Age | Commit message (Collapse) | Author |
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screens
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moving towards
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changing scenes
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multiple times
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Move _hotspots to mouse class and encapsulate it, rename some variables in route class
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It hardcodes the picture so it doesn't get run with the decompressor
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My test of ising the clut associated with the intro video produced a decent quality color conversion. This is not yet hooked up to the video player.
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a missing parameter check, which has also been added.
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The suffix check for "vmd" failed for uppercase files.
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anymore.
Keep the files are to be kept around for reference until Mechanical is
finished.
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taken
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I'm glad there's always a supply of those, because they make for
great test commits.
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svn-id: r55897
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svn-id: r55894
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svn-id: r55891
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svn-id: r55890
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svn-id: r55889
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svn-id: r55887
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svn-id: r55885
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svn-id: r55884
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svn-id: r55883
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(thanks for the explanation)
svn-id: r55881
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svn-id: r55880
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svn-id: r55879
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PAK files were not being unloaded because closePackage() was being
called with a slightly different file name than than openPackage().
svn-id: r55878
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are only
needed in SCI0 early games, which didn't include separate sound patch resources. Thanks
to waltervn for the information he supplied
svn-id: r55875
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svn-id: r55874
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