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2012-06-19TONY: Added initialisation of FPSound fields in it's constructorPaul Gilbert
2012-06-19TONY: Fix some compiler warnings in the newly added sound codePaul Gilbert
2012-06-19TONY: Added an extra check for shouldQuit into the main event loopPaul Gilbert
2012-06-19TONY: Implement more of the music related code from the originalPaul Gilbert
2012-06-18TONY: Remove unused stubs for LZO compressionPaul Gilbert
2012-06-18TONY: Refactored the RMRect topLeft/bottomRight properties into a cleaner ↵Paul Gilbert
implementation
2012-06-18TONY: Rename RMFontDialogStrangerke
2012-06-18TONY: Remove useless void in function declarationStrangerke
2012-06-18TONY: Rename two variablesStrangerke
2012-06-18TONY: Fix a typo in utils commentsStrangerke
2012-06-17TONY: Move functions comment to doxygen formatStrangerke
2012-06-17TONY: Missed one word in previous commit (thanks clone2727)Strangerke
2012-06-17TONY: American-ification of English usedStrangerke
2012-06-17TONY: Doxygen-ify comments in sound filesStrangerke
2012-06-17TONY: Fix memory leak in LocationPollThreadPaul Gilbert
2012-06-17TONY: Added code to load and save the ScummVM sound settingsPaul Gilbert
2012-06-17TONY: Moved global initialisations out of TonyEngine and into Globals classPaul Gilbert
2012-06-17TONY: Fix crash opening the Options menu in-gamePaul Gilbert
2012-06-17TONY: Cleaned up the @defgroup commentsPaul Gilbert
2012-06-17TONY: Fix memory leak in ActionThread if game exists whilst it is activePaul Gilbert
2012-06-16TONY: Translate comments in sound.cppStrangerke
2012-06-16TONY: Rename sound variablesStrangerke
2012-06-16TONY: Workaround for original game bug opening the door in the first scenePaul Gilbert
In the original, after moving to the door, the game scripts have Tony start immediately moving back to the desk. Unfortunately, they didn't realise that the _hEndOfPath event would still be briefly set from finishing the walk to the door, so the game didn't wait until Tony had reached the desk to start the conversation.
2012-06-16TONY: Rename sound functions and class namesStrangerke
2012-06-16TONY: Translate some Italian terms, rename enumsStrangerke
2012-06-16TONY: Bugfix for hanging after giving 'shrimp' to the parrotPaul Gilbert
2012-06-16TONY: Initial commit of in progress dirty rect handlingPaul Gilbert
2012-06-15TONY: Silent more CppCheck warningsStrangerke
2012-06-15TONY: Silent more CppCheck warnings, remove an unused globalStrangerke
2012-06-14TONY: Fix three warnings reported by CppCheck in inventory (reported by ↵Strangerke
eriktorbjorn)
2012-06-14TONY: Removed unused global static object and associated methodPaul Gilbert
2012-06-14TONY: Silent more CppCheck warningsStrangerke
2012-06-14TONY: Silent some CppCheck warningsStrangerke
2012-06-13TONY: Refactor RMPointer class to use the ScummVM CursorManPaul Gilbert
2012-06-13TONY: Translate some more ItalianStrangerke
2012-06-12TONY: Translate Italian enumsStrangerke
2012-06-12TONY: Fix looping some soundsMatthew Hoops
2012-06-12TONY: Translate some more comments into EnglishStrangerke
2012-06-12TONY: Rename some Italian into EnglishStrangerke
2012-06-11TONY: Rename a remaining variable in loc.hStrangerke
2012-06-11TONY: Rename variables in tonychar.hStrangerke
2012-06-11TONY: Rename variables in game.h and gfxcore.hStrangerke
2012-06-11TONY: Rename variables in utils.hStrangerke
2012-06-11TONY: Removed unused variablePaul Gilbert
2012-06-11TONY: Fix crash in the Tunnel Of LovePaul Gilbert
2012-06-11TONY: Implemented process to properly set hEndOfBuffer when sound effects endPaul Gilbert
2012-06-10TONY: Rewind sounds before playing themMatthew Hoops
Fixes sounds in the menu
2012-06-10TONY: Convert FPSFX to our mixer codeMatthew Hoops
Only thing missing is the hEndOfBuffer code, but this is a good start
2012-06-11TONY: Rename variables in inventory.hStrangerke
2012-06-11TONY: Rename variables in font.hStrangerke