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2017-02-28DIRECTOR: Fix warning and code formattingEugene Sandulenko
2017-02-28DIRECTOR: Capture Mouse Down Sprite and highlight respective items.stevenhoefel
2017-02-27TITANIC: Implementing CBaseStar methodsPaul Gilbert
2017-02-27TITANIC: Fix PET not showing on savegame load in front of nav helmetPaul Gilbert
2017-02-27DIRECTOR: Fix frame script executionEugene Sandulenko
No idea why the initial frame was removed, but that caused everything to be shifted by 1, and thus, incorrect scripts were launched
2017-02-27DIRECTOR: Improved debug outputEugene Sandulenko
2017-02-27SCI: Fix up readString writing into too small bufferWillem Jan Palenstijn
This fixes QfG4 character import, which specifies a size of 52 for a buffer of size 40.
2017-02-27TITANIC: Fix initialization of FRectPaul Gilbert
2017-02-27TITANIC: Added remainder of CStarControl classPaul Gilbert
2017-02-27TITANIC: Implemented CStarControl doActionPaul Gilbert
2017-02-27CRYO: Fix crash when restarting the gameStrangerke
2017-02-26TITANIC: More implementation of CSurfaceAream, added FRect classPaul Gilbert
2017-02-26DIRECTOR: Fix rendering of shapes of type 16Eugene Sandulenko
2017-02-26DIRECTOR: More debug output on image renderingEugene Sandulenko
2017-02-26CRYO: Improve macro safetyWillem Jan Palenstijn
2017-02-26CRYO: Fix warningEugene Sandulenko
2017-02-26CRYO: Improve syncTapePointersStrangerke
2017-02-26SCI: Clean up unnecessary castsWillem Jan Palenstijn
2017-02-26SIC32: Add RAMA French checksumsBastien Bouclet
2017-02-26SCI32: Add Phantasmagoria 2 French checksumsBastien Bouclet
2017-02-26SCI32: Add Lighthouse French checksumsBastien Bouclet
2017-02-25TITANIC: Implementing CSurfaceArea methodsPaul Gilbert
2017-02-26SCI: Clean up kRandom + allow 0 parameters via signaturesMartin Kiewitz
Also added in depth comments about the currently known variations Returning the RNG seed is now implemented (although it seems no games actually use this functionality, it seems to be just script bugs). Also remove Torin kRandom workarounds.
2017-02-26DIRECTOR: Clarified and corrected movie scripts in D2/D3Eugene Sandulenko
2017-02-26DIRECTOR: More debug output when loadingEugene Sandulenko
2017-02-25DIRECTOR: Move utility functions to util.cppEugene Sandulenko
2017-02-25TITANIC: Fix CStarPoints2 initializationPaul Gilbert
2017-02-25AGI: always stop sound/music, when calling restore/save since 2.272Martin Kiewitz
and therefore set the "fully played"-flag/variable, so that scripts don't block forever in for example Police Quest 1 poker back room. Fixes bug #9706 Thanks waltervn
2017-02-24TITANIC: Some preliminary cleanup of star control interfacesPaul Gilbert
2017-02-24TITANIC: Fixes for coordinates init in CStarPoints1Paul Gilbert
2017-02-24CRYO: Some renamingStrangerke
2017-02-24DIRECTOR: Lingo: Fix b_moveableSprite() stubEugene Sandulenko
2017-02-24DIRECTOR: Lingo: Clarified 'play' and 'play done' implementationsEugene Sandulenko
2017-02-24DIRECTOR: Lingo: Initial code for func_playdone()Eugene Sandulenko
2017-02-24DIRECTOR: Lingo: Initial code for func_play()Eugene Sandulenko
2017-02-24DIRECTOR: Encapsulated _nextMovie parameters into a stringEugene Sandulenko
2017-02-24DIRECTOR: Lingo: Clarified compile and exec debug level messagesEugene Sandulenko
2017-02-24DIRECTOR: Lingo: Show execution trace at earlier debug levelsEugene Sandulenko
2017-02-24AGI: act on exitAllLogics in testIfCode (fixes bug #9707)Martin Kiewitz
Thanks waltervn for finding this one. Was a regression caused by the timer heuristic for detecting bad script code. When the heuristic identified being in an inner timer loop, it told ScummVM to sleep + process events. During that time a restore can get triggered by the user via GMM. When that happens, the restore is executed immediately. When still being inside testIfCode(), it may happen that execution goes beyond the end of the current logic incl. error/crash. TODO: maybe better change GMM as a whole for AGI, that restores are always processed in a delayed way after main loop got processed once?
2017-02-23AGI: Clean up VM opcode handlingMartin Kiewitz
so that invalid opcodes won't crash ScummVM anymore
2017-02-23DIRECTOR: Lingo: Try cleaned file names only when it makes senseEugene Sandulenko
2017-02-23DIRECTOR: Lingo: Clean file name of 8-bit character before loadingEugene Sandulenko
Mac has had possibility to have 8-bit characters in their filenames. In the modern world it goes with either codepages or UTF-8, which makes it much less compatible. Trying to mitigate that
2017-02-23DIRECTOR: Lingo: Fix stack underflow in argument assignmentEugene Sandulenko
2017-02-23DIRECTOR: Lingo: Do not pollute stack in c_assign()Eugene Sandulenko
2017-02-23ADL: Enable ADGF_TESTING for hires6Walter van Niftrik
2017-02-23ADL: Fix hires6 canSaveGameStateCurrently()Walter van Niftrik
2017-02-23ADL: Reset linesPrinted in game loopWalter van Niftrik
2017-02-22TITANIC: Fix setting display bounds for end credit textPaul Gilbert
2017-02-22TITANIC: Fix writeString character placementPaul Gilbert
2017-02-22TITANIC: Renamings and cleanup for CCreditTextPaul Gilbert