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2016-07-27TITANIC: Finish DoorbotScript handleQuotePaul Gilbert
2016-07-27TITANIC: Moved handleQuote data arrays to datafilePaul Gilbert
2016-07-26TITANIC: Added remainder of DeskbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Added remainder of BellbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Added remainder of BarbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Split NPC script support data structures to their own filePaul Gilbert
2016-07-26TITANIC: Handled tag switch in DeskbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Handled tag switch in BellbotScript handleQuotePaul Gilbert
2016-07-26TITANIC: Handled tag switch in BarbotScript handleQuotePaul Gilbert
2016-07-25TITANIC: Added LiftbotScript proc25Paul Gilbert
2016-07-25TITANIC: Added DoorbotScript proc25Paul Gilbert
2016-07-25TITANIC: Added Bellbot & Deskbot proc25Paul Gilbert
2016-07-25TITANIC: Added BarbotScript proc25Paul Gilbert
2016-07-25TITANIC: Added NPC scripts gitDialsBitsets methodsPaul Gilbert
2016-07-24TITANIC: Added NPC Script setDialRegion methodsPaul Gilbert
2016-07-24TITANIC: Remove deprecated codePaul Gilbert
2016-07-24TITANIC: Load word lists for each NPC Script classPaul Gilbert
2016-07-24TITANIC: More NPC Script support methodsPaul Gilbert
2016-07-24TITANIC: Adding NPC Script support methodsPaul Gilbert
2016-07-24TITANIC: Fix crash loading Sentences/Default NPC dataPaul Gilbert
2016-07-24TITANIC: Add semicolon to DECLARE_MESSAGE_MAP usagePaul Gilbert
2016-07-24TITANIC: gcc compilation fixPaul Gilbert
2016-07-24TITANIC: Add semicolon after CLASSDEF macro usagePaul Gilbert
2016-07-24TITANIC: Add semicolon after EMPTY_MESSAGE_MAP macro usagesPaul Gilbert
2016-07-24TITANIC: Add semicolons after DEFFN linesPaul Gilbert
2016-07-24TITANIC: Finish TTbarbotScript process methodPaul Gilbert
2016-07-24TITANIC: In progress adding TTbarbotScript process methodPaul Gilbert
2016-07-24TITANIC: Added 16bit requirement to configure.enginePaul Gilbert
2016-07-24TITANIC: Fleshed out various methodsPaul Gilbert
2016-07-23TITANIC: Added CCreditText loadingPaul Gilbert
2016-07-23TITANIC: Further timers cleanupPaul Gilbert
2016-07-23TITANIC: Cleanup of CTimeEventInfo classPaul Gilbert
2016-07-23TITANIC: Fixes for movie notification, computer game logic cleanupPaul Gilbert
2016-07-23TITANIC: Fix for movie play ranges that end at the AVI file endPaul Gilbert
2016-07-23TITANIC: Clarification and fixes for movie reverse and repeat flagsPaul Gilbert
2016-07-23TITANIC: Fix exit crash when a movie is activePaul Gilbert
2016-07-23TITANIC: Finish CLinkItem classPaul Gilbert
2016-07-23TITANIC: Fix some warningsPaul Gilbert
2016-07-23TITANIC: Clarify MODE_2 as MODE_FOCUSEDPaul Gilbert
2016-07-23TITANIC: Fixes and simplification of AVISurfacePaul Gilbert
2016-07-23TITANIC: gcc compilation fixPaul Gilbert
2016-07-23TITANIC: Add Continue Save dialog slots rendering and selectionPaul Gilbert
2016-07-23TITANIC: Fix redrawing CPetText after line colors are changedPaul Gilbert
2016-07-22TITANIC: Setting up Continue Save dialog slot names listPaul Gilbert
2016-07-22TITANIC: Add button handling and evil twin to Continue Save dialogPaul Gilbert
2016-07-22TITANIC: Beginnings of Continue Save dialogPaul Gilbert
2016-07-22TITANIC: Add support for arbitrary window event targetsPaul Gilbert
Also moved all standard game event methods to CMainGameWindow. This will allow for the Continue Save dialog to be added in and get events instead of the game window
2016-07-22TITANIC: Workaround for original using destroyed objects after save loadPaul Gilbert
The original loads savegames by loading a new project hierarchy and then deleting and replacing the existing one. This means that objects in the original project, such as the PET control, are destroyed, leaving the remainder of the PET code that called load operating on destroyed objects. This workaround instead flags for a load to be done, and adds new code in the game manager to take care of it. This way, the remainder of the PET event handling can finish first, and it will be then safe to destroy the original game project (including PET) and load the new savegame.
2016-07-22TITANIC: Fleshing out PET RealLife Load functionalityPaul Gilbert
2016-07-20TITANIC: Display first 5 savegame slots in PET RealLife tabPaul Gilbert