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2009-05-25tinsel: add entry in detector for Discworld PSX demoFabio Battaglia
svn-id: r40877
2009-05-25tinsel: endianess fix Discworld PSX palette remapperFabio Battaglia
svn-id: r40876
2009-05-24tinsel: fix some uninitialized var used in Discworld PSXFabio Battaglia
svn-id: r40875
2009-05-24SCI: Adlib: added support for rhythm channelWalter van Niftrik
svn-id: r40874
2009-05-24tinsel: fix for CLUT palettes in Discworld PSXFabio Battaglia
svn-id: r40873
2009-05-24SCI: reset system palette when loading a new PIC.Willem Jan Palenstijn
This improves the colours of background images, but is still partially broken. The mouse cursor becomes transparent when changing scenes, and there is a brief moment of palette corruption between scenes. svn-id: r40870
2009-05-24tinsel: Changes to psx palette conversion functionFabio Battaglia
svn-id: r40869
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-24Strip trailing whitespaces.Johannes Schickel
svn-id: r40866
2009-05-24Commit patch #2796028 "lol files are always compiled" with some slight ↵Johannes Schickel
extension. svn-id: r40865
2009-05-24tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in ↵Fabio Battaglia
Discworld PSX svn-id: r40864
2009-05-24LOL: fixed some input code issues:Florian Kagerer
- party would move 2 steps instead of one when using keyboad while magic menu was open - viewing notes would abort at once instead of waiting for the next click svn-id: r40863
2009-05-24tinsel: take into account clipping when drawing PSX 4-bit imagesFabio Battaglia
svn-id: r40862
2009-05-24tinsel: disable midi playing for Discworld PSX, as the game uses the ↵Fabio Battaglia
proprietary (and unsupported) PlayStation SEQ format svn-id: r40860
2009-05-24SCI: re-xlate pixmap when palette revision changedWillem Jan Palenstijn
svn-id: r40859
2009-05-24Removed the line feed workaround, and added explicit int16 castings to the ↵Paul Gilbert
FROM_LE_16 macros in the font system - this fixes a bug in the engine, allowing it to properly handle all non-printable characters correctly svn-id: r40858
2009-05-24Fixed audio synchronization in the CD version of KQ5Filippos Karapetis
svn-id: r40855
2009-05-24tinsel: sound samples and speech support for Discworld PSX using VAG. Based ↵Fabio Battaglia
on a patch provided by clone2727 svn-id: r40852
2009-05-24Fixed the display glitch associated with the animated handle in the engine roomPaul Gilbert
svn-id: r40851
2009-05-24Cleanup.Johannes Schickel
svn-id: r40850
2009-05-24Add color and color component getters to Cine::Palette.Kari Salminen
svn-id: r40849
2009-05-24Make various Sound functionality SoundHandle instead of filename based.Johannes Schickel
- This fixes multiple sounds being played at once in Lands of Lore svn-id: r40848
2009-05-24LOL: fix valgrind warningFlorian Kagerer
svn-id: r40847
2009-05-24Remove leftover (already commented out) code.Johannes Schickel
svn-id: r40845
2009-05-24- Reorder supported codecs listJohannes Schickel
- Add changes for upcoming audio compression changes (file extensions changed to standard ones) svn-id: r40843
2009-05-24Cleanup.Johannes Schickel
svn-id: r40842
2009-05-23Cleanup.Johannes Schickel
svn-id: r40841
2009-05-23KYRA/LOL: restructured voice playing code so that audio compression can be ↵Florian Kagerer
supported svn-id: r40839
2009-05-23SCI: add (unused) palette revisioning supportWillem Jan Palenstijn
svn-id: r40838
2009-05-23Moved the "dump" and "dissectscript" commands to console.cpp and renamed ↵Filippos Karapetis
them to "hexdump" and "dissect_script" respectively svn-id: r40818
2009-05-23Oops, fixed silly typoFilippos Karapetis
svn-id: r40816
2009-05-23Some more WIP code for kDoAudio(), taken from Greg's SCI engine. Sound and ↵Filippos Karapetis
speech in KQ5CD should be working now svn-id: r40815
2009-05-23LOL: implemented fireball spellFlorian Kagerer
svn-id: r40813
2009-05-23Added a stub for SetVideoMode(), and fixed some of the palette glitches in ↵Filippos Karapetis
the intro of KQ6 thanks to some comments by waltervn. Also, commented out the bounds rect in gfxr_pic_t, as it's currently unused svn-id: r40808
2009-05-23Fixed clipping code for texts which do not fit on screen, and added a ↵Filippos Karapetis
warning when this happens svn-id: r40807
2009-05-23Fixed the incorrect placement of the copyright message in KQ6 on screenFilippos Karapetis
svn-id: r40806
2009-05-23The third and fourth parameter in changePortBounds() are x2 and y2, not ↵Filippos Karapetis
width and height svn-id: r40805
2009-05-23Turned some errors into warnings, as they occur in KQ5CDFilippos Karapetis
svn-id: r40804
2009-05-23Fixed the incorrectly placed views in the KQ6 intro, by reintroducing port ↵Filippos Karapetis
bounds in the graphics resource manager and removing two relevant hacks svn-id: r40803
2009-05-23SCI: Added partial support for SCI1.1 adlib musicWalter van Niftrik
svn-id: r40800
2009-05-23Cleanup.Johannes Schickel
svn-id: r40799
2009-05-23Reserve opcode array entries beforehand, should save some reallocation and ↵Johannes Schickel
copying. svn-id: r40798
2009-05-22Better safe than sorry, add an explicit default constructor for Button.Johannes Schickel
svn-id: r40797
2009-05-22Yet another fix for MSVC (it seems it initializes all pointers in debug mode ↵Johannes Schickel
to 0xCCCCCCCC instead of 0). svn-id: r40796
2009-05-22Fix crash with MSVC.Johannes Schickel
svn-id: r40795
2009-05-22struct Button contains non POD members, thus don't use memset on it.Johannes Schickel
svn-id: r40794
2009-05-22Change button list handling to closer match original. This fixes a crash ↵Johannes Schickel
when loading via GMM. svn-id: r40793
2009-05-22Do not define checkInput as virtual.Johannes Schickel
svn-id: r40792
2009-05-22Handle mouse move events like the original.Johannes Schickel
svn-id: r40791
2009-05-22Some initial WIP code on kDoAudio (still not working)Filippos Karapetis
svn-id: r40790