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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2012-02-04
TOUCHE: Add two missing accented letters to Spanish charset.
Willem Jan Palenstijn
2012-02-04
QUEEN: Fix clicking at the pinnacle.
Alyssa Milburn
2012-02-04
TOUCHE: Add charset debug channel
Willem Jan Palenstijn
2012-02-02
HUGO: Fix keyHandler (noticed by Strangerke).
Alyssa Milburn
2012-02-02
TSAGE: R2R - Avoid a crash in scene 700
Strangerke
2012-02-01
TSAGE: R2R - Implement scene 700
Strangerke
2012-02-01
ENGINES: Get rid of unnecessary friend in EngineManager.
Johannes Schickel
2012-01-31
TSAGE: R2R - Implement scene 900
Strangerke
2012-01-31
TSAGE: Minor cleanups for R2R scene 180
Paul Gilbert
2012-01-31
TSAGE: Implement R2R Scene 205 - Star-field Credits
Paul Gilbert
2012-01-31
TSAGE: Properly handle resetting flags when leaving a scene
Paul Gilbert
2012-01-31
TSAGE: R2R - Fix a couple of compilation errors not detected by MSVC
Strangerke
2012-01-30
TSAGE: R2R - Implement scene 600
Strangerke
2012-01-30
KYRA: (EOB) - fix typo
athrxx
2012-01-30
TSAGE: R2R - Implement scene 525
Strangerke
2012-01-30
TSAGE - R2R: Implement scene 1750
Strangerke
2012-01-30
TSAGE: R2R - Implement scene 3500
Strangerke
2012-01-29
KYRA: Remove unnecessary semicolon
Torbjörn Andersson
2012-01-29
TOLTECS: Some formatting fixes.
Torbjörn Andersson
2012-01-29
SCI: Remove unnecessary break after return statement.
Johannes Schickel
2012-01-29
SWORD25: Return 0 instead of false in Screenshot::createThumbnail.
Johannes Schickel
2012-01-29
KYRA: Prevent unnecessary removal of const in some casts.
Johannes Schickel
2012-01-29
SCUMM: Add script number differences in SCUMM V0, for two work arounds in Man...
Travis Howell
2012-01-29
GOB: Fix a segfault
Sven Hesse
2012-01-29
GOB: Add a cheat debug command
Sven Hesse
2012-01-28
GOB: Pick the pearl at the right frame of the animation
Sven Hesse
2012-01-28
GOB: Minor cleanup
Sven Hesse
2012-01-28
GOB: Play the lungs animation when breathing
Sven Hesse
2012-01-28
GOB: Don't play a hurt animation right before Oko dies
Sven Hesse
2012-01-28
GOB: Fade the Diving minigame in
Sven Hesse
2012-01-28
GOB: End the Diving minigame when Oko is dead
Sven Hesse
2012-01-28
GOB: Explicitely set the Diving palette
Sven Hesse
2012-01-28
GOB: Correct the variable value for the Diving result
Sven Hesse
2012-01-28
GOB: Oko gets hurt by fish and dies if health == 0
Sven Hesse
2012-01-28
GOB: If there's no air left, Oko dies
Sven Hesse
2012-01-28
GOB: Air gets used up and is refilled by breathing
Sven Hesse
2012-01-28
GOB: Add the air and health meters in Geisha's Diving minigame
Sven Hesse
2012-01-27
AGOS: Make ArchiveMan a proper sub-type of SearchSet.
Johannes Schickel
2012-01-27
AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our Arch...
Johannes Schickel
2012-01-27
AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan.
Johannes Schickel
2012-01-27
GOB: Play the correct animation when Oko's picking up pearls
Sven Hesse
2012-01-27
GOB: Picking up pearls
Sven Hesse
2012-01-27
GOB: Play Oko's breathing sound
Sven Hesse
2012-01-27
GOB: Add a controlable Oko to Geisha's Diving minigame
Sven Hesse
2012-01-26
GOB: Add pearls scrolling by on the ocean floor
Sven Hesse
2012-01-26
GOB: Add the background plants in Geisha's Diving minigame
Sven Hesse
2012-01-26
SCUMM: Use regular detection algorithms for FMTOWNS demos.
Ben Castricum
2012-01-26
AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support.
Johannes Schickel
2012-01-26
AGOS: Rework digital sound playback.
Johannes Schickel
2012-01-25
TSAGE: Fix compilation, sorry
Strangerke
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