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2016-12-17ADL: Seek to start before re-reading item pics (v4).Alyssa Milburn
2016-12-17Merge pull request #866 from BenCastricum/editingEugene Sandulenko
ALL: Unify messages concerning engine data files
2016-12-16TITANIC: Fix entering & exiting first class suitesPaul Gilbert
2016-12-16TITANIC: Fix getting 1st class suite from DeskbotPaul Gilbert
2016-12-16TITANIC: Fix remapping conversation log colors when changing classPaul Gilbert
2016-12-16TITANIC: Fix null pointer crash talking to DeskbotPaul Gilbert
2016-12-16ADL: Add item region checksWalter van Niftrik
2016-12-16ADL: Partially implement hires5 opcodesWalter van Niftrik
2016-12-15TITANIC: Fix saving and loading of NPC dial valuesPaul Gilbert
2016-12-15TITANIC: Extra initialization of TTconcept fieldsPaul Gilbert
2016-12-15TITANIC: Fixes and cleanup for conversation dials movementPaul Gilbert
2016-12-14WAGE: Update games statusEugene Sandulenko
2016-12-13FULLPIPE: Revert memory leak fixing as that introduced tons of regressionsEugene Sandulenko
2016-12-12FULLPIPE: Fix colors in intro videoPaul Gilbert
2016-12-12FULLPIPE: Fix warningEugene Sandulenko
2016-12-12FULLPIPE: Avoid double free on memory cleanupEugene Sandulenko
2016-12-12FULLPIPE: Fix warningEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Fix memory leak in bitmap codeEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Plug another leakEugene Sandulenko
2016-12-12SCI32: Adjust transition timingsColin Snover
Transition timings were originally chosen largely by feel in SQ6, as there was little other evidence to determine the correct speed. As additional games started being playable in ScummVM, it became apparent that these speeds were not quite right. Additional adjustments may be needed in the future, but these new timings seem to be somewhat closer to expectations than before.
2016-12-12SCI32: Add workaround for hearts game in Hoyle5Colin Snover
2016-12-12SCI: Ensure bytecode/BWT for "file" op is also printedColin Snover
Learning the bytecode for file op is necessary when creating workaround signatures, as the signature-finding mechanism does not currently ignore line/file instructions.
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Plug several memory leaksEugene Sandulenko
2016-12-11SCI32: Add workarounds for Hoyle5 Crazy EightsColin Snover
2016-12-11SCI32: Implement List sortColin Snover
Used by Hoyle5. Also includes a tiny amount of cleanup in kAddAfter for consistency with kAddBefore.
2016-12-11FULLPIPE: Center map on opening. Fixes bug #9668Eugene Sandulenko
2016-12-11SCI: Add KQ5 0.000.062 VGA signatureColin Snover
Closes Trac#9624.
2016-12-11SCI: Add SQ3 1.0P signatureColin Snover
Closes Trac#9626. Closes gh-858.
2016-12-11SCI32: Add workaround for Hoyle5 startup call to kPlatformColin Snover
Fixes Trac#9665.
2016-12-11FULLPIPE: Implement Russian demo differencesEugene Sandulenko
2016-12-11FULLPIPE: Implement demo-specific help screenEugene Sandulenko
2016-12-11FULLPIPE: Simplify demo check in the engineEugene Sandulenko
2016-12-11FULLPIPE: Properly restart Russian demoEugene Sandulenko
2016-12-11FULLPIPE: Fix crash at the end of Russian demoEugene Sandulenko
2016-12-11ADL: Unify inventory opcodesWalter van Niftrik
2016-12-11ADL: Load hires5 dropped item coordsWalter van Niftrik
2016-12-11SCI32: Add a workaround for kDoSoundPlay for KQ7 demoOmer Mor
2016-12-11FULLPIPE: Initial support for Russian Demo. The demo startsEugene Sandulenko
2016-12-11FULLPIPE: Workaround for cursor in scene26.Eugene Sandulenko
Fixes bug #9667
2016-12-11ADL: Fix warningWalter van Niftrik
2016-12-11ADL: Load hires5 dataWalter van Niftrik
2016-12-11ADL: Add skeleton base class for hires5Walter van Niftrik
2016-12-11MOHAWK: Fix transparency for the rotation cursors in MystBastien Bouclet
2016-12-11Fixed collision detection, now it actually corresponds with the originalRobert Göffringmann
asm code. Certain width attributes of the two objects being checked were flipped. I guess this may render a couple of hacky workarounds not necessary anymore.
2016-12-10SCI: Fix buffer overflows in GfxPicture circle drawingColin Snover
Fixes Trac#9660.
2016-12-10TITANIC: Fix CPetConversations timerExpiredPaul Gilbert
2016-12-10TITANIC: Renaming fields in CCellPointButtonPaul Gilbert