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2016-04-28WAGE: Moved font loading to WM. wage.dat is now classicmacfonts.datEugene Sandulenko
2016-04-28WAGE: Decoupled Window class tooEugene Sandulenko
2016-04-28WAGE: More Menu class decoupling from the engineEugene Sandulenko
2016-04-27SCUMM HE: Better names for some WizParams fieldsEugene Sandulenko
2016-04-26WAGE: Fix background restoring on menu navigationEugene Sandulenko
2016-04-26WAGE: Reuse WM _screen for MenuEugene Sandulenko
2016-04-26WAGE: More abstraction to menu renderingEugene Sandulenko
2016-04-26WAGE: Moved menu shortcut processing to Menu classEugene Sandulenko
2016-04-25WAGE: CleanupEugene Sandulenko
2016-04-25WAGE: Move menu event processing to WindowManagerEugene Sandulenko
2016-04-25WAGE: Moved menu rendering to WindowManagerEugene Sandulenko
2016-04-25WAGE: Made Menu subclass of BaseMacWindowEugene Sandulenko
2016-04-25WAGE: Fix crash when cursor is off-screenEugene Sandulenko
2016-04-25WAGE: Virtualized MacWindow classEugene Sandulenko
2016-04-25WAGE: Splitout BaseMacWindow classEugene Sandulenko
2016-04-24WAGE: Move desktop drawing to WMEugene Sandulenko
2016-04-24WAGE: Implemented window resizingEugene Sandulenko
2016-04-24WAGE: Started window resize implementationEugene Sandulenko
2016-04-24WAGE: Fixed window dragging upEugene Sandulenko
2016-04-23WAGE: Clip windows to the screen dimensionsEugene Sandulenko
2016-04-23WAGE: Implement window draggingEugene Sandulenko
2016-04-23Merge pull request #728 from tobiatesan/fix_oggEinar Johan Trøan Sømåen
WINTERMUTE: Correctly find .ogg version of .wav files
2016-04-21WAGE: CleanupEugene Sandulenko
2016-04-21WAGE: Make sure we're reporting only actually processed by the callback eventsEugene Sandulenko
2016-04-21WAGE: Moved console text selection to callbacksEugene Sandulenko
2016-04-20WAGE: Fix warningsEugene Sandulenko
2016-04-20WAGE: CleanupEugene Sandulenko
2016-04-20WAGE: Console scroll via callbacksEugene Sandulenko
2016-04-20WAGE: Implement object clicking as part of callbacksEugene Sandulenko
2016-04-19WAGE: Fixed border highlightsEugene Sandulenko
2016-04-19WAGE: Implemented text console callbackEugene Sandulenko
2016-04-19WAGE: Switched WM::add() to returning window pointer instead of idEugene Sandulenko
2016-04-19WAGE: Implement callback calling in MacWindowEugene Sandulenko
2016-04-19WAGE: Switched event processing to generic codeEugene Sandulenko
2016-04-19WAGE: Further work on WindowManagerEugene Sandulenko
2016-04-19WAGE: Fixed window switchingEugene Sandulenko
2016-04-19WAGE: Started mouse processing in the WMEugene Sandulenko
2016-04-19WAGE: Draw windows with WindowManagerEugene Sandulenko
2016-04-18WAGE: Silence signed/unsigned comparison warningTorbjörn Andersson
2016-04-18WAGE: Manage window redraws in the WMEugene Sandulenko
2016-04-18SKY: Two more adjustments to Russian BASSEugene Sandulenko
2016-04-17DRASCULA: Remove delays when showing and hiding the inventoryThierry Crozat
I don't see any purpose to this delays and they were not present in the original engine. It works fine without those and the interface seems more responsive. This fixes bug #7121 DRASCULA: Delay and freeze when pressing right mouse click on game Also move a delay when left clicking to after performing the action. With the delay between the left click and the action, the mouse position could have moved when performing the action, resulting in the wrong action being performed (e.g. activating the wrong verb or picking the wrong object in the inventory). But removing the delay altogether causes flickering when picking objects from the inventory.
2016-04-17DRASCULA: Remove delay for select verbThierry Crozat
The delay, since it updates the mouse position, resulted in a different verb being selected than the one we clicked on when moving the mouse quickly after the clic. This was quite confusing and frustrating. I can't see any reason for this delay and it seems to work well without it. The initial commit adding it indicates this was "for better mouse response", but it added a lot of other delays at the same time, and removing this one doesn't see to impact the mouse response (on the contrary, we get the new cursor quicker).
2016-04-17DRASCULA: Fix noise when playing sound.Thierry Crozat
The original engine skipped the first 32 and last 32 bytes of the data when playing a sound. We did not do it in ScummVM which resulted in noise at the start and/or end of some speech. This was most noticeable with Spanish speech but also occurred occasionally with English speech. This fixes bug #7120 Drascula: Audio noise before every voice in the game
2016-04-17DRASCULA: Fix axe visibility flag when entering room 31Thierry Crozat
The visible[1] flag in room 31 (i.e. for the axe) is now reset according to flags[13] (which indicate if we picked up the axe already or not). This fixes bug #7118 Drascula: Axe item can be picked up infinite times
2016-04-17SCI: Fix spellingEugene Sandulenko
2016-04-17WAGE: Improved accuracy of think line drawing.Eugene Sandulenko
Still not perfect, it looks like our Bresenham is a bit different from the one used by QuickDraw, or (most likely) the polygon drawing is different.
2016-04-17SKY: Proper support for Russian BASSEugene Sandulenko
2016-04-17Merge pull request #752 from CrazyMax/masterEugene Sandulenko
SCI: Add Russian translate of Torin's Passage (Windows version)
2016-04-17Merge pull request #748 from salty-horse/fullpipe_headersEugene Sandulenko
FULLPIPE: Reduce audio header dependencies