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2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SAGA: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18QUEEN: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18PARALLACTION: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2014-02-18MORTEVIELLE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18MOHAWK: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18MADE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18LURE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18LASTEXPRESS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18KYRA: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18HUGO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18HOPKINS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18GROOVIE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18ENGINES: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18DREAMWEB: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18DRASCULA: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18DRACI: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18CRUISE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18COMPOSER: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18CINE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18CGE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18AVALANCHE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18AGOS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17Merge pull request #436 from dreammaster/voyeurPaul Gilbert
New Engine: Voyeur by Phillips Interactive
2014-02-17WINTERMUTE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17TSAGE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17TONY: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17TEENAGENT: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17HUGO: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17HOPKINS: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17CRUISE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17COMPOSER: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17CGE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17VOYEUR: Changed signature check for savegames to use MKTAGPaul Gilbert
2014-02-17VOYEUR: Get rid of a magic value, replaced by DECOMPRESS_SIZEStrangerke
2014-02-17VOYEUR: Remove a useless keystate variableStrangerke
2014-02-17VOYEUR: Fix some function definitions in voyeur_gameStrangerke
2014-02-17VOYEUR: Fix tabulation in staticresStrangerke
2014-02-17VOYEUR: Fix formatting in GraphicsManagerStrangerke
2014-02-17VOYEUR: Fix formattingStrangerke
2014-02-17VOYEUR: Fix maximum number of savegamesStrangerke
2014-02-17VOYEUR: Use AD_ENTRY1 for detectionStrangerke
2014-02-17FULLPIPE: Fix compiler warningEugene Sandulenko
2014-02-17FULLPIPE: Implement sceneHandler09_collideBall()Eugene Sandulenko
2014-02-17SCI: Adapt the segment and offset getters/setters for SCI3Filippos Karapetis
This is by no means complete, but it's a good start. It is based on an earlier discussion on the subject, and it allows us to use the highest two bits from the segment for offset addresses