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2011-02-14MOHAWK: Correct the variable used for the lab book in RivenMatthew Hoops
2011-02-14MOHAWK: Center InfoDialog text.Alyssa Milburn
This is the same as the fix for scumm in 0e32d533.
2011-02-14SKY: get rid of timer based gfx updatesdhewg
on most platforms timers are implemented using threads. never ever make gfx updates from another thread other than the main one. seriously. replace the whole timer crap in sky with timestamp based updates. this fixes crashes when OpenGL is enabled (android included). needs more testing.
2011-02-14HUGO: Some more refactoringstrangerke
Move _hotspots to mouse class and encapsulate it, rename some variables in route class
2011-02-13SCI: Fix GK2 Mac picture 2315Matthew Hoops
It hardcodes the picture so it doesn't get run with the decompressor
2011-02-13SCI: Add detection for GK2 MacMatthew Hoops
2011-02-13SCI: Add support for Phantasmagoria 2 CLUT resourcesMatthew Hoops
My test of ising the clut associated with the intro video produced a decent quality color conversion. This is not yet hooked up to the video player.
2011-02-13Remove erroneous comment. It reflected a false belief resulting fromLars Skovlund
a missing parameter check, which has also been added.
2011-02-13MOHAWK: Fix comments for the LB sampler v2Matthew Hoops
2011-02-13MOHAWK: Add support for Mac LB v2 gamesMatthew Hoops
2011-02-13SCI: Switch to true color mode for the GK2 demo Indeo3 videoMatthew Hoops
2011-02-13SCI: Fix VMD coordinatesMatthew Hoops
The suffix check for "vmd" failed for uppercase files.
2011-02-13SCUMM FM-TOWNS: minor cleanup (git test)athrxx
2011-02-13MOHAWK: Remove Myst's var store from the build since it is not usedBastien Bouclet
anymore. Keep the files are to be kept around for reference until Mechanical is finished.
2011-02-13MOHAWK: Implement opcode 105, Mechanical fortress staircase movieBastien Bouclet
2011-02-13MOHAWK: Implement Mechanical's crystalsBastien Bouclet
2011-02-13MOHAWK: Add var getters / togglers to Mechanical, pages can now beBastien Bouclet
taken
2011-02-13MOHAWK: Add Achenar's crate state to Mechanical stateBastien Bouclet
2011-02-12SCI: Don't limit the number of resources to 999 in hexgrepMatthew Hoops
2011-02-12SCI: Fix the console's hexgrep commandMatthew Hoops
2011-02-12JANITORIAL: Remove unnecessary semicoloneriktorbjorn
I'm glad there's always a supply of those, because they make for great test commits.
2011-02-12MOHAWK: Implement Mechanical opcode 125Bastien Bouclet
2011-02-12MOHAWK: Implement Mechanical var getters 4 and 15Bastien Bouclet
2011-02-12HUGO: Fix a bug in engine destructorstrangerke
2011-02-12HUGO: Start to simplify hugo.dat loadingstrangerke
2011-02-12HUGO: Replace Common::File by Common::ReadStream in several functionsArnaud Boutonné
svn-id: r55897
2011-02-12HUGO: little optimization in decodeString(), cleanupArnaud Boutonné
svn-id: r55894
2011-02-12MOHAWK: Implement Stoneship's last opcodes, tunnel alarmBastien Bouclet
svn-id: r55891
2011-02-12JANITORIAL: Remove extraneous parenthesesOri Avtalion
svn-id: r55890
2011-02-12JANITORIAL: Remove duplicate #include'sOri Avtalion
svn-id: r55889
2011-02-12HUGO: Cleanup based on Fingolfin commentsArnaud Boutonné
svn-id: r55887
2011-02-11SCI: Fix platform for the GK2 demo, videos will now playMatthew Hoops
svn-id: r55885
2011-02-11HUGO: Cleanup: fix style issue in Doxygen commentsArnaud Boutonné
svn-id: r55884
2011-02-11SCI: Simplify SegManager::saveLoadWithSerializer, cleanupMax Horn
svn-id: r55883
2011-02-11HUGO: Fix warning "virtual function override intended?" reported by LordHoto ↵Arnaud Boutonné
(thanks for the explanation) svn-id: r55881
2011-02-11HUGO: Fix regression in H3: game exits at the end of the introArnaud Boutonné
svn-id: r55880
2011-02-11HUGO: refactoring: move boundaries to object classArnaud Boutonné
svn-id: r55879
2011-02-11TOON: Fix memory leakTorbjörn Andersson
PAK files were not being unloaded because closePackage() was being called with a slightly different file name than than openPackage(). svn-id: r55878
2011-02-10SCI: Added comments to the FB-01 and MIDI drivers. The original driver files ↵Filippos Karapetis
are only needed in SCI0 early games, which didn't include separate sound patch resources. Thanks to waltervn for the information he supplied svn-id: r55875
2011-02-10SCI: Changed the comments of r55869 to Doxygen format (thanks, fingolfin)Filippos Karapetis
svn-id: r55874
2011-02-10SCI: Added a workaround for MUMG DeluxeFilippos Karapetis
svn-id: r55873
2011-02-10SCI: Added resource manager support for changing the audio directory ↵Filippos Karapetis
dynamically. Also, moved some audio-specific resource code inside resource_audio.cpp This functionality is used by kSetLanguage(), called when switching the language in MUMG Deluxe from the game's main menu. svn-id: r55872
2011-02-10SCI: Don't fallback to views in SCI1.1+ Mac gamesMatthew Hoops
svn-id: r55871
2011-02-10SCI: Fixed typoFilippos Karapetis
svn-id: r55870
2011-02-10SCI: Added a short explanation about each of the different resource source typesFilippos Karapetis
svn-id: r55869
2011-02-10SCI: Fix Mac SCI1 view transparencyMatthew Hoops
This was a regression from r55825. svn-id: r55868
2011-02-10SCI: Fix (rare) leak in kSaveGame, tweak kFileIOFindNext, cleanupMax Horn
svn-id: r55867
2011-02-10SCI: Renamed addInternalSources -> addAudioSources and separated the script ↵Filippos Karapetis
chunk loading code svn-id: r55866
2011-02-10SCI: Moved some audio resource code to resource_audio.cppFilippos Karapetis
svn-id: r55865
2011-02-10KYRA: Rename KyraEngine_MR::runDialog to doDialog to avoid name clashes with ↵Johannes Schickel
Engine::runDialog. svn-id: r55864