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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-05-27
Fixed KyraEngine_v1::snd_stopVoice and KyraEngine_v1::snd_voiceIsPlaying impl...
Johannes Schickel
2008-05-27
Added a few more comments about Operation Stealth's opcodes (Redundancies, Fu...
Kari Salminen
2008-05-27
Went through Operation Stealth's opcode list and added TODOs for naming all u...
Kari Salminen
2008-05-27
More simplifications to the talk functions
Filippos Karapetis
2008-05-27
Fixed the two animation FIXMEs
Filippos Karapetis
2008-05-27
longitud -> length
Filippos Karapetis
2008-05-27
objeto_que_lleva -> pickedObject
Filippos Karapetis
2008-05-27
Rewrote some more room logic
Filippos Karapetis
2008-05-27
Every time strcmp is abused, a baby koala cries...
Filippos Karapetis
2008-05-27
Changed roomParse to accept an array directly and rewrote some more room logic
Filippos Karapetis
2008-05-27
comienza_sound -> playSound
Filippos Karapetis
2008-05-27
Cleanup of the X_OBJ and Y_OBJ defines
Filippos Karapetis
2008-05-27
palJuego -> gamePalette
Filippos Karapetis
2008-05-27
Fixed an endian-related issue, making Woodruff controlable on big-endian mach...
Sven Hesse
2008-05-26
Fixed Italian Woodruff's MD5
Sven Hesse
2008-05-26
More split screen fixes.
Sven Hesse
2008-05-26
Changed floating point immediates to single precision (Silences MSVC warning ...
Kari Salminen
2008-05-26
Implement built-in screensaver
Eugene Sandulenko
2008-05-26
Use memmove when source and destination sprite areas overlap in drawSprite()
Sven Hesse
2008-05-26
Fix leftover 8bit character
Eugene Sandulenko
2008-05-26
Fix delays against original
Eugene Sandulenko
2008-05-26
Simplified all calls to talk_vb and talk_vbpuerta, together with some more ca...
Filippos Karapetis
2008-05-26
Cleanup
Filippos Karapetis
2008-05-26
Cleanup
Filippos Karapetis
2008-05-26
Removed a lot of duplicate code, fixed a mistake I made in sprintf
Filippos Karapetis
2008-05-26
More simplification to the talk() calls, fixed a shadowing warning
Filippos Karapetis
2008-05-26
Disable Drascula's and MADE's dummy fallbackDetect.
Jordi Vilalta Prat
2008-05-26
Started rewriting room logic
Filippos Karapetis
2008-05-26
Cleanup
Filippos Karapetis
2008-05-26
Changed anim/static PieceDesc loading, to allow for more sanity checks.
Sven Hesse
2008-05-26
Slight cleanup
Filippos Karapetis
2008-05-26
Silence MSVC warning C4800.
Kari Salminen
2008-05-26
Formatting.
Johannes Schickel
2008-05-26
Renamed files for consistency
Filippos Karapetis
2008-05-26
Code cleanup:
Filippos Karapetis
2008-05-26
Fixed graphics decoding bug in Manhole: N&E
Benjamin Haisch
2008-05-26
Cleanup
Filippos Karapetis
2008-05-26
- Hopefully fixed 'responsiveness' of the mouse cursor/event handling
Benjamin Haisch
2008-05-26
Implemented visual effects 2 and 15
Benjamin Haisch
2008-05-26
Possible fix for bug #1949230: "M4: compilation error"
Filippos Karapetis
2008-05-26
Ooops, made frame skipping for A/V sync correction work again (instead of loc...
Sven Hesse
2008-05-26
Fixed some code formatting thanks to LordHoto
Jordi Vilalta Prat
2008-05-25
Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in W...
Sven Hesse
2008-05-25
Fixed the small static sound in Woodruff's intro video.
Sven Hesse
2008-05-25
typo
Florian Kagerer
2008-05-25
- some pauseEngineIntern() code for the HOF sequence player (not tested)
Florian Kagerer
2008-05-25
Added a workaround for the nut rolling animation in the administration center...
Sven Hesse
2008-05-25
Fixing Bug #1970111 ("WOODRUFF: Close Up not erased")
Sven Hesse
2008-05-24
Little cleanup.
Johannes Schickel
2008-05-24
Committed my fix for bug #1497437 "KYRA1: Subtitles glitch during 'Speech of ...
Johannes Schickel
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