Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-17 | WAGE: Added several alternate versions of the games | Eugene Sandulenko | |
2016-03-16 | TITANIC: Implemented surface shiftColors | Paul Gilbert | |
2016-03-16 | SCI32: Work around bad Styler script in KQ7 2.0b | Colin Snover | |
The SCI2.1mid version of the game includes scripts designed for SCI2.1early which means wrong parameters are sent to the kernel. | |||
2016-03-16 | TITANIC: Implemented surface resizing and freeing | Paul Gilbert | |
2016-03-16 | TITANIC: Renames/fixes for OSVideoSurface methods | Paul Gilbert | |
2016-03-16 | TITANIC: Implement surface lock and unlocking | Paul Gilbert | |
2016-03-16 | TITANIC: Implemented overall surface loading method | Paul Gilbert | |
2016-03-16 | TITANIC: Implementing setActiveView, surface clearing | Paul Gilbert | |
2016-03-16 | SCI32: Fix updated screen item count in remapMarkRedraw() | Filippos Karapetis | |
Thanks to snover for noticing this | |||
2016-03-16 | WAGE: Added 5 more games to detect. Drakmyth Castle is a big game | Eugene Sandulenko | |
2016-03-16 | SCUMM: Slight renaming for clarification. | Johannes Schickel | |
2016-03-16 | SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus. | Johannes Schickel | |
This fixes bug #7076 "LOOM: AdLib sound effect not stopped at Cygna's grave.". Original SCUMM (I checked Monkey Island EGA) implemented Sound::isSoundRunning by checking whether the sound resource of the requested sound id is locked. We use actual sound state inside the player. | |||
2016-03-16 | SCI: Add workaround for restoring kq6 saved games (lowres/hires) | Martin Kiewitz | |
KQ6 CD sets a global depending on lowres/hires state right at the start and some scripts are using it instead of calling kPlatform. This causes some graphics to be incorrect (well lowres) in case the user saves in lowres mode, then switches to hires mode and restores the previously saved game. We now set that global directly after restoring saved games, so that this issue does not happen anymore. KQ6 CD demo did the same. | |||
2016-03-16 | WAGE: More games to detection, all have problems | Eugene Sandulenko | |
2016-03-16 | WAGE: Implement script command in debugger | Eugene Sandulenko | |
2016-03-16 | WAGE: Enhanced 'scenes' debug command | Eugene Sandulenko | |
2016-03-16 | WAGE: Put debugger in tilde key `~' | Eugene Sandulenko | |
2016-03-16 | TITANIC: Starting to implement game view loading | Paul Gilbert | |
2016-03-16 | SAGA: Fix interface colors in French and German versions of IHNM | Torbjörn Andersson | |
The same fix that had already been applied to the Spanish version also applies to the French and German versions. (Judging by the detection entries, there aren't any alternative versions so the ones I got from GOG should be representative.) The palettes aren't quite identical to the Spanish one, but I think the remaining difference is for the spiritual barometer, so the special case for that remains Spanish-only. | |||
2016-03-15 | TITANIC: Fleshing out resource key and view loading | Paul Gilbert | |
2016-03-16 | SCI32: Implement analyzeForRemap() | Filippos Karapetis | |
2016-03-16 | SCI32: Implement the remapping drawing functions | Filippos Karapetis | |
2016-03-16 | SCI32: Implement analyzeUncompressedForRemap() | Filippos Karapetis | |
2016-03-16 | SCI32: Spacing | Filippos Karapetis | |
2016-03-16 | SCI32: Remove dead code related to priority map handling | Filippos Karapetis | |
The priority map is not used at all in SCI32 at the engine level by design, so all the relevant code that handles picture priority is pretty much dead | |||
2016-03-16 | SCI32: Global 12 contains the previous room | Filippos Karapetis | |
2016-03-16 | SCI32: Remove getColorAtCoordinate() | Filippos Karapetis | |
The only calling code for this was removed in commit 3f2469c33ed6017d3c385fbbfd01a4e690987fbc | |||
2016-03-15 | SCI32: Initialise all scaler tables | Colin Snover | |
Initialising only the first table means that if the first ratios aren't 1:1 but the *second* ratios are 1:1, the second ratios will read from an uninitialised table. | |||
2016-03-15 | SCI32: More work on remapping | Filippos Karapetis | |
Still not working | |||
2016-03-15 | WAGE: Plug the debugger in | Eugene Sandulenko | |
2016-03-15 | WAGE: Added engine debugger stub | Eugene Sandulenko | |
2016-03-15 | WAGE: Better menu shortcut parsing. This fixes Jumble! | Eugene Sandulenko | |
2016-03-15 | WAGE: More games to detection | Eugene Sandulenko | |
2016-03-15 | WAGE: More games to detection | Eugene Sandulenko | |
2016-03-15 | WAGE: Two more games added to detection | Eugene Sandulenko | |
2016-03-15 | SCI32: Document kAddLine | Filippos Karapetis | |
2016-03-15 | SCI32: Implement kBitmapSetDisplace | Filippos Karapetis | |
2016-03-15 | SCI: Remove unused _gfxScreen parameter from GfxRemap | Filippos Karapetis | |
2016-03-14 | TITANIC: Further graphics setup, beginnings of files manager | Paul Gilbert | |
2016-03-14 | VOYEUR: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2016-03-14 | TSAGE: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2016-03-14 | SHERLOCK: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2016-03-14 | MADS: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2016-03-14 | ACCESS: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2016-03-14 | SCI32: Implement kBitmapDrawColor | Colin Snover | |
2016-03-14 | TITANIC: Fleshed out DirectDrawSurface creation | Paul Gilbert | |
2016-03-14 | Merge pull request #705 from ottogin/sword25-video-fix | Eugene Sandulenko | |
SWORD25: Fix video loop in intro | |||
2016-03-14 | Merge pull request #706 from eriktorbjorn/bbvs-newgame | Eugene Sandulenko | |
BBVS: Move much of engine initialization to newGame() | |||
2016-03-14 | WAGE: Crash in Strange Disappearance has been resolved | Eugene Sandulenko | |
2016-03-14 | WAGE: Made bounds calulation less restrictive | Eugene Sandulenko | |