Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-16 | SCI32: Implement the remapping drawing functions | Filippos Karapetis | |
2016-03-16 | SCI32: Implement analyzeUncompressedForRemap() | Filippos Karapetis | |
2016-03-16 | SCI32: Spacing | Filippos Karapetis | |
2016-03-16 | SCI32: Remove dead code related to priority map handling | Filippos Karapetis | |
The priority map is not used at all in SCI32 at the engine level by design, so all the relevant code that handles picture priority is pretty much dead | |||
2016-03-16 | SCI32: Global 12 contains the previous room | Filippos Karapetis | |
2016-03-16 | SCI32: Remove getColorAtCoordinate() | Filippos Karapetis | |
The only calling code for this was removed in commit 3f2469c33ed6017d3c385fbbfd01a4e690987fbc | |||
2016-03-15 | SCI32: Initialise all scaler tables | Colin Snover | |
Initialising only the first table means that if the first ratios aren't 1:1 but the *second* ratios are 1:1, the second ratios will read from an uninitialised table. | |||
2016-03-15 | SCI32: More work on remapping | Filippos Karapetis | |
Still not working | |||
2016-03-15 | WAGE: Plug the debugger in | Eugene Sandulenko | |
2016-03-15 | WAGE: Added engine debugger stub | Eugene Sandulenko | |
2016-03-15 | WAGE: Better menu shortcut parsing. This fixes Jumble! | Eugene Sandulenko | |
2016-03-15 | WAGE: More games to detection | Eugene Sandulenko | |
2016-03-15 | WAGE: More games to detection | Eugene Sandulenko | |
2016-03-15 | WAGE: Two more games added to detection | Eugene Sandulenko | |
2016-03-15 | SCI32: Document kAddLine | Filippos Karapetis | |
2016-03-15 | SCI32: Implement kBitmapSetDisplace | Filippos Karapetis | |
2016-03-15 | SCI: Remove unused _gfxScreen parameter from GfxRemap | Filippos Karapetis | |
2016-03-14 | SCI32: Implement kBitmapDrawColor | Colin Snover | |
2016-03-14 | Merge pull request #705 from ottogin/sword25-video-fix | Eugene Sandulenko | |
SWORD25: Fix video loop in intro | |||
2016-03-14 | Merge pull request #706 from eriktorbjorn/bbvs-newgame | Eugene Sandulenko | |
BBVS: Move much of engine initialization to newGame() | |||
2016-03-14 | WAGE: Crash in Strange Disappearance has been resolved | Eugene Sandulenko | |
2016-03-14 | WAGE: Made bounds calulation less restrictive | Eugene Sandulenko | |
2016-03-14 | BBVS: Move much of engine initialization to newGame() | Torbjörn Andersson | |
This should fix bug #7057 ("BBVS: No clean-up when restarting"). | |||
2016-03-13 | SCI32: Implement kCelInfo | Colin Snover | |
2016-03-13 | SCI32: Fix scaler drawing pixels at the wrong positions | Colin Snover | |
In order for scaling ratios to apply equally across objects that start at different positions on the screen, the pixels that are read from the source bitmap must all use the same pattern of division. In other words, cels must follow the same scaling pattern as if they were drawn starting at an even multiple of the scaling ratio, even if they were not. | |||
2016-03-13 | Revert "SCI32: Fix small inaccuracy in the scaling drawing code" | Colin Snover | |
This reverts commit d85eb8ded68a20de383d84064aacd1a4c81db4e9. This patch did not correctly fix the scaler to follow the same rules as SSCI and only worked on the y-axis. | |||
2016-03-14 | SWORD25: Fix frozen/flickering title menu movie | ottogin | |
Fixes bug #6978: Unload old movie before loading a new one | |||
2016-03-13 | SCI32: Add note about kCantBeHere rect | Colin Snover | |
2016-03-13 | SCI32: Remove incorrect note about dword_C6288 | Colin Snover | |
Any reason why flipping this condition did anything to GK1 rendering was due to other unrelated bugs in the renderer. | |||
2016-03-13 | SCI32: Clarify the purpose of scaling ratios used in ScreenItem | Colin Snover | |
2016-03-13 | SCI32: Correct some kernel call signatures | Colin Snover | |
2016-03-13 | SCI32: Implement kCelHigh and kCelWide SCI32 versions | Colin Snover | |
The SCI16 versions do not implement the scaling algorithm used by SCI32 so would be off by one in some cases. | |||
2016-03-13 | SCI32: Fix small inaccuracy in the scaling drawing code | Martin Kiewitz | |
Previously sourcePos was always originating from plain 0, 0 which made some pixels not always getting drawn at the right spot when uneven scaling was used (for example 5:12). Seems to fix gabriel knight 1 hires graphic issues | |||
2016-03-12 | TUCKER: Don't try parsing missing debug values in demo | Ori Avtalion | |
Fixes the demo thinking it's in debug mode and allowing ESC to quit. | |||
2016-03-11 | SCI32: Fix incorrect mouse event coordinates in SCI2 hires | Colin Snover | |
2016-03-11 | SCI32: Use Common::fill() instead of memset(), where possible | Filippos Karapetis | |
Thanks wjp, LordHoto, waltervn | |||
2016-03-11 | SCI32: Assign a define for the non-remapped number of colors | Filippos Karapetis | |
2016-03-11 | WAGE: Added Pavilion and T-Rex detection | Eugene Sandulenko | |
2016-03-11 | WAGE: Added two more games to detection tables | Eugene Sandulenko | |
2016-03-11 | SCI32: Add remap counters and hook them up to frameOut | Filippos Karapetis | |
2016-03-11 | SCI32: Avoid usage of delegated constructors | Filippos Karapetis | |
Although this feature reduces code duplication, GCC throws the following: "warning: delegating constructors only available with -std=c++11 or -std=gnu++11". | |||
2016-03-11 | SCI32: More work on remapping | Filippos Karapetis | |
applyRemap() has been implemented now, however the end effect is still not visible | |||
2016-03-11 | SCI32: Handle the different remap color ranges in SCI2 and SCI21 | Filippos Karapetis | |
This fixes an assertion when starting a new game in SQ6 | |||
2016-03-11 | SCI32: Fix bug in updateRemap() | Filippos Karapetis | |
2016-03-11 | SCI32: Initial implementation of kRemapColors | Filippos Karapetis | |
applyRemap() is still not finished, so nothing is actually visible yet | |||
2016-03-10 | SCI32: Implement GfxText32::getTextCount | Colin Snover | |
2016-03-10 | SCI32: Use correct name of kCantBeHere kernel function | Colin Snover | |
Only updating SCI32 names here due to not knowing about the correctness of the SCI16 code. | |||
2016-03-10 | SCI32: Use separate function for SCI32 version of kCantBeHere | Colin Snover | |
Requested by @m-kiewitz. | |||
2016-03-10 | SCI32: Clean up debug messages in GfxFrameout | Colin Snover | |
Error messages now contain the name of the failed function and plane/screen item information that can be used to look up the plane/screen item in a debugger, if the games ever crash in a release in this code, per suggestion by @m-kiewitz. Commented out messages that were used during the rearchitecture of the main graphics engine are also removed, since that code is stable now. | |||
2016-03-10 | SCI32: Implement kMovePlaneItems | Colin Snover | |