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AgeCommit message (Expand)Author
2006-03-16Remove duplicate fcs fieldTravis Howell
2006-03-16Rename get draw buffer functionsTravis Howell
2006-03-16Rename flags used for drawing imagesTravis Howell
2006-03-16Remove unused unlock draw surface functionsTravis Howell
2006-03-16Add scaling code stub for FFTravis Howell
2006-03-15added mouse cursorsGregory Montoir
2006-03-15- removes a wrong space in debugC calls in screen.cppJohannes Schickel
2006-03-15Fixed typo in debug message.Torbjörn Andersson
2006-03-15This is a bit of a hack: Before showing the mouse cursor, take care of anyTorbjörn Andersson
2006-03-15On second thought, that comment is probably not necessary.Torbjörn Andersson
2006-03-15Added mouse wheel scrolling to save/restore dialogs.Torbjörn Andersson
2006-03-15Revert previous change. I'm told some backends don't draw the mouse cursorTorbjörn Andersson
2006-03-15The backend handled cursor drawing -- no need to update the screen manually.Torbjörn Andersson
2006-03-15In progress work on disassembling player tick/actions handler methodPaul Gilbert
2006-03-15Correct VAR_OVERRIDE settings in override opcodesTravis Howell
2006-03-15Minor cleanupTravis Howell
2006-03-14Cleanup.Torbjörn Andersson
2006-03-14Gave the loadBitmap debug message its old debug level back. (I.e. made it lessTorbjörn Andersson
2006-03-14Added workaround in FMOPL for the pathological case where a note was turned offTorbjörn Andersson
2006-03-14- Deletes wrong spaces in debugC calls in resource.cppJohannes Schickel
2006-03-14Fix typo in comment.Torbjörn Andersson
2006-03-14To the best of my knowledge, it's really 'C64' and not 'C-64'Max Horn
2006-03-14Merged two consecutive 'if's with identical conditionMax Horn
2006-03-14- Fixes a bug in update_primaryEffect (wrong sound from the birds outside bra...Johannes Schickel
2006-03-14Fixes wrong sound then showing the death screen.Johannes Schickel
2006-03-14Update comment about use of procC64 by C-64 versionTravis Howell
2006-03-14Renamed & documented the LIGHTMODE flagsMax Horn
2006-03-14Fixes _unkTables, I made a mistake while extracting those last time it seems.Johannes Schickel
2006-03-14Enhance the new getCurrentLights to work for V6+ games, too, making it possib...Max Horn
2006-03-14Compute the full game title when detecting games & creating engine instances,...Max Horn
2006-03-14Add a virtual destructor to class SoundDriver of the CINE engine (fixes a war...Max Horn
2006-03-14An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391Travis Howell
2006-03-14Remove unused var, to prevent compiler warningTravis Howell
2006-03-14Remove unused vars, to prevent compiler warningsTravis Howell
2006-03-14Adjust one last spot, for previous VAR_CURRENT_LIGHTS changesTravis Howell
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell
2006-03-14Move unused scumm vars in C64 maniac to safe position, to prevent conflicts f...Travis Howell
2006-03-14Updated comment with more circumstantial evidence that the low-frequency noteTorbjörn Andersson
2006-03-14Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482.Travis Howell
2006-03-14Fix regression in C64 zak, script 5 was not been run when room changedTravis Howell
2006-03-14Tweaked a little scumm main dialog and scumm save/load dialog. Still plentyEugene Sandulenko
2006-03-13Further clarifications to the comment about the "low-frequency notes atTorbjörn Andersson
2006-03-13Cleaned up the comments in unkOutput2(), and added a big note about the bugTorbjörn Andersson
2006-03-13Changed type for samplesleft in order for MIN macro to work properly on all p...Lars Persson
2006-03-13- Fixed regression when moving waitTicks to delay (removes wrongly drawn shap...Johannes Schickel
2006-03-13Things continue to fall into place. In other words, more renamings:Torbjörn Andersson
2006-03-13Fix a valgrind warningTravis Howell
2006-03-13I was going to hold off on this until the "Pool of Sorrow" music had been fixedTorbjörn Andersson
2006-03-13Fix a few valgrind warningsTravis Howell
2006-03-13Fix to remove warning on validating frame offsets in animation decoderPaul Gilbert