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2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-27Possible fix for the errors under older versions of GCC (e.g. under BeOS)Filippos Karapetis
svn-id: r30661
2008-01-27Cleanup.Johannes Schickel
svn-id: r30657
2008-01-27Disabled a debug function which throws warnings in older versions of GCC ↵Filippos Karapetis
(e.g. under BeOS) svn-id: r30655
2008-01-27Fix for some problems introduced (like wrong text display) with last commit.Johannes Schickel
svn-id: r30654
2008-01-27- slightly refactored user settings handlingJohannes Schickel
- added user some settings handling for HoF svn-id: r30653
2008-01-27Really fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong".Eugene Sandulenko
Also replace default HE cursor (used in Lost) with correct one. svn-id: r30650
2008-01-27Limit the number of simultaneous open files in IHNM to 7, down from 12. This ↵Filippos Karapetis
is necessary for devices that can keep a limited amount of files open simultaneously, like the PSP svn-id: r30648
2008-01-27Commit patch #1869752 "KYRA: HoF startup patch for towns and floppy". ↵Johannes Schickel
(Slightly modified) svn-id: r30645
2008-01-25fix for wrong imuse table entry fixes #1879940Paweł Kołodziejski
svn-id: r30634
2008-01-25Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in ↵Kari Salminen
addition to the room 16 that was already taken care of in revision 30482. svn-id: r30631
2008-01-24Added detection for fanmade AGI game Enclosure v1.03.Kari Salminen
svn-id: r30630
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC ↵Paul Gilbert
schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them svn-id: r30629
2008-01-23Commit of patch #1877134 - "Drascula: Remove Spanish characters"Filippos Karapetis
svn-id: r30621
2008-01-23Define and use enumerations for AGI Mouse protocol 1.0's button states.Kari Salminen
svn-id: r30620
2008-01-22Code simplificationFilippos Karapetis
svn-id: r30617
2008-01-22Some refactoring of text drawing routines.Nicola Mettifogo
svn-id: r30615
2008-01-22Fixed typo in comment.Kari Salminen
svn-id: r30614
2008-01-22Bugfix for transformation sparkle to finish if the player changes room ↵Paul Gilbert
partway through animation svn-id: r30609
2008-01-21moved debug logPaweł Kołodziejski
svn-id: r30605
2008-01-21final fix for bug #1757010Paweł Kołodziejski
svn-id: r30604
2008-01-21Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should ↵Kari Salminen
fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment. svn-id: r30602
2008-01-21Merged low level blitting functions into one single routine.Nicola Mettifogo
svn-id: r30600
2008-01-21Move tag2str() to common/Eugene Sandulenko
svn-id: r30598
2008-01-21disabled force restore state music, it seems fix bug #1757010, at least i ↵Paweł Kołodziejski
see/hear difference :) svn-id: r30596
2008-01-21fix debug outputPaweł Kołodziejski
svn-id: r30595
2008-01-21for debug logs for dimusePaweł Kołodziejski
svn-id: r30594
2008-01-20Add Spanish Amiga version of Elvira 2.Travis Howell
svn-id: r30592
2008-01-20added experimental hack to code to prevent the same start music again if old ↵Paweł Kołodziejski
one didn't have chance finish. it's fix bug #1861704, it may fix other similiar things when seq is to null. added few changes to debug logs. svn-id: r30590
2008-01-20fix/workaround for bug #1624464, as we do not support game playing on two ↵Paweł Kołodziejski
different CDs svn-id: r30588
2008-01-20rename to prevent confusionPaweł Kołodziejski
svn-id: r30587
2008-01-20Fixed shadowing warning that I missedPaul Gilbert
svn-id: r30584
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk ↵Paul Gilbert
data flags svn-id: r30582
2008-01-19Added MD5 checksum of japanese mac FOAMax Horn
svn-id: r30580
2008-01-19fixed potential unitialized variablePaweł Kołodziejski
svn-id: r30574
2008-01-19one byte more for array :) Paweł Kołodziejski
svn-id: r30573
2008-01-19increase a bit morePaweł Kołodziejski
svn-id: r30572
2008-01-19fixed potential unitialized variables, one array overflowPaweł Kołodziejski
svn-id: r30571
2008-01-19allow force flush fade track, it happen while very fast switching roomsPaweł Kołodziejski
svn-id: r30570
2008-01-19changed warning into error, to be know for sure if it still triggerPaweł Kołodziejski
svn-id: r30568
2008-01-19moved fadeDelayPaweł Kołodziejski
svn-id: r30567
2008-01-19revert code to fade out first region if jump hitPaweł Kołodziejski
svn-id: r30566
2008-01-19missed setting trackId while starSound,Paweł Kołodziejski
added more debug output, verification of jump code, it might have regressions svn-id: r30565
2008-01-19fixed support for compressed streams in dimusePaweł Kołodziejski
svn-id: r30564
2008-01-19Fixed a crash in the rat maze (reported on the forum) that made the gameTorbjörn Andersson
uncompletable. I sense a great disturbance in the Force... as if millions of voices cried out "ScummVM 0.11.1" and were suddenly silenced. svn-id: r30562
2008-01-19malloc -> new, free -> delete, added few assertsPaweł Kołodziejski
svn-id: r30561
2008-01-19fixed, it might overflow int32Paweł Kołodziejski
svn-id: r30560
2008-01-18Possible fix for bug #1874516 (QUEEN: Lockup on quit)Max Horn
svn-id: r30551
2008-01-18iMuse Digital: Moved track & table definition from dimuse.h into separate ↵Max Horn
header files svn-id: r30550
2008-01-18Don't hardcode value for which we have wonderful and nice constants defined ;)Max Horn
svn-id: r30549