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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-02-25
AVALANCHE: Rework use of Common::Rect.
uruk
2014-02-25
FULLPIPE: Rename rest of vars on scene09. This completes the scene
Eugene Sandulenko
2014-02-25
VOYEUR: Fix uninitialized variables in DisplayResource and RL2Decoder
Strangerke
2014-02-25
VOYEUR: Fix some uninitialized variables in ThreadResource
Strangerke
2014-02-25
VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even ...
Strangerke
2014-02-25
AVALANCHE: Fix destination check in initRunner()
Strangerke
2014-02-25
FULLPIPE: Renames in scene09
Eugene Sandulenko
2014-02-24
R2R: Don't allow character to teleport (bug #6546)
Strangerke
2014-02-24
KYRA: Slight constant name cleanup.
Johannes Schickel
2014-02-24
R2R: Fix bug #6547 - Invalid cursor during dialogs
Strangerke
2014-02-23
FULLPIPE: More renames in scene09
Eugene Sandulenko
2014-02-23
FULLPIPE: Started renaming in scene09
Eugene Sandulenko
2014-02-23
PEGASUS: Force the inventory drawers closed when loading a game
Matthew Hoops
2014-02-23
R2R: Add a little hack to get the correct sentence order after scanning ARM (...
Strangerke
2014-02-23
BBVS: remove useless check in updateIndicator()
Strangerke
2014-02-22
FULLPIPE: Implement sceneHandler09_ballExplode()
Eugene Sandulenko
2014-02-22
BBVS: Move some code out of bbvs.cpp
Filippos Karapetis
2014-02-22
BBVS: Silent some CppCheck warnings
Strangerke
2014-02-22
AVALANCHE: Repair ShootEmUp::updateTime().
uruk
2014-02-21
FULLPIPE: Implement sceneHandler09_checkHangerCollide()
Eugene Sandulenko
2014-02-21
Merge pull request #435 from johndoe123/bbvs
Eugene Sandulenko
2014-02-21
VOYEUR: reduce the scope of a variable
Strangerke
2014-02-21
VOYEUR: Fix some more shadowed variables and functions
Strangerke
2014-02-21
WINTERMUTE: Use the correct field for dpi when loading FreeSans from scummmod...
Einar Johan Trøan Sømåen
2014-02-21
AVALANCHE: Repair ShootEmUp::plotThem().
uruk
2014-02-21
AVALANCHE: Repair define() and defineCameo() in ShootEmUp.
uruk
2014-02-21
AVALANCHE: Repair ShootEmUp::setup().
uruk
2014-02-21
VOYEUR: Fix some shadowed variables in VoyeurEngine
Strangerke
2014-02-21
VOYEUR: Fix some shadowed variables in GraphicsManager
Strangerke
2014-02-21
AVALANCHE: Repair ShootEmUp::setup().
uruk
2014-02-20
AVALANCHE: Repair ShootEmUp::updateTime().
uruk
2014-02-20
VOYEUR: Fix some shadowed variables and functions in file handlers
Strangerke
2014-02-20
VOYEUR: Fix comment related to iForcedDeath
Strangerke
2014-02-20
AVALANCHE: Repair ShootEmUp::gain().
uruk
2014-02-20
AVALANCHE: Repair ShootEmUp::define() and ShootEmUp::defineCameo().
uruk
2014-02-20
AVALANCHE: Repair ShootEmUp::plotThem().
uruk
2014-02-20
AVALANCHE: Put a necessary delay into ShootEmUp's main loop.
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::defineCameo().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::check321().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::updateTime().
uruk
2014-02-20
VOYEUR: Fix crash introduced in 4065c795277bbb4cb2db6dbd8fef145b6c5c6c7f
Strangerke
2014-02-20
VOYEUR: Add iForcedDeath as a boot parameter
Strangerke
2014-02-20
FULLPIPE: Implement sceneHandler09_eatBall()
Eugene Sandulenko
2014-02-20
AVALANCHE: Implement ShootEmUp::collisionCheck().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::escapeCheck().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::animate() and connected functions.
uruk
2014-02-20
AVALANCHE: Repair out of bound read in Help::handleMouse().
uruk
2014-02-20
DREAMWEB: Slight formatting fix.
Johannes Schickel
2014-02-20
NEVERHOOD: Fix an off-by-one error in Klogg's letters
Filippos Karapetis
2014-02-20
VOYEUR: Some more renaming in GraphicsManager
Strangerke
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