Age | Commit message (Collapse) | Author |
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This fixes '*Solve' appearing as an option in the right click
menu for the Foolscap before you pick it up
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The changes remove most of the hardcoding that was in place for showing
the conversation movies, and have them triggered like the Rose Tattoo
speech files. It will still need some work to hook it into our new
voice playback, though, so text dialogs are closed at the right time
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round() is C99; floor() and adding 0.5 to the parameter is sufficient. Probably having detection for floor() and a compatibility definition otherwise would make sense.
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Now that we have the code completely implemented inside the Sherlock
engine, we don't need the TsAGE engine detecting the Logo anymore
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Restoring movement across save didn't work, so properly handle
stopping any moving characters when loading a savegame
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