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2013-08-05ZVISION: Fix loop logic so videos can endrichiesams
2013-08-05ZVISION: Add StateFlag handling to Puzzle checkingrichiesams
2013-08-05ZVISION: Fix typo in Puzzle checkingrichiesams
2013-08-05ZVISION: Set the puzzle global variable after a Puzzle is completedrichiesams
2013-08-05ZVISION: Add debug statements for Puzzle checkingrichiesams
2013-08-05ZVISION: Add some comments concerning StateFlag::DO_ME_NOWrichiesams
2013-08-05ZVISION: Fix frame delay calculation being reversed. Also convert to int to e...richiesams
2013-08-05ZVISION: Create image auto screen centering during blittingrichiesams
2013-08-05ZVISION: Fix memory free mismatch caused by MemoryReadStream using free()richiesams
2013-08-05ZVISION: Add memory cleanup for _currentBackgroundrichiesams
2013-08-05ZVISION: Remove extraneous includerichiesams
2013-08-05ZVISION: Add default case statements for event handling in videosrichiesams
2013-08-05ZVISION: Comment out usage of ActionUnloadAnimation until it is implementedrichiesams
2013-08-05ZVISION: Rename inner variable to prevent variable shadowingrichiesams
2013-08-05ZVISION: Add linking for clock.orichiesams
2013-08-05ZVISION: Properly end the AD tablerichiesams
2013-08-05ZVISION: Create ZVisionGameId entry Nonerichiesams
2013-08-05ZVISION: Allow _deltaTime to go negative so it can be clamped to zero properlyrichiesams
2013-08-05ZVISION: sscanf to a uint first instead of directly to a boolrichiesams
2013-08-05ZVISION: Conform to gcc template spacing requirementsrichiesams
2013-08-05ZVISION: Use videoDecoder.getTimeToNextFrame() to calculate the frame delayrichiesams
2013-08-05ZVISION: Change _pausedTime to be a reference to when time was paused, instea...richiesams
2013-08-05ZVISION: Fix index out of range errorrichiesams
2013-08-05ZVISION: Add ActionMusicrichiesams
2013-08-05ZVISION: Pass the scr fileName as a const referencerichiesams
2013-08-05ZVISION: Check if a key exists before returning _globalState value.richiesams
2013-08-05ZVISION: Add support for engine pausing from higher up (GMM, phone call, etc.)richiesams
2013-08-05ZVISION: Make _clock a member variable instead of a pointer to the heaprichiesams
2013-08-04ZVISION: Make the return from makeRawZorkStream more specificrichiesams
2013-08-04ZVISION: Make video code blocking.richiesams
2013-08-04ZVISION: Create console method for dumping a file by namerichiesams
2013-08-04ZVISION: Create Clock class to handle deltaTime while pausing and unpausing t...richiesams
2013-08-04ZVISION: Remove extraneous commentsrichiesams
2013-08-04ZVISION: Offset the RenderTable index by the normalized coords, not the subRe...richiesams
2013-08-04ZVISION: Create class definitions for mutliple ResultAction childrenrichiesams
2013-08-04ZVISION: Add ActionSetScreenrichiesams
2013-08-04ZVISION: Create RenderManager method to set the current background imagerichiesams
2013-08-04ZVISION: Add logic to check _referenceTable Puzzles every time a globalState ...richiesams
2013-08-04ZVISION: Convert _activeNodes and _activeControls to Lists of SharedPtrrichiesams
2013-08-04ZVISION: Overload renderImageToScreen to handle fileNames and ReadStreamsrichiesams
2013-08-04ZVISION: Make panorama and tilt control generate the RenderTable after settin...richiesams
2013-08-04ZVISION: Fix typo in panarama and tilt control parsingrichiesams
2013-08-04ZVISION: Add console cmd for changing locationrichiesams
2013-08-04ZVISION: Fix sscanf formatting errorsrichiesams
2013-08-04ZVISION: Remove ResultAction clone member functionrichiesams
2013-08-04ZVISION: Sort using iterators instead of the actual elementsrichiesams
2013-08-04ZVISION: Convert ResultAction pointers to SharePtrrichiesams
2013-08-04ZVISION: Fix unsigned/signed mismatch warningrichiesams
2013-08-04ZVISION: Initialize iteratorrichiesams
2013-08-04ZVISION: Remove superfluous commarichiesams