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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-09-22
XEEN: Fix some compiler warnings
Paul Gilbert
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-22
XEEN: Create a WorldOfXeen sub-namespace
Paul Gilbert
2016-09-22
FULLPIPE: Remove debug leftover
Eugene Sandulenko
2016-09-22
FULLPIPE: Fix Kozyawkas not hanging in the air when jar is lifter in scene04
Eugene Sandulenko
2016-09-22
FULLPIPE: Added more debug output to scene04
Eugene Sandulenko
2016-09-22
DM: Some renaming, reduce dereferencing
Strangerke
2016-09-22
DM: Fix GCC warning
Strangerke
2016-09-21
XEEN: Beginnings of Clouds ending
Paul Gilbert
2016-09-21
XEEN: Fixes for Clouds intro
Paul Gilbert
2016-09-21
XEEN: Implemented Clouds intro, doScroll fixes
Paul Gilbert
2016-09-21
FULLPIPE: Fix crash when savepath is not writeable
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix errorneous message queue cleanup
Eugene Sandulenko
2016-09-21
SCI: Fix kernel signature comment
Martin Kiewitz
2016-09-21
FULLPIPE: Fix crash on scene09 reentry
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix scene09 difficulty. Now cords collision gets properly ignored
Eugene Sandulenko
2016-09-21
FULLPIPE: Added more debug output to scene09. Clarified pixel data type.
Eugene Sandulenko
2016-09-21
FULLPIPE: Added more debug to scene09
Eugene Sandulenko
2016-09-21
XEEN: Further work on Darkside intro
Paul Gilbert
2016-09-21
XEEN: Give Cutscenes a virtual destructor
Paul Gilbert
2016-09-21
XEEN: Refactored doScroll to have it available to cutscenes
Paul Gilbert
2016-09-21
FULLPIPE: Furhter simplification of loading code
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix alpha data type
Eugene Sandulenko
2016-09-21
FULLPIPE: Remove obsolete warning
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix inventory transparency
Eugene Sandulenko
2016-09-21
FULLPIPE: Optimize savegame loading
Eugene Sandulenko
2016-09-21
DM: Fix GCC warnings reported by eriktorbjorn
Strangerke
2016-09-21
DM: Rename GraphicIndice members
Strangerke
2016-09-20
XEEN: In progress Clouds intro, subtitles cleanup
Paul Gilbert
2016-09-20
XEEN: Fix vertical gfx merging
Paul Gilbert
2016-09-20
XEEN: Added Clouds of Xeen title screen
Paul Gilbert
2016-09-21
FULLPIPE: Throttle animation playback to 30fps
Eugene Sandulenko
2016-09-20
DM: Fix two memory leaks
Strangerke
2016-09-20
DM: Initialize some variables
Strangerke
2016-09-20
FULLPIPE: Simplified Debug scene logic
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix Debug screen functionality
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix debug menu cheat
Eugene Sandulenko
2016-09-20
DM: Janitorial - remove trailing spaces
Strangerke
2016-09-20
DM: Make use of TimeLineEventType
Strangerke
2016-09-20
DM: Rename TimelineEventType members
Strangerke
2016-09-20
FULLPIPE: Correctly fill out dummy header on reading failure
Eugene Sandulenko
2016-09-20
FULLPIPE: Save ScummVM-specific header with the saves
Eugene Sandulenko
2016-09-20
FULLPIPE: Move more stuff to stateloader.cpp
Eugene Sandulenko
2016-09-20
FULLPIPE: Read playtime and save date from save headers
Eugene Sandulenko
2016-09-20
FULLPIPE: Read ScummVM savegame header from end of the file
Eugene Sandulenko
This will let us maintain backward compatibility with original saves
2016-09-20
FULLPIPE: Fix inventory not being cleared on game load
Eugene Sandulenko
2016-09-19
XEEN: Added Pharaoh endgame score screen
Paul Gilbert
2016-09-19
XEEN: Change Window _vm field to be static
Paul Gilbert
2016-09-19
XEEN: Added remainder of Darkside ending
Paul Gilbert
2016-09-19
XEEN: Fix compiler warning
Paul Gilbert
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