Age | Commit message (Collapse) | Author |
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Renamed variables about character positions
Fixed heroism display
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Characters are now rendered (no animation yet though)
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Draw characters (men or men2)
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Draw and restore points
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It looks like a collision line test between 2 points
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Big sub16CA0 function implementation
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Small implementations of the int8 functions
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core functions
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Prevents unexpected values in sub16626
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Skip late frames if we are too slow
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Makes also the title stars work
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The screen now moves to the point expected in intro
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Fade from/to black
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Fixed more small things, the map renders as in game.
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We can see some isometric cubes but wrongly placed.
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Background is now displayed properly
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the help)
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termination check
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