Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-15 | GLK: HUGO: Fix reading savegame serial | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Move savegame code | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Fix handling of parse errors | Paul Gilbert | |
Care will really need to be taken in the future if there's any cleanup of fields to the proper 'bool' type. Hugo inconsistency mixes use of true/false in fields that can take non-bool values, such as for full_buffer | |||
2019-05-15 | GLK: HUGO: Fix initializing object size | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Comment out the DEBUGGER define | Paul Gilbert | |
It's beter, since I don't know how to properly implement all the debugger methods that get called when it's turned on | |||
2019-05-15 | BLADERUNNER: Warning if loading restored cut content save in original mode | Thanasis Antoniou | |
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use | |||
2019-05-15 | BLADERUNNER: Fix sounds persist after load or end state | Thanasis Antoniou | |
Loading a game with music from a scene with music would cause none of the music to be removed. Also looping sounds would persist in the loading screen after a game-over state | |||
2019-05-13 | DRASCULA: Fix loading game from launcher | Thierry Crozat | |
This was particularly an issue when the game had been saved in chapter 1 as in this case the load would happen too early and the game would crash. In other cases it was working but was not optimal (the gane loop was run once before it succeeded to load the game). This fixes bug #10959. | |||
2019-05-13 | DRASCULA: Move sufrace allocation outside game loop | Thierry Crozat | |
I don't see the point and reallocating and freeing the same surfaces for each chaper, so now they are only allocated once and freed once at the end. | |||
2019-05-13 | BLADERUNNER: Fix freeze for MA06 elevator | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Fix broken MA06 elev when cutContent disabled | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Act 4 meet with Rachael polish | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: fix for homeless found cases | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Speech when click on barkeep from HC01 | Thanasis Antoniou | |
Added behavior identical for similar cases (CT12, AR01) | |||
2019-05-13 | BLADERUNNER: Howie restored content | Thanasis Antoniou | |
Howie will now be in Chinatown in Acts 2 and 3, but won't always be in the diner This gives him more probability to discover the homeless body if in dumpster and also enables some extra dialogue | |||
2019-05-13 | BLADERUNNER: Hit and Run dispatch clue restored | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Mainframe talkie restored | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Fixes for PS05 | Thanasis Antoniou | |
Pathfinding and spawn points fixes | |||
2019-05-13 | BLADERUNNER: GPS talkie does not disable controls | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: cut content now loads all TLK resources | Thanasis Antoniou | |
Work-around for cut content stored in wrong TLK files | |||
2019-05-12 | SCI: Only apply the FPFP patch for view 844 when it's actually missing | Filippos Karapetis | |
This allows players to view the scene in the Mac version, if they have copied the resource from the PC version. Requested by m_kiewitz | |||
2019-05-12 | SCI: Remove unnecessary two-phase Kernel initialisation | Filippos Karapetis | |
Adapted from csnover's commit 8c96c1fd3e1568b61ee0594522615466f26a7793 | |||
2019-05-12 | SCI: Remove unnecessary two-phase GfxCursor initialisation | Colin Snover | |
2019-05-12 | SCI32: Fix invalid calls to SCI16 graphics code | Colin Snover | |
2019-05-12 | SCI: Disable FPFP Mac script that uses missing view | sluicebox | |
Fixes bug #10954 | |||
2019-05-12 | GUI: Better integration for the unknown game dialog when adding games | Bastien Bouclet | |
* The list of candidates now includes unknown variants. When an unknown variant is selected, the unknown game dialog is shown. * On the unknown game dialog, users are given the choice to add the game when that is possible, or to cancel. The goal of those changes is to make the unknown game dialog less confusing for users, especially when both known and unknown games variants are found. | |||
2019-05-12 | SCI: Fix QFG1VGA dagger game lockup and error | sluicebox | |
Fixes a lockup in the PC version and an error in the Mac fix, bug #10958 | |||
2019-05-12 | GLK: HUGO: Fixes for startup and shutdown | Paul Gilbert | |
2019-05-12 | GLK: HUGO: Add detection entries | Paul Gilbert | |
2019-05-12 | GLK: HUGO: Compilation fixes | Paul Gilbert | |
2019-05-12 | GLK: HUGO: Added hemedia & heres | Paul Gilbert | |
2019-05-12 | GLK: HUGO: Removed unneeded method stubs | Paul Gilbert | |
2019-05-12 | GLK: HUGO: Added heset | Paul Gilbert | |
2019-05-11 | GLK: HUGO: Compilation fixes | Paul Gilbert | |
2019-05-11 | GLK: HUGO: NULL to nullptr, Amiga compilation fix | Paul Gilbert | |
2019-05-11 | GLK: HUGO: Added herun | Paul Gilbert | |
2019-05-11 | GLK: HUGO: Add heparse | Paul Gilbert | |
2019-05-11 | GLK: HUGO: Add heexpr | Paul Gilbert | |
2019-05-11 | GLK: HUGO: Compilation fixes | Paul Gilbert | |
2019-05-11 | GLK: HUGO: Replace contents of hemisc | Paul Gilbert | |
Unlike initally where I was ripping out parts of the file and making code changes, this version is intended to be more identical to the original, except for the functions being made class methods. This should make it easier to apply any further upstream code changes to the codebase in the future | |||
2019-05-11 | GLK: HUGO: Added heobject | Paul Gilbert | |
2019-05-10 | GLK: HUGO: Added hemisc, htokens, and stringfn files | Paul Gilbert | |
2019-05-10 | GLK: HUGO: Added Glk interface methods | Paul Gilbert | |
2019-05-10 | GLK: HUGO: heglk fields & initialization | Paul Gilbert | |
2019-05-10 | GLK: HUGO: Added engine feilds | Paul Gilbert | |
2019-05-10 | GLK: HUGO: First detection entry | Paul Gilbert | |
2019-05-10 | GLK: HUGO: Initial sub-engine skeleton | Paul Gilbert | |
2019-05-09 | BLADERUNNER: Fix bad new game pos for player | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: debugger includes McCoy id for list act | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
And a few more (not all yet) methods that had 1, 0 instead of true, false |