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2011-03-04SCI: Fix Mac icon bar palette match orderMatthew Hoops
2011-03-05SCI: Add comment.Walter van Niftrik
2011-03-04SCI: Remove SCI version check from READ/WRITE_SCI1ENDIAN_UINT16.Walter van Niftrik
2011-03-04GROOVIE: Mark overwritten members as virtualdhewg
2011-03-04SCI: Fix reg_t ASCII printing in debugger for BE.Walter van Niftrik
2011-03-04SCI: Use BE string handling for Mac games.Walter van Niftrik
2011-03-04SCI: Some palette related changesmd5
- Moved palette color count inside the GfxPalette class - Enabled all of the kPalette subops for 16 color SCI1 games, apart from the ones for intensity palette animation, and palette resource loading - Removed isVGA() and isAmiga32color() methods from the resource manager - they ended up in having inconsistent code
2011-03-04SCI: Cleaned up some view type checksmd5
2011-03-04SCI: Enable fade transitions for SCI1 EGA gamesmd5
2011-03-04SCI: Fix flood fill matching in EGA modeWillem Jan Palenstijn
In EGA games a pixel in the framebuffer is only 4 bits. We store a full byte per pixel to allow undithering, but when comparing pixels for flood-fill purposes, we should only compare the visible color of a pixel. This fixes bug #3078365 in Iceman.
2011-03-04SCI: Added support for 16/32 color view and picture patchesmd5
16 color patches (*.p16 and *.v16) are used in 16 color EGA SCI1 games 32 color patches (*.p32 and *.v32) are used in 32 color Amiga SCI1 games Removed a workaround for SCI1 EGA (bug #3044500), as that bug has been fixed already in the view patch. Thanks to waltervn for observing this.
2011-03-04SCI: Added a comment for the additional code in kDisplaymd5
This extra code that is responsible for changing text placing has been found in SCI1 middle (i.e. LSL1VGA) and newer games
2011-03-04SCI: Amiga SCI1 middle games are actually SCI1 latemd5
This fixes a lot of glitches, caused by the differences between the two versions
2011-03-04SCI: Fixed a issue with signed characters in setChar()md5
This was visible in the password of LSL5 Amiga. Thanks to waltervn for finding this
2011-03-04TESTBED: Update rotatePalette() to use an RGB palettemd5
2011-03-04SCI: Don't patch save/restore dialogs in Phantasmagoriamd5
That game has its own custom made save/load system
2011-03-04SCI: Removed warning from kReadNumbermd5
2011-03-04SCI: Add fixme for EGA flood fill bug (#3078365)Willem Jan Palenstijn
2011-03-04SCI21: Now replacing save/restore dialogs in SCI2.1 and newer gamesmd5
2011-03-04SCI21: kSave(1) is kRestoreGamemd5
2011-03-04SCI: Removed a hack for SCI1 Amiga games in setOnScreen()md5
2011-03-04SCI: Amiga SCI1 middle games use the new PC SCI1 late transition effectsmd5
2011-03-04SCI: Improved debug output of validate_property()md5
2011-03-03SCI: Fixed comment in pointerComparisonWithInteger()md5
2011-03-03SCI: Fixed a silly bug in WRITE_SCI1ENDIAN_UINT16, and unified the waymd5
that the utility READ_* and WRITE_* operations are made
2011-03-03SCI: Simplified arithmetic reg_t operations, based on fingolfin's commentsmd5
- Folded all comparison operators in a single function, cmp() - Simplified the + operator, and removed the SQ1 workaround, as it's not needed anymore - Removed the workaround for uninitialized variables in the * operator - Removed division by zero workarounds in the / and % operators - Added a better description of pointerComparisonWithInteger(), based on fingolfin's description and comments. Also, changed the SCI versions where this is used to SCI0-SCI1. The SCI1.1 case in QFG3 was a script bug
2011-03-03SCI: Fixed path finding in Amiga SCI1 gamesmd5
Added wrapper functions to read/write from dynmem segments, as these are treated as BE in Amiga versions (as we treat them like raw data instead of reg_t's), whereas the rest are LE. Thanks to waltervn and wjp for their help on this
2011-03-03SCI: Applied save/load dialog patching to all SCI0-SCI2.1 early gamesmd5
Games that have the newer SCI2.1 kernel functions (i.e. kSave instead of kSaveGame/kRestoreGame) aren't supported yet
2011-03-03SCI: Make some reg_t methods private resp. inlineMax Horn
2011-03-03SCI: Always clear looping and hold before jumpToTick() is calledmd5
Fixes a crash in LSL3 Amiga
2011-03-03SCI: Don't ignore SysEx messages at the driver level but warn insteadmd5
SysEx messages in the driver are usually the result of a bug which should be investigated and not silently ignored
2011-03-03SCI: Slight cleanup of some sound driversmd5
2011-03-02SCI: Always add new windows to back of list up to SCI_1_EGA_ONLY.Willem Jan Palenstijn
Confirmed this behaviour in KQ1sci, KQ4, Iceman and QfG2. Hoyle3-demo remains an exception.
2011-03-02SCI: Call Graph(RedrawBox) from EndUpdate for SCI0/01Willem Jan Palenstijn
Confirmed this behaviour in KQ1sci, KQ4, Iceman, and that it isn't present in QfG2 and KQ5CD. This fixes the graphics glitch in KQ4 when falling down the stairs in room 61 (#3039775).
2011-03-02Revert "SCI: Fixed bug #3039775 - "KQ4: Graphics glitch [...]""Willem Jan Palenstijn
This reverts commit 74e99328ec0fa43074c52b69d21922407153a1aa. SSCI takes care of this issue in a different manner, which the next commit emulates.
2011-03-02SCI: Fixed bug #3040161 - "LONGBOW: Textbox glitch"md5
GetLongest() could exceed the maximum width with the very last character of a word. The same fix has been applied to the SCI32 code.
2011-03-02SCI: Fixed text positioning in the credits screen of Dr. Brain Amigamd5
The additional text positioning code in kDisplay was added in SCI1 middle, not SCI1 late. Also, did some slight cleanup
2011-03-02SCI: Fix garbage collection for SCI32Matthew Hoops
SCI32 has no ports
2011-03-02SCI: Bug fixes to the reg_t addition operatormd5
Thanks to fingolfin's comments regarding these
2011-03-02HUGO: Silence GCC warningMax Horn
2011-03-02SCI: Fixed bug #3039775 - "KQ4: Graphics glitch in the mansion tower"md5
2011-03-02SCI: Fix variable nameWillem Jan Palenstijn
2011-03-02SCI: Fixed script bug #3059871 - "SCI Fanmade - Ocean Battle: Crash while ↵md5
playing"
2011-03-02SCI: Cleanupmd5
2011-03-02SCI: Change workaround for hoyle3-demo's rendering orderWillem Jan Palenstijn
This behaviour much more closely matches SSCI.
2011-03-01SCI: Fixed the background color of the status bar in Amiga versionsmd5
2011-03-01SCI: Fixed bug #3039188 - "LSL2 Amiga: Failed to Initialize Sound Driver error"md5
This was a signed/unsigned issue. Also fixed compilation when DEBUG is enabled. Thanks to waltervn for his help on this.
2011-03-01HUGO: Correct 2 Memory Leaks in DAT Object Loading.D G Turner
2011-03-01HUGO: Correction for Schedule saveActions() mistake.D G Turner
2011-03-01GUI: Fix default mode bug in initCommonGFX.Johannes Schickel
Formerly when a game which used defaultTo1XScaler was run with "-gdefault" from command line, it was run with a 2x scaler in case of the SDL backend, since it defaults to 2x (see SdlGraphicsManager::getDefaultGraphicsMode).