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2011-02-18TUCKER: fix #2628056 - Text Dialogue is out of syncGregory Montoir
always synchronize text with speech sound. Note, some subtitles present in the datafiles are inconsistent (written text different from spoken).
2011-02-18TUCKER: fix #2627967 - Slow WalkingGregory Montoir
The waitForTimer calls in fade*Palette are actually duplicated ; mainLoop already handles timing.
2011-02-18HUGO: Avoid duplicated code in functions related to HUGO.DATstrangerke
2011-02-17TOON: Initialise all locations.Alyssa Milburn
This stops the location save code from walking off the end of _rifBoxesFlags due to _numRifBoxes being invalid. Fix for bug #3183934 ("TOON: Crash on save").
2011-02-17TOON: Fix TextResource on big-endian.Alyssa Milburn
Fix for bug #3183943 ("TOON: No speech and no text").
2011-02-17SCI: Fix Mac icon bar vertical positioningMatthew Hoops
2011-02-17SCI: Fix Mac icon bar palettesMatthew Hoops
The Mac icon bar uses a palette from the executable and keeps those entries in the palette constantly. In addition, we're now performing gamma correction on the Mac-based colors so that they are in the same gamma as SCI. The color matching now works with this and using the same color finding as the Mac Palette Manager.
2011-02-16KYRA: Set type for NULL MIDI driver to PC Speaker.Johannes Schickel
This avoids a dialog about MT-32 to General MIDI conversion shown when running Kyrandia 1. Formerly the NULL MIDI output type was set to General MIDI, which caused the aforementioned dialog to show up, because Kyrandia 1 has no General MIDI tracks.
2011-02-16SCI: Fix Mixed-Up Mother Goose FM TownsMatthew Hoops
Thanks to alexbevi
2011-02-16SCI: Add workaround for uninitialized read in KQ5 FM TownsMatthew Hoops
Thanks to alexbevi
2011-02-16SCI: Add support for the KQ5 FM Towns resource formatMatthew Hoops
Thanks to alexbevi for providing details on the format
2011-02-16Merge branch 'master' of https://github.com/scummvm/scummvmathrxx
2011-02-16KYRA/LOL: add comments for last commitathrxx
2011-02-16KYRA/LOL: fixed hand item cursor bugathrxx
This fixes a bug when loading savegames with different active hand items via GMM. The mouse cursor was not set to the active hand item in these cases.
2011-02-16PARALLACTION: Use signed math in fadeTo.Alyssa Milburn
This fixes corruption during fades when low palette values end up negative.
2011-02-16GROOVIE: Simplify the cursor palette reading.Jordi Vilalta Prat
2011-02-16PARALLACTION: Fix half bright palette.Johannes Schickel
Thanks to peres for pointing this out to me.
2011-02-16Merge branch 'master' into osystem-paletteJohannes Schickel
Conflicts: engines/sky/screen.h
2011-02-16SKY: Restore old sequence delay behaviour.dhewg
Since f621f6a5 processSequence() waited 60*3ms instead of 60ms. Restored that while getting rid of SEQ_DELAY. That in return allows us to relax the call frequency again (more sleeps, less cpu hogging).
2011-02-16SKY: Fix array access in debug code.Alyssa Milburn
The script data is already byteswapped at load time.
2011-02-16SKY: Stop intro sound before freeing the buffer.Alyssa Milburn
2011-02-15Merge branch 'master' into osystem-paletteJohannes Schickel
Conflicts: backends/platform/wii/osystem_gfx.cpp
2011-02-15TINSEL: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This is done by converting the internal RGBA palette data to RGB before calling setPalette. This might not be the best solution, but looking a bit into the engine it seems like changing all the code to work with RGB instead of RGBA might require some bit of work.
2011-02-15AGOS: Adapt to setPalette RGBA->RGB change.Johannes Schickel
I only (minimally) tested this change with Simon 1 + 2 DOS CD.
2011-02-15MADE: Revert a little behavior change in setRGBPalette.Johannes Schickel
This was introduced when converting to the new RGB data setPalette call. It should not have caused any troubles, since start is always 0 it seems, but better be sure about this one and keep the original behavior.
2011-02-15SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
Thanks to eriktorbjorn for helping me with this.
2011-02-15SWORD1: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-15MOHAWK: Shorten Myst stack classes namesBastien Bouclet
2011-02-15MOHAWK: Put togeter the Myst stack classes in a namespaceBastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 201, staircase initBastien Bouclet
2011-02-15MOHAWK: Add a workaround for a missing image when going up the stairs in ↵Bastien Bouclet
Mechanical.
2011-02-15MOHAWK: Implement Mechanical opcodes 203 and 104, snake boxBastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 100Bastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 200Bastien Bouclet
2011-02-15HUGO: Replace cypher by a global variable, clean engine destructorstrangerke
2011-02-15SCI: Fill in the remaining Mac-specific kPlatform subopsMatthew Hoops
2011-02-15SCI: Cleaned up kMapKeyToDir and removed an incorrect heuristicmd5
The heuristic in question was used to detect the pseudo mouse control functionality, however the change in controls seems to have occurred with the transition to cursor views. Fixes keypad control in Conquest of the Longbow. Moreover, the code also checked for key scan code 76 when checking for the middle keypad button, which seems to be a mistake, as that case never occurred.
2011-02-15MOHAWK: Detect the French version of Rugrats.Alyssa Milburn
Thanks to Strangerke.
2011-02-15Merge branch 'master' of github.com:scummvm/scummvmmd5
2011-02-15SCI: Removed several redundant helper functionsmd5
Removed validate_arithmetic(), signed_validate_arithmetic(), validate_unsignedInteger() and validate_signedInteger()
2011-02-15HUGO: more refactoring and encapsulationstrangerke
2011-02-14SCI: Fix loading SCI32 gamesMatthew Hoops
The frames/items in GfxFrameout need to be cleared upon loading
2011-02-15SCI2+: Set the correct segment for SCI32 strings/arrays when loadingmd5
This was an omission, observed after a discussion with clone2727
2011-02-14SCI: Fix loading pre-version 28 saved gamesMatthew Hoops
This is a regression from a9b051beff3157e1aa8
2011-02-14TOON: Disable quick save/load from the main menu screen.eriktorbjorn
Saving is pointless and loading doesn't work right. Unless it's really easy, making quick load work from the main menu is hardly worth it, since it has a perfectly usable load button already.
2011-02-14SCI2+: Point out that there is a hack in the text splitting codemd5
This particular hack causes issues in GK1, when talking with Grace, because the width of the associated plane isn't set correctly.
2011-02-14SKY: Adapt to [set|grab]Palette RGBA->RGB change.dhewg
2011-02-14TEENAGENT: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change has not been tested.
2011-02-14TESTBED: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14TUCKER: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change has not been tested, since I do not own copy of Tucker.