Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-13 | BLADERUNNER: Mainframe talkie restored | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Fixes for PS05 | Thanasis Antoniou | |
Pathfinding and spawn points fixes | |||
2019-05-13 | BLADERUNNER: GPS talkie does not disable controls | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: cut content now loads all TLK resources | Thanasis Antoniou | |
Work-around for cut content stored in wrong TLK files | |||
2019-05-12 | SCI: Only apply the FPFP patch for view 844 when it's actually missing | Filippos Karapetis | |
This allows players to view the scene in the Mac version, if they have copied the resource from the PC version. Requested by m_kiewitz | |||
2019-05-12 | SCI: Remove unnecessary two-phase Kernel initialisation | Filippos Karapetis | |
Adapted from csnover's commit 8c96c1fd3e1568b61ee0594522615466f26a7793 | |||
2019-05-12 | SCI: Remove unnecessary two-phase GfxCursor initialisation | Colin Snover | |
2019-05-12 | SCI32: Fix invalid calls to SCI16 graphics code | Colin Snover | |
2019-05-12 | SCI: Disable FPFP Mac script that uses missing view | sluicebox | |
Fixes bug #10954 | |||
2019-05-12 | GUI: Better integration for the unknown game dialog when adding games | Bastien Bouclet | |
* The list of candidates now includes unknown variants. When an unknown variant is selected, the unknown game dialog is shown. * On the unknown game dialog, users are given the choice to add the game when that is possible, or to cancel. The goal of those changes is to make the unknown game dialog less confusing for users, especially when both known and unknown games variants are found. | |||
2019-05-12 | SCI: Fix QFG1VGA dagger game lockup and error | sluicebox | |
Fixes a lockup in the PC version and an error in the Mac fix, bug #10958 | |||
2019-05-12 | GLK: HUGO: Fixes for startup and shutdown | Paul Gilbert | |
2019-05-12 | GLK: HUGO: Add detection entries | Paul Gilbert | |
2019-05-12 | GLK: HUGO: Compilation fixes | Paul Gilbert | |
2019-05-12 | GLK: HUGO: Added hemedia & heres | Paul Gilbert | |
2019-05-12 | GLK: HUGO: Removed unneeded method stubs | Paul Gilbert | |
2019-05-12 | GLK: HUGO: Added heset | Paul Gilbert | |
2019-05-11 | GLK: HUGO: Compilation fixes | Paul Gilbert | |
2019-05-11 | GLK: HUGO: NULL to nullptr, Amiga compilation fix | Paul Gilbert | |
2019-05-11 | GLK: HUGO: Added herun | Paul Gilbert | |
2019-05-11 | GLK: HUGO: Add heparse | Paul Gilbert | |
2019-05-11 | GLK: HUGO: Add heexpr | Paul Gilbert | |
2019-05-11 | GLK: HUGO: Compilation fixes | Paul Gilbert | |
2019-05-11 | GLK: HUGO: Replace contents of hemisc | Paul Gilbert | |
Unlike initally where I was ripping out parts of the file and making code changes, this version is intended to be more identical to the original, except for the functions being made class methods. This should make it easier to apply any further upstream code changes to the codebase in the future | |||
2019-05-11 | GLK: HUGO: Added heobject | Paul Gilbert | |
2019-05-10 | GLK: HUGO: Added hemisc, htokens, and stringfn files | Paul Gilbert | |
2019-05-10 | GLK: HUGO: Added Glk interface methods | Paul Gilbert | |
2019-05-10 | GLK: HUGO: heglk fields & initialization | Paul Gilbert | |
2019-05-10 | GLK: HUGO: Added engine feilds | Paul Gilbert | |
2019-05-10 | GLK: HUGO: First detection entry | Paul Gilbert | |
2019-05-10 | GLK: HUGO: Initial sub-engine skeleton | Paul Gilbert | |
2019-05-09 | BLADERUNNER: Fix bad new game pos for player | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: debugger includes McCoy id for list act | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
2019-05-09 | BLADERUNNER: Fix audio clue DoorForced1 post Act 1 | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Fix disabled mouse hover GPS speech | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Complementary fix for scorpion cage | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: Fix scorpion cage blink in and out | Thanasis Antoniou | |
Original bug occurs in transitions from AR01 to AR02 | |||
2019-05-08 | BLADERUNNER: Another fix for confess to Guzza | Thanasis Antoniou | |
2019-05-08 | PINK: removed usage of global variable | Andrei Prykhodko | |
2019-05-08 | PINK: removed unnecessary namespace in function declaration | Andrei Prykhodko | |
2019-05-08 | BLADERUNNER: Remove most of custom PS04 transition | Thanasis Antoniou | |
It didn't work out quite well | |||
2019-05-08 | BLADERUNNER: debugger fixes, added list actor by id | Thanasis Antoniou | |
2019-05-08 | AGI: Fix Several GCC Compiler Warnings | D G Turner | |
2019-05-07 | BLADERUNNER: Fix compilation with non-c++11 compilers | Thierry Crozat | |
2019-05-07 | QUEEN: Fix GCC Compiler Warnings | D G Turner | |
These are further warnings of the use of memset to clear a non-trivial structure / class. Since it is trivial to add a default constructor to these to initialise them instead, the memset calls can be removed. | |||
2019-05-08 | BLADERUNNER: fix Guzza, PS03, PS04, PS01 | antoniou79 | |
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford) | |||
2019-05-08 | BLADERUNNER: Clarification comment on Steele's ai | antoniou79 | |
Steele can get a clue (officer's statement) that McCoy missed This is so McCoy won't miss this particular clue no matter what. But McCoy can get this clue on his own if the officer is still at the crime scene (he might leave) even if he already got it from the mainframe via Steele. This is intended. | |||
2019-05-08 | BLADERUNNER: Vk show stats debugger command | antoniou79 | |
2019-05-07 | PINK: added English detection entry | Andrei Prykhodko | |