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2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17Merge pull request #436 from dreammaster/voyeurPaul Gilbert
New Engine: Voyeur by Phillips Interactive
2014-02-17WINTERMUTE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17TSAGE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17TONY: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17TEENAGENT: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17HUGO: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17HOPKINS: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17CRUISE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17COMPOSER: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17CGE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17VOYEUR: Changed signature check for savegames to use MKTAGPaul Gilbert
2014-02-17VOYEUR: Get rid of a magic value, replaced by DECOMPRESS_SIZEStrangerke
2014-02-17VOYEUR: Remove a useless keystate variableStrangerke
2014-02-17VOYEUR: Fix some function definitions in voyeur_gameStrangerke
2014-02-17VOYEUR: Fix tabulation in staticresStrangerke
2014-02-17VOYEUR: Fix formatting in GraphicsManagerStrangerke
2014-02-17VOYEUR: Fix formattingStrangerke
2014-02-17VOYEUR: Fix maximum number of savegamesStrangerke
2014-02-17VOYEUR: Use AD_ENTRY1 for detectionStrangerke
2014-02-17FULLPIPE: Fix compiler warningEugene Sandulenko
2014-02-17FULLPIPE: Implement sceneHandler09_collideBall()Eugene Sandulenko
2014-02-17SCI: Adapt the segment and offset getters/setters for SCI3Filippos Karapetis
This is by no means complete, but it's a good start. It is based on an earlier discussion on the subject, and it allows us to use the highest two bits from the segment for offset addresses
2014-02-17SCI: Fix NS rect calculation in GK1 (and SCI32 in general)Filippos Karapetis
This fixes the regressions caused by refactoring in SCI32. Thanks to Timo Korvola for tracking down the issue and providing an initial patch in bug #6452
2014-02-17SCI: Allow saving without a VERSION file in JonesFilippos Karapetis
Apparently, the original does the same. Fixes bug #6535
2014-02-17SCI: Some minor cleanupFilippos Karapetis
2014-02-17SCI: Skip some still unsupported robot files in RAMAFilippos Karapetis
2014-02-17SCI: Provide more accurate error messages for unsupported saved gamesFilippos Karapetis
2014-02-16VOYEUR: Indent register plugin lines to match standard practicePaul Gilbert
2014-02-16VOYEUR: Changed SVoy initialisation to individual field valuesPaul Gilbert
2014-02-16VOYEUR: Fix checking RLV header signaturePaul Gilbert
2014-02-17SCI: Fix bug #6536 - "SCI: JONES - top menu empty after loading from launcher"Filippos Karapetis
2014-02-17FULLPIPE: Implement sceneHandler09_hangerStartCycle()Eugene Sandulenko
2014-02-16TSAGE: Fix again #6507 - Regression introduced in ↵Strangerke
a41db1939cdff632d16aa3849e23b844c46bafef
2014-02-16AVALANCHE: Silence warnings in MSVCStrangerke
2014-02-16TSAGE: Fix F5 in Help screenStrangerke
2014-02-16AVALANCHE: Implement ShootEmUp::setup() and connected functions.uruk
2014-02-16TSAGE: Fix bug #6509 - Topmost line of scene isn't drawnStrangerke
2014-02-16TSAGE: Fix bug #6519 - Mouse pointer behavior in dialog menuStrangerke
2014-02-16FULLPIPE: Janitorial - Remove trailing spacesStrangerke
2014-02-16SWORD1: Janitorial - Remove trailing spacesStrangerke
2014-02-16ZVISION: Janitorial - Remove trailing spacesStrangerke
2014-02-16WINTERMUTE: Janitorial - Remove trailing spacesStrangerke
2014-02-16SCUMM: Janitorial - Remove trailing spacesStrangerke
2014-02-16NEVERHOOD: Janitorial - Remove trailing spacesStrangerke
2014-02-16DRACI: Janitorial - Remove trailing spacesStrangerke
2014-02-16CGE: Janitorial - Remove trailing spacesStrangerke
2014-02-16TSAGE: Janitorial - Remove trailing spacesStrangerke
2014-02-16MORTEVIELLE: Janitorial - Remove trailing spacesStrangerke
2014-02-16AVALANCHE: Janitorial - Remove trailing spacesStrangerke