aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2016-03-20SCI32: Do not change accumulator in non-returning kernel callsColin Snover
This did not cause any known bugs, but is wrong according to the way the actual engine works.
2016-03-20SCI32: Use signed values for displacement positionColin Snover
2016-03-20TITANIC: Fixes/renames for files managerPaul Gilbert
2016-03-19TITANIC: Minor fixes executing game manager updatePaul Gilbert
2016-03-19TITANIC: Implemented CGameManager::updatePaul Gilbert
2016-03-19TITANIC: Implement view change logicPaul Gilbert
2016-03-20SCI32: Mark KQ7 1.51 Windows only detection entries actually as Windows.Johannes Schickel
2016-03-19TITANIC: Finished CViewItem::mouseChangePaul Gilbert
2016-03-19TITANIC: Implementing view item message handlingPaul Gilbert
2016-03-19TITANIC: Implement preEnterView and enterViewPaul Gilbert
2016-03-19TITANIC: Implemented CViewItem::viewChangePaul Gilbert
2016-03-19TITANIC: Added CGameManager::viewChangePaul Gilbert
2016-03-19TITANIC: Added various preSave and postSave methodsPaul Gilbert
2016-03-19TITANIC: Added various preLoad methodsPaul Gilbert
2016-03-18TITANIC: Enable event handlngPaul Gilbert
2016-03-18TITANIC: Implement more events in CInputTranslatorPaul Gilbert
2016-03-18TITANIC: Remove const prefix from passed messagesPaul Gilbert
Turns out that some of the messages have properties that the objects that handle them can set. For example, the CMouseDragStartMsg has a _dragItem property that an item that allows dragging will explicitly set, allowing the input handler to keep track of what was dragged.
2016-03-18TITANIC: Implemented drag/drop handlingPaul Gilbert
2016-03-18TITANIC: Implement input translator event methodsPaul Gilbert
2016-03-18TITANIC: Create Event manager classPaul Gilbert
2016-03-18SCI32: Add workaround for invalid temp read in TorinColin Snover
2016-03-18SCI32: Use correct script dimensions for later SCI32 gamesColin Snover
These values are hard-coded in the engine executable for each game.
2016-03-18SCI32: Add Phantasmagoria 1.000.000 signatureColin Snover
2016-03-18SCI32: Fix crashes in kIsOnMe caused by stale CelObjsColin Snover
2016-03-18SCI32: More correctly fix kStringCopy overflowColin Snover
This entire kString code needs to be reviewed/refactored, but at least this fix is more complete than the last one. Thanks to @lordhoto and @wjp for their assistance.
2016-03-18SCI32: Fix heap overflow (read) in kStringCopyColin Snover
2016-03-18SCI32: Fix incorrect double-read from CLUTColin Snover
2016-03-18WAGE: Plugged in console scrolling up/downEugene Sandulenko
2016-03-18WAGE: Fixed border highlightingEugene Sandulenko
2016-03-18WAGE: Correction to highlighted border drawingEugene Sandulenko
2016-03-18WAGE: Initial code for border manipulationEugene Sandulenko
2016-03-17TITANIC: Fleshing out CLinkItem classPaul Gilbert
2016-03-17TITANIC: Add some CEnterViewMsg stubsPaul Gilbert
2016-03-17TITANIC: Add stubs for CEnterNodeMsg message handlersPaul Gilbert
2016-03-17TITANIC: Add room number to debugger rooms listingPaul Gilbert
2016-03-17TITANIC: Implement debugger with dump and room commandsPaul Gilbert
2016-03-17TITANIC: Added stubbed CEnterRoomMsg event handlers as neededPaul Gilbert
2016-03-17TITANIC: Fixes to make message handling const, adding CEnterRoomMsg handlersPaul Gilbert
2016-03-17TITANIC: Fix image decodersPaul Gilbert
2016-03-17GRAPHICS: Cleanup of ManagedSurface and Screen classesPaul Gilbert
2016-03-17SCI32: Correct KQ7 version splitColin Snover
The information in the wiki was wrong, KQ7 1.51 is always SCI 2.1 early.
2016-03-17SCI32: Add kq7 1.51 English, fix kq7 1.51 German detectionMartin Kiewitz
Also sort detection entries for kq7 by game version
2016-03-17TITANIC: Implemented the CJPEGDecode and CTargaDecode classesPaul Gilbert
Thank goodness for the existing ScummVM image decoders for these types.. it made implementing the classes sooooo much easier
2016-03-17SCI32: Code documentation improvementsColin Snover
2016-03-17SCI32: Remove outdated note about state of frameout codeColin Snover
This code is engine-accurate now, not based on guesswork.
2016-03-17SCI32: Temporarily remove dead SCI2.1early transitions codeColin Snover
This code sneaked in with the graphics engine rewrite, but is not ready yet to be used. It will return shortly, once it is enabled and working.
2016-03-17SCI32: Clarify game engine version comments for split-version gamesColin Snover
2016-03-17SCI32: Update unimplemented TODO to reflect the correct operation typeColin Snover
2016-03-17SCI32: Enable redrawAllCount in palMorphFrameOutColin Snover
2016-03-17TITANIC: Implemented CStdCWADFile classPaul Gilbert