implement choosing verbs by keyboard. | Jaromir Wysoglad | |
Only in improved mode. | |||
2019-07-28 | SUPERNOVA: Add help screen translation | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix some code issues pointed by Criezy | Jaromir Wysoglad | |
Remove 2 unused variables and a function call with wrong datatype | |||
2019-07-28 | SUPERNOVA: Add translated Indiana Joe image | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Refactor .dat file access | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Merge create_supernova tools | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Load info files from .dat file | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Code refactoring | Jaromir Wysoglad | |
Add constant for inverting sections (number 128) Move some initialization in initState from derived classes to base class. Simpilfy AxacussCorridor4::onEntrance | |||
2019-07-28 | SUPERNOVA: Add size computation to create_image. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add improved mode | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Finish pyramid door translation | Jaromir Wysoglad | |
Change password to TOAST, remove subtitle on room entrance | |||
2019-07-28 | SUPERNOVA: Fix some room comparison issues. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: When dead return back to main loop ASAP | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix MS1 image loading | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix german save and load feature. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add ciphered text image translation. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Load MS2 datafiles from .dat file. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Resolve same MS1 TODOs | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Preload exit list on room entry | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Remove meaning TODOs from MS2 | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add intermediate room classes | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix segfault in axacuss | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Reformat StringId enums and gametext.h | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix street animation. | Jaromir Wysoglad | |
Street animation was changing memory that it shouldn't, so going into the kiosk resulted in a segfault. Also remove 2 debug lines from supernova2/state.cpp | |||
2019-07-28 | SUPERNOVA: Fix bugs | Jaromir Wysoglad | |
Fix GUI not working after leaving text edit field Forbid showing help, info, doc screens, when GUI isn't alowed, this should mimic the original game better and also resolves some issues. | |||
2019-07-28 | SUPERNOVA: Remove unused getImage(CursorId) | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Implement lazy loading of resources | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Refactor graphics | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add info, doc, help screens for MS2 | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Refactor game-manager | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Refactor sound initialization | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Merge in the supernova2 engine. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Delete supernova2, it's getting merged | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Move part 1 files to it's own directory | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Divide rooms into 2 files | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Divide GameManager into 2 classes | Jaromir Wysoglad | |
GameManager got divided into a base class, that will be used for both parts and a derived class specific to only the first part. | |||
2019-07-28 | SUPERNOVA: Partial merge of the engine | Jaromir Wysoglad | |
I am merging the second engine to the first one. Both should be fully functional as before right now Current merge file status: console: should be done graphics: should be done detection: 0% merged imageid: appears to not be used anywhere, so it may be removed resman: partialy merged rooms: totaly different, 0% merged screen: should be done screenstatic: done sound: partialy done state: a lot different, just started to merge supernova: mostly done | |||
2019-07-28 | SUPERNOVA: Rearange supernova and supernova2 files | Jaromir Wysoglad | |
Rearange files so that similar code is in the same order in both engines. | |||
2019-07-28 | SUPERNOVA2: Fix bug, add pyramid door translation | Jaromir Wysoglad | |
Combining rod and magnet didn't work if the magnet was clicked before the rod. Add subtitle to the pyramid door and an English translated password (FAST) | |||
2019-07-28 | SUPERNOVA2: Fix more bugs | Jaromir Wysoglad | |
1. Saving and loading correct time when saving in front of museum 2. Saving and loading correct time left for the pyramid (1 hour) 3. Add sound when entering a correct address inside taxi 4. Show message when leaving museum via taxi in the middle of the haist 5. Reset elevator possition to floor 0, so it can be exited if the player enters it again after completing the museum. 6. Ignore clicking during editing 7. Add open and close sounds to doors 8. Add "death" when getting arested by the museum guard 9. Don't allow saving / loading during the appearance animation |