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AgeCommit message (Expand)Author
2012-02-04TOUCHE: Add two missing accented letters to Spanish charset.Willem Jan Palenstijn
2012-02-04QUEEN: Fix clicking at the pinnacle.Alyssa Milburn
2012-02-04TOUCHE: Add charset debug channelWillem Jan Palenstijn
2012-02-02HUGO: Fix keyHandler (noticed by Strangerke).Alyssa Milburn
2012-02-02TSAGE: R2R - Avoid a crash in scene 700Strangerke
2012-02-01TSAGE: R2R - Implement scene 700Strangerke
2012-02-01ENGINES: Get rid of unnecessary friend in EngineManager.Johannes Schickel
2012-01-31TSAGE: R2R - Implement scene 900Strangerke
2012-01-31TSAGE: Minor cleanups for R2R scene 180Paul Gilbert
2012-01-31TSAGE: Implement R2R Scene 205 - Star-field CreditsPaul Gilbert
2012-01-31TSAGE: Properly handle resetting flags when leaving a scenePaul Gilbert
2012-01-31TSAGE: R2R - Fix a couple of compilation errors not detected by MSVCStrangerke
2012-01-30TSAGE: R2R - Implement scene 600Strangerke
2012-01-30KYRA: (EOB) - fix typoathrxx
2012-01-30TSAGE: R2R - Implement scene 525Strangerke
2012-01-30TSAGE - R2R: Implement scene 1750Strangerke
2012-01-30TSAGE: R2R - Implement scene 3500Strangerke
2012-01-29KYRA: Remove unnecessary semicolonTorbjörn Andersson
2012-01-29TOLTECS: Some formatting fixes.Torbjörn Andersson
2012-01-29SCI: Remove unnecessary break after return statement.Johannes Schickel
2012-01-29SWORD25: Return 0 instead of false in Screenshot::createThumbnail.Johannes Schickel
2012-01-29KYRA: Prevent unnecessary removal of const in some casts.Johannes Schickel
2012-01-29SCUMM: Add script number differences in SCUMM V0, for two work arounds in Man...Travis Howell
2012-01-29GOB: Fix a segfaultSven Hesse
2012-01-29GOB: Add a cheat debug commandSven Hesse
2012-01-28GOB: Pick the pearl at the right frame of the animationSven Hesse
2012-01-28GOB: Minor cleanupSven Hesse
2012-01-28GOB: Play the lungs animation when breathingSven Hesse
2012-01-28GOB: Don't play a hurt animation right before Oko diesSven Hesse
2012-01-28GOB: Fade the Diving minigame inSven Hesse
2012-01-28GOB: End the Diving minigame when Oko is deadSven Hesse
2012-01-28GOB: Explicitely set the Diving paletteSven Hesse
2012-01-28GOB: Correct the variable value for the Diving resultSven Hesse
2012-01-28GOB: Oko gets hurt by fish and dies if health == 0Sven Hesse
2012-01-28GOB: If there's no air left, Oko diesSven Hesse
2012-01-28GOB: Air gets used up and is refilled by breathingSven Hesse
2012-01-28GOB: Add the air and health meters in Geisha's Diving minigameSven Hesse
2012-01-27AGOS: Make ArchiveMan a proper sub-type of SearchSet.Johannes Schickel
2012-01-27AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our Arch...Johannes Schickel
2012-01-27AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan.Johannes Schickel
2012-01-27GOB: Play the correct animation when Oko's picking up pearlsSven Hesse
2012-01-27GOB: Picking up pearlsSven Hesse
2012-01-27GOB: Play Oko's breathing soundSven Hesse
2012-01-27GOB: Add a controlable Oko to Geisha's Diving minigameSven Hesse
2012-01-26GOB: Add pearls scrolling by on the ocean floorSven Hesse
2012-01-26GOB: Add the background plants in Geisha's Diving minigameSven Hesse
2012-01-26SCUMM: Use regular detection algorithms for FMTOWNS demos.Ben Castricum
2012-01-26AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support.Johannes Schickel
2012-01-26AGOS: Rework digital sound playback.Johannes Schickel
2012-01-25TSAGE: Fix compilation, sorryStrangerke